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Thread: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

  1. #681
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Best Card Name Alert



    Edit:

    And the spectacle Bolt we all expected:


  2. #682

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by rufus View Post
    It's obviously not competitive, but Mirror March seems like it's fun with effects like Warp World or Primal Surge.
    I'm worried that this is as close as we'll get to the Wacky big red spell I've come to expect from Ravnica, like Warp World, and Possibility Storm before it.

  3. #683

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance


    Whenever an opponent casts a non-creature spell, ~ deals 1 damage to that player.

    1, sacrifice ~: Destroy target artifact or enchantment. ~deals 2 damage to that permanent's controller.

  4. #684
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by BenBleiweiss View Post

    Whenever an opponent casts a non-creature spell, ~ deals 1 damage to that player.

    1, sacrifice ~: Destroy target artifact or enchantment. ~deals 2 damage to that permanent's controller.
    I was about to post this as well. Seems pretty good as a SB card - cheap enough to be relevant and does some double duty in pressuring the opponent. Calling it combo hate would be a bit of an overstatement, since pinging is rather shitty compared to Eidolon. But hey, at least it's one-sided with upside.

  5. #685
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Skewer the Critics needed to be an instant to be Legacy playable, unfortunately. Might see Modern play?

    That RG enchantment looks really good, though.
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  6. #686

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    So how close are we getting to 40bolts.dec?

    We've got:

    Lava Spike
    Lightning Bolt
    Chain Lightning
    Rift Bolt
    Skewer the Critics
    Bump in the Night
    Shard Volley
    Sonic Seizure

    That's 32. There's also more conditional stuff like Alms of the Vein or Gonti's Machinations or Fiery Temper etc, etc.

    Anything I'm forgetting?

    I mean, it's super easy to hit 40-42 if you add stuff like Sovereign's Bite or Incinerate or Lightning Strike or any of the other billion "deal 3 damage for two mana spells".

    I mean, have we reached peak burn at this point? Where it doesn't matter what burn spells they print because eternal burn.dec has already maxed out?

  7. #687
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I asked this in the burn thread but "Does Burn even want to be a 40 Bolt 20 Land deck anymore?" Like modern lists even run creatures like Bromat and Eidolon.

    Looking at the bolt cards, and trying to stay away from multicolor and the truly bad bolts, I think an updated list could be:


    4 Goblin Guide
    4 Eidolon of the Great Revel
    4 Monastery Swiftspear

    4 Lava Spike
    4 Lightning Bolt
    4 Chain Lightning
    4 Rift Bolt
    4 Skewer the Critics
    4 Fireblast
    3 Price of Progress
    2 Open Spots for (Sulfuric Vortex, Searing Blaze, Forked Bolt, Grim Lavamancer)

    19 Lands

  8. #688
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by morgan_coke View Post
    So how close are we getting to 40bolts.dec?

    We've got:

    Lava Spike
    Lightning Bolt
    Chain Lightning
    Rift Bolt
    Skewer the Critics
    Bump in the Night
    Shard Volley
    Sonic Seizure

    That's 32. There's also more conditional stuff like Alms of the Vein or Gonti's Machinations or Fiery Temper etc, etc.

    Anything I'm forgetting?

    I mean, it's super easy to hit 40-42 if you add stuff like Sovereign's Bite or Incinerate or Lightning Strike or any of the other billion "deal 3 damage for two mana spells".

    I mean, have we reached peak burn at this point? Where it doesn't matter what burn spells they print because eternal burn.dec has already maxed out?
    Spark Elemental is another 3 damage for 1 mana spell. Not as reliable past t1, but haste helps.
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  9. #689

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance



    "Young Peoplemancer!"

  10. #690

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by morgan_coke View Post
    So how close are we getting to 40bolts.dec?

    We've got:

    Lava Spike
    Lightning Bolt
    Chain Lightning
    Rift Bolt
    Skewer the Critics
    Bump in the Night
    Shard Volley
    Sonic Seizure
    ...
    Anything I'm forgetting?
    ...
    Sonic Seizure costs 1 mana + 1 card, to cast so I don't think it counts. You also don't want to play a lot of Shard Volleys.

    If you were so inclined, you could include Mind Bomb, and Black Vise, more conditional stuff like Reckless Abandon, Thunderous Wrath and Galvanic Blast or Fireblast, and you can try to stretch the deck with baubles or Manamorphose.

    In my numerical simulations, Goblin Guide and Monastery Swiftspear sped the deck up a lot.

  11. #691

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Cire View Post
    Best Card Name Alert

    Shambleshark getting some stiff competition.

  12. #692
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance



    Any good ways to abuse this?

  13. #693

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Barook View Post


    Any good ways to abuse this?
    Training Grounds?
    T1->Land -> Lorax
    T2->Land -> Training Grounds, Levelup Lorax, Tap Lorax, cast this guy.
    T3-> Land, Adapt for 3, tap cratures for 5.

    But then I remember Grim Monolith and Thran Dynamo exist and ask if it was worth it instead of just using those cards.

  14. #694

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Barook View Post


    Any good ways to abuse this?
    This thing is probably going to be in heavy rotation for Standard, but I think that's about as far as it'll go.

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Training Grounds?
    T1->Land -> Lorax
    T2->Land -> Training Grounds, Levelup Lorax, Tap Lorax, cast this guy.
    T3-> Land, Adapt for 3, tap cratures for 5.

    But then I remember Grim Monolith and Thran Dynamo exist and ask if it was worth it instead of just using those cards.
    Burst of strength? Tap for 1, cast, put a counter on it, untap, tap for 3?

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by BenBleiweiss View Post

    Whenever an opponent casts a non-creature spell, ~ deals 1 damage to that player.

    1, sacrifice ~: Destroy target artifact or enchantment. ~deals 2 damage to that permanent's controller.
    Hell yeah 5c enchantress
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Llanowar Reborn is probably the lowest impact way to get the extra mana, but it's still more hoops to jump through without any other upside. Nic Fit gets the lands and strips your hand, so both ends are working for them.
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  18. #698
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Yeah Llanowar Reborn was my first thought. It's maybe good enough for modern. Legacy is just about raw efficiency though. Turn 1 tap land into turn 2 0/2 seems just not good enough these days.
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by morgan_coke View Post
    So how close are we getting to 40bolts.dec?

    We've got:

    Lava Spike
    Lightning Bolt
    Chain Lightning
    Rift Bolt
    Skewer the Critics
    Bump in the Night
    Shard Volley
    Sonic Seizure

    That's 32. There's also more conditional stuff like Alms of the Vein or Gonti's Machinations or Fiery Temper etc, etc.

    Anything I'm forgetting?

    I mean, it's super easy to hit 40-42 if you add stuff like Sovereign's Bite or Incinerate or Lightning Strike or any of the other billion "deal 3 damage for two mana spells".

    I mean, have we reached peak burn at this point? Where it doesn't matter what burn spells they print because eternal burn.dec has already maxed out?
    If you want nothing but bolts in a deck, you'd need 45 of them to reach optimal density. I forget where I posted it, but here's the result of a monte carlo simulation I ran on it ~5 years ago.


  20. #700
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Priest of the Forgotten Gods 1B
    Creature - Human Cleric (R)
    T, Sacrifice two other creatures: Any number of target players each lose two life and sacrifice a creature. You add BB and draw card.
    1/2

    Thats a mishmash of abilities

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