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Thread: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

  1. #201
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by H View Post
    Yeah, but it "forces" your opponent to keep in removal post-board. Or consider keeping hands with removal that then might not be interactive.

    I mean, it's a fringe deck, but this card doesn't seem terrible in it, most probably.
    Good point. Honestly, it's probably an idea to play both this and maindeck Guttersnipe. If you don't kill them, you lose.
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Dice_Box View Post


    FUCK YES!
    Time for Ersatz Gnomes!

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    It's a shame that the Glimpse on legs costs so much, because Cheeri0s could have gotten a boost, ha.

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Erdvermampfa View Post
    Me asking for an intervention was kind of rhetorical but if this kind of mass manipulation from significant market players is tolerated here (as if buyouts etc. weren't enough already...) I also expect to be allowed to articulate my displeasure with such intentions and behaviour.

    Both cards he "suggested" btw suck and will never be seen in competitive legacy play.
    2 mana Path to Vindication will se no play in legacy?
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
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    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  5. #205

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance



    Translation:

    B1, Instant
    Undergrowth - search your library for a black card with converted mana cost equal to or less than the number of creature cards in your graveyard, reveal it and add it to your hand, then shuffle your library.

  6. #206

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    They're still trying to make tutors that only work in "fair" decks. Much like GSZ, this will end up banned in Modern, and playable in Legacy.

    It can't grab lands, so what does it need? 2, 3 creatures in the yard to grab something good?

  7. #207
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by BenBleiweiss View Post


    Translation:

    B1, Instant
    Undergrowth - search your library for a black card with converted mana cost equal to or less than the number of creature cards in your graveyard, reveal it and add it to your hand, then shuffle your library.
    In a deck, which wants tutors for non-creature cards, but runs plenty of creatures already, Diabolic Intent is a much better and less restrictive card.
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Turn 1 entomb or Careful/Faithless turn 2 tutor up a reanimation spell?

    Probably too slow and jsut worse than ponder et al.

  9. #209
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by ReAnimator View Post
    Turn 1 entomb or Careful/Faithless turn 2 tutor up a reanimation spell?

    Probably too slow and jsut worse than ponder et al.
    Turn 1 - Land + Get creature into graveyard, Turn 2 - Land + Lotus/Ritual + Secrets of Mausoleum + Reanimate.

    That gives you:

    15 Lands
    9 Entomb/Loot Effects
    9 Creatures to discard to Loot Effects/Search with Entomb
    8 Accel
    8 Secrets+Reanimate

    Leaving you with 11 cards for protection.

  10. #210

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Street Wraith is decent with it.

  11. #211
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I wouldn't try the red guy in ruby storm, bit of a trap kind of card. Maybe in a version which just plays with bolts, guttersnipe etc. It would be a different approach.
    -rob

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Cire View Post
    Turn 1 - Land + Get creature into graveyard, Turn 2 - Land + Lotus/Ritual + Secrets of Mausoleum + Reanimate.

    That gives you:

    15 Lands
    9 Entomb/Loot Effects
    9 Creatures to discard to Loot Effects/Search with Entomb
    8 Accel
    8 Secrets+Reanimate

    Leaving you with 11 cards for protection.
    I agree, this card is nuts. Just like Sylvan Scrying is demonic tutor in Depths, this will be demonic tutor for Br reanimator.

    Card is actually dangerously good. It adds a level of consistency that Br reanimator could really benefit from.
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Cire View Post
    Turn 1 - Land + Get creature into graveyard, Turn 2 - Land + Lotus/Ritual + Secrets of Mausoleum + Reanimate.

    That gives you:

    15 Lands
    9 Entomb/Loot Effects
    9 Creatures to discard to Loot Effects/Search with Entomb
    8 Accel
    8 Secrets+Reanimate

    Leaving you with 11 cards for protection.
    Could possibly go mono-Black (or close to it, perhaps with small splash for sideboard cards).

    Liliana of the Veil is good in general, her +1 helps you dump creatures in the yard and is another option to take advantage of running Dark Ritual.

    I suppose with enough self-damaging spells (shock lands, Tsieze, snuff out, street wraith, Reanimate) you could also play Death’s Shadow as an easy-to-play threat.

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Mr. Safety View Post
    I agree, this card is nuts. Just like Sylvan Scrying is demonic tutor in Depths, this will be demonic tutor for Br reanimator.

    Card is actually dangerously good. It adds a level of consistency that Br reanimator could really benefit from.
    T1 Ritual into Entomb + this for a reanimation spell is definitely a thing.

  15. #215

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by mistercakes View Post
    I wouldn't try the red guy in ruby storm, bit of a trap kind of card. Maybe in a version which just plays with bolts, guttersnipe etc. It would be a different approach.
    Agreed. If there is something the deck doesn't lack is ways to make mana. Might be a fun card to toy with, but it absolutely isn't needed.

  16. #216
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I'm thinking how to get that combo into a concise blue shell:

    Turn 1 - Land + Draw
    Turn 2 - Land + Entomb/Loot Effects + Creature to Reanimate
    Turn 3 - Acceleration + Secrets of Mausoleum + Reanimate + Fow + Blue to discard

    That gives you:

    14 Lands
    8 Entomb/Loot Effects
    8 Creatures to discard to Loot Effects/Search with Entomb
    7 Accel
    7 Secrets+Reanimate
    4 Ponder
    4 Brainstorm
    4 Force of Will
    4 Daze

    You can further play with the cantrip numbers.

    -----

    You can also go the discard route AND use sol lands:

    Turn 1 - Land + Discard
    Turn 2 - SOL Land + Acceleration + Entomb/Loot Effects + Creature to Reanimate + Secrets of Mausoleum + Reanimate

    That gives you:

    9 Lands
    8 SOL Land
    8 Entomb/Loot Effects
    8 Creatures to discard to Loot Effects/Search with Entomb
    8 Accel
    8 Secrets+Reanimate
    8 Discard Effect
    3 Flex spots.

    ------

    The Sol Land one looks fun. Consistent turn 2 kill with the benefit of at least 1 discard spell.

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Also MAYBE relevant, it can find Pacts without needing any dudes in the yard or even EE. UB Hive Mind it's your time
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
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    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  18. #218
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Filthy casuals can EoT search up Living Death. I think that's what I'm most likely to do with it...

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Ace/Homebrew View Post
    Filthy casuals can EoT search up Living Death. I think that's what I'm most likely to do with it...
    Oh this is a nice addition to UB As Foretold Living End
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  20. #220
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Megadeus View Post
    Oh this is a nice addition to UB As Foretold Living End

    You're ruining it for the rest of us!

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