Well mesmeric orb besalt monolith is a self-mill combo, and if you have an eldrazi Titan in your deck you get to do it an infinite number of times. So that will count and I'll get 12 lifeloss in. The trick then is getting them back into the yard so I can do infinite damage, and unlike the first four horseman combo, which is now illegal because of the non-zero chance you keep flipping emrakul before your reanimate Target this one just needs to keep milling itself.
Does it not work if you mill a Gaea's Blessing with the new spells and stack the triggers properly?
One approach would be to still use Narcomoeba/Dread Return and cash in the Creeping Chills as ways to get reshuffles. Lowering the opponent's life total is advancing the game state, right?
With Creeping Chill you can also run Flayer of the Hatebound as the dread return target instead of Sharuum the Hegemon/Blasting Station which makes the change to 'hit' 1/4 instead of 1/8.
I mean, it's cool we're all coming up with ways to "recycle" Creeping Chill. In reality, doesn't just milling yourself a whole bunch, letting the Creeping Chill's go off, then Dread Returning Lotleth Giant via Narcomoeba's also give a 1 turn kill for a lot less effort once you've milled yourself out?
That's not a problem either: you can respond to emrakul by milling the rest of your deck. The act of untapping the monolith is what Mills the card, you can then respond to any triggers by tapping again to make mana to untap. The problem is that without something like Mirror of Fate you only end up with at most 12 points, because the card exiles itself, and milling your deck multiple times doesn't do anything. This set has some mill triggers it's unlikely but possible we get another one to finish this combo.
Yes and no. The ipg doesn't exactly allow for combos that say "eventually I'll mill these cards in the specific order I need in order to win" which is unfortunately what happens with the old four horseman combo: yes eventually the deck will mill a dread return and a Target before an emrakul goes into the yard but there's no guarantee how many iterations that will take, making it stalling.
With this theoretical new plan you can say exactly how many iterations it will take.
Hmm... Chance at Glory is another instant-speed extra turn effect. That's something they basically did only once in the past with Final Fortune and now we have a bunch recently with Glorious End, Nexus of Fate and this card.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
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