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Thread: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

  1. #441
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Dice_Box View Post
    What they are is in the bottom left of the card. Store Champ.
    I see, you can tell what they are because they say on the card.
    What an interesting skill! I'll just let myself out now.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  2. #442

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by PirateKing View Post
    That first ability is a pretty big middle finger to the whole Miracle mechanic though isn't it?
    And the card on a whole hates Storm pretty hard.

    Also I'm not up to speed, what are these alternate art cards? FNM promos? Or is this what cards are now.
    Just to check - it doesn't stop storm copies, right? (But it will stop stuff that is ritualed/accelerated into play)

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    No, copies are not cast.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
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    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  4. #444

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Dice_Box View Post
    No, copies are not cast.
    It does hose/hurt a lot of Legacy strategies pretty hard from what I can see though:
    Dredge
    Miracles
    Chalice of the Void
    FOW / Daze
    Chrome Mox / Mox Diamond / Lotus Petal
    Blood Moon / Trinisphere / Ensnaring Bridge / Dismember / Show and Tell before turn 3
    Snuff Out

  5. #445
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I don't think this card is all that amazing, but it would be a pretty hilarious way to break the symmetry of Dream Halls.
    "The Ancients teach us that if we can but last, we shall prevail."
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by BenBleiweiss View Post
    It does hose/hurt a lot of Legacy strategies pretty hard from what I can see though:
    Dredge
    Miracles
    Chalice of the Void
    FOW / Daze
    Chrome Mox / Mox Diamond / Lotus Petal
    Blood Moon / Trinisphere / Ensnaring Bridge / Dismember / Show and Tell before turn 3
    Snuff Out
    Terminus.

    If it's going to see play it will be Blade Control. Mostly I think Modern and EDH.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  7. #447
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Growth Spiral has some interesting implications for blue-splashed Turbo Depths, which is becoming more common (Flusterstorm sideboard.) It's an instant speed Explore, which seems ok, but probably unplayable. Putting lands onto the battlefield at instant speed, other than fetching or Crop Rotation, isn't really something we've seen before. Lots of gotcha tricks can happen now that were limited only to Crop Rotation before: Wasteland, Ghost Quarter, Karakas, Maze of Ith, Bojuka Bog, and more that I'm missing. It's interesting to have a land drop on an opponent's turn, making Depths/Stage/Hexmage a potential instant speed combo with hidden information.

    I like the idea of the 2-mana guild Ascendancy cards too, excited to see what other variants come out of it.
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Dice_Box View Post
    Terminus.

    If it's going to see play it will be Blade Control. Mostly I think Modern and EDH.
    Yes, this gives another card for UWx to combat Tron (not that Tron is tearing up the format currently.) It's an interesting hatebear, similar to Gaddock Teeg really but with potentially a lot more implications.
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    It's not likely UW that will play it that much, but Humans. This is likely going to be played there.

    UW against Tron? Has to be in the side, because you want Terminus live game one. I would rather have Damping, it hits Storm too.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  10. #450
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Dice_Box View Post
    It's not likely UW that will play it that much, but Humans. This is likely going to be played there.

    UW against Tron? Has to be in the side, because you want Terminus live game one. I would rather have Damping, it hits Storm too.
    Good points.
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  11. #451
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Dice_Box View Post
    UW against Tron? Has to be in the side, because you want Terminus live game one. I would rather have Damping, it hits Storm too.
    The card does not effect you for either effect though, only opponents.

    Not that I am saying this makes it de facto maindeck material, but it means it could potentially be.
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by H View Post
    The card does not effect you for either effect though, only opponents.

    Not that I am saying this makes it de facto maindeck material, but it means it could potentially be.
    Shit, I missed that. Did they learn nothing from Leo?
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  13. #453
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Dice_Box View Post
    Shit, I missed that. Did they learn nothing from Leo?
    Learn? You funny. These are Blue cards.
    "The Ancients teach us that if we can but last, we shall prevail."
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  14. #454
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by BenBleiweiss View Post
    It does hose/hurt a lot of Legacy strategies pretty hard from what I can see though:
    Dredge
    Miracles
    Chalice of the Void
    FOW / Daze
    Chrome Mox / Mox Diamond / Lotus Petal
    Blood Moon / Trinisphere / Ensnaring Bridge / Dismember / Show and Tell before turn 3
    Snuff Out
    It also stops Elves from casting early NOs (or higher CC GSZs, depending on the board state)

    Lavinia + Armageddon seems like an absolute wrecking ball, though. They can neither FoW nor Daze it for free, so once they're tapped out, they're fucked. The first ability stops any higher noncreature CC spells and good luck with no lands in play. The question is how to break the symmetry best. CoW seems like a good candidate, considering you can recover lands from Armageddon evey turn and with Wasteland/Ghost Quarter, you can lock them up even further, with or without Armageddon. Maybe a WU Stompy deck? Trophy Mage could fetch goodies like Trinisphere, CoW or equipment, even Chromatic Lantern wouldn't be too shabby here as massive mana fixer and post-Geddon mana source. Throw in some Mox Diamonds for LD resistance, mana fixing and CoW synergy. Tabernacle would be great (either MD or SB, depending on the build) with Armageddon, especially with a Chromatic Lantern in play to tap for mana.

