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Thread: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I would argue that it would likely be good, but not too good, at least by legacy standards. Giving Modern another way to enable a t1 Chalice alongside Simian Spirit Guide would make that strategy become much more prominent. Given the efficiency of that format due to a lack of Force of Will, Daze, Wasteland, and Chalice (as a widespread strategy) it would make the format ripe for the picking.

    Red I think will be something like a Shock (edit: only to players) effect. Two damage for free is good, but on a 4 mana creature that wouldn't really enable burn a whole lot more than a late game beater I think it would be fine. I don't think it would hit creatures either. Free mana is likely too good for modern, not good enough for standard, possibly good enough for Legacy. I think the activated ability will be R, tap: deal 2 damage to target creature or player. Will have haste.

    White I think will be a soldier token and an activated ability to add tokens for like 2 mana. 1W: make a soldier token, essentially Mobilization on a creature. Will have vigilance

    Black I think will be a Raven's Crime, which would be very cool. Activated ability would be B, discard a card: opponent discards a card. Will have menace.

    Green will be a land ability I think, like put a basic land from your hand into play tapped. Activated ability will be Tap: put a land into play tapped. Other green abilities seem super weak as a t1 freebie, like granting trample. Will have trample.

    Those are my initial ideas for what they could be. I don't think any of them will be anywhere near as good, but the blue one surprised me by how good it is. Maybe the others won't be a disappointing lot.
    Last edited by Mr. Safety; 01-07-2019 at 03:46 PM.
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