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Thread: Jeskai Ascendency 2k18

  1. #1

    Jeskai Ascendency 2k18

    Recently I got to brewing and came up with this list Jeskai Ascendancy List...

    Lands (16)
    1 Plains
    1 Forest
    1 Island
    3 Windswept Heath
    2 Misty Rainforest
    3 Flooded Strand
    1 Stomping Ground
    2 Temple Garden
    2 Breeding Pool

    Creatures (8)
    4 Birds of Paradise
    4 Sylvan Caratid

    Enchantment (7)
    3 Jeskai Ascendency
    4 Utopia Sprawl

    Sorcery (16)
    4 Glittering Wish
    4 Sylvan Awakening
    4 Slight of Hand
    4 Serum Visions

    Instants (13)
    1 Noxious Revival
    4 Opt
    4 Manamorphose
    1 Crimisons Wisps
    1 Cerulean Wisps
    2 Izzet Charm

    Sideboard
    1 Jeskai Ascendency
    1 Fleshblood
    1 Wear / Tear
    1 Fracturing Gust
    1 Gutural Response
    4 Young Pyromancer/Monastery Mentor
    3 Defense Grid
    3 TBD

    I think I may cut the last 4 instants for 4 Visions of Beyond as a means to increase the turn 4 guarantee kill. I can usually crash in for between 30 and 40 on turn 4, but that assumes no blocker and/or removal with the current list. Additionally, the Sprawls may be swapped to Abundant Growth due to the cantrip and it doesn't get hosed by Blood Moon. Any thoughts or feedback is appreciated.

  2. #2

    Re: Jeskai Ascendency 2k18

    I ran this version through a small 8 man event last night to a 2-1 victory beating Jund and Tezzerator, but losing to a Spirits-esq deck with Kitesail Freebooter.

    Lands (16)
    1 Plains
    1 Forest
    1 Island
    3 Windswept Heath
    2 Misty Rainforest
    3 Flooded Strand
    1 Stomping Ground
    2 Temple Garden
    2 Breeding Pool

    Creatures (8)
    4 Birds of Paradise
    4 Arbor Elf

    Enchantment (7)
    3 Jeskai Ascendency
    4 Utopia Sprawl

    Sorcery (20)
    4 Glittering Wish
    4 Sylvan Awakening
    4 Slight of Hand
    4 Serum Visions
    4 Idea's Unbound

    Instants (9)
    1 Noxious Revival
    4 Opt
    4 Visions of Beyond

    Sideboard
    1 Jeskai Ascendency
    1 Fleshblood
    1 Wear / Tear
    1 Fracturing Gust
    1 Gutural Response
    1 Firespout/Savage Twister/Firey Justice (still deciding)
    1 Izzet Charm
    1 Scarscale Ritual
    4 Young Pyromancer/Monastery Mentor
    3 Defense Grid

    The primary changes were to offset the lack of card advantage in the prior iteration. All too often I would Serum or Slight and get into a position where I had only lands or creatures and no way to continue drawing through the deck. By making the adjustments to include Visions and Ideas, I had actual card advantage and was thus able to go off. The other change I made was to drop Caryatid for Arbor Elf as an additional turn 1 accelerator to increase the turn 2 Ascendancy into turn 3 kills. It has a nice side benefit of working phenomenally with Utopia Sprawl.

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