    Edit: Some people have mentioned Knowledge Pool to combo with her. It locks the opponent out from playing any spells anymore unless they're uncounterable.
    Currently working on: Infinity Stompy

  15. #455

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Between Azorius Signet and the UW ODY filter land, you could cast her in a UW Stompy shell pretty easily, if that helps. Flagstones of Trokair for Armageddon too. Toss in Teferi and Jace at the high end and you've probably got a solid tier 2 deck at least.

    Maybe as a starting point:

    4x Lavinia
    3x Stoneforge Mystic
    4x Trophy Mage

    4x Chalice of the Void
    4x Force of Will
    3x Sorcerous Spyglass

    1x Crucible of Worlds
    1x Trinisphere
    1x Sword of Fire and Ice
    1x Batterskull

    4x Armageddon
    2x Jace, the Mind Sculptor
    2x Teferi, Hero of Dominaria
    4x Thirst for Knowledge

    4x Azorious Signet
    4x Mox Diamond (Chrome Mox?)
    4x Flagstones of Trokair
    2x Plains
    2x Island
    2x Tundra
    4x Ancient Tomb
    4x Wasteland

    And that's 64 cards, but whatever, it's just a theorycrafted starting point for a more serious discussion. But I mean, looking at that, I see a lot of disruption and stuff, but I'm not sure it's actually better than anything out there right now. Really depends on how Lavinia plays in practice.

  16. #456
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by morgan_coke View Post
    Between Azorius Signet and the UW ODY filter land, you could cast her in a UW Stompy shell pretty easily, if that helps. Flagstones of Trokair for Armageddon too. Toss in Teferi and Jace at the high end and you've probably got a solid tier 2 deck at least.

    Maybe as a starting point:

    4x Lavinia
    3x Stoneforge Mystic
    4x Trophy Mage

    4x Chalice of the Void
    4x Force of Will
    3x Sorcerous Spyglass

    1x Crucible of Worlds
    1x Trinisphere
    1x Sword of Fire and Ice
    1x Batterskull

    4x Armageddon
    2x Jace, the Mind Sculptor
    2x Teferi, Hero of Dominaria
    4x Thirst for Knowledge

    4x Azorious Signet
    4x Mox Diamond (Chrome Mox?)
    4x Flagstones of Trokair
    2x Plains
    2x Island
    2x Tundra
    4x Ancient Tomb
    4x Wasteland

    And that's 64 cards, but whatever, it's just a theorycrafted starting point for a more serious discussion. But I mean, looking at that, I see a lot of disruption and stuff, but I'm not sure it's actually better than anything out there right now. Really depends on how Lavinia plays in practice.
    The OD filter land sucks since it doesn't produce mana by itself. Azorius Signet is way better as filter, especially as it doubles as ramp. Given the high amount of artifacts, Karn might fit the deck as well to complement Jace in the 4CC slot. A single copy of Karakas should probably be in there as well.
    Currently working on: Infinity Stompy

  17. #457
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Barook View Post
    Edit: Some people have mentioned Knowledge Pool to combo with her. It locks the opponent out from playing any spells anymore unless they're uncounterable.
    Non-creature spells, creatures still get through.

    edit - this card seems like a blue chalice . . . how is it not going to be slotted in 2-4 into Miracle decks and make them even more annoying? You don't need to go the whole 8 chalice route with Lavinia and Chalice, just sort of make room in existing Mircales and make people's lives worse. Maybe also figure a way to put some wastelands in there?

  18. #458
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Cire View Post
    Non-creature spells, creatures still get through.
    Knowledge Pool exiles cast spells (including creature spells) and allows you to cast other spells exiled with it - for free. And what does the second ability counter? Free spells - this isn't limited to noncreature spells, unlike the first ability.

    You would need stuff like Abrupt Decay or Karakas to break through that eventually.
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  19. #459
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Just play Bant with like 8 Mana dorks, this guy, Ramunap Excavator, and geddon. Can even do it with green soon package
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    Top quality german restraint there.

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  20. #460
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance



    Not really impressed by this hatebear.
    Currently working on: Infinity Stompy

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