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Thread: Commander 2018 Info and Spoilers

  1. #41
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by ReAnimator View Post
    At the very least this is incredibly cool. A land you can cast!
    Pretty hot with Torpor Orb, maybe Stifle. Costing 4 is pretty big, but I did notice it's got the same stats as Phyrexian Dreadnought, minus the trample. This is outside of abrupt decay range, and honestly just massive.
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  2. #42
    bruizar
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by morgan_coke View Post
    Add an Elspeth and call it "German Refugee Stompy" for maximum accuracy.
    If you want it to be accurate, you'd have to remove the Ensnaring Bridge.

  3. #43

    Re: Commander 2018 Info and Spoilers

    Dark Depths, Thing in the Ice, Arixmethes, Slumbering Isle, I call it the sleeping giant cycle.

  4. #44
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Barook View Post
    Replayable Polymorph for all card types seems interesting. I wonder if there's a way to break it properly.


    Expensive, yes, but the ability to nuke all flyers could have applications. Maybe. The price tag is still step if it isn't cheated into play.
    If you're going with GSZ I can't imagine this is better than Cloudthresher. Yes thresher only deals 2 damage, but that's usually good enough, and Thresher as a 7/7 blocks Griselbrand just fine (if you ever get to that point, lol.) I'm not sold on this one.
    Brainstorm Realist

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  5. #45

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Mr. Safety View Post
    Pretty hot with Torpor Orb, maybe Stifle. Costing 4 is pretty big, but I did notice it's got the same stats as Phyrexian Dreadnought, minus the trample. This is outside of abrupt decay range, and honestly just massive.
    Get your Quest for Ula's Temple before the spike.

    It can tap the turn it comes into play, so it only costs net 2.

    A quick rules question: Is it legendary while it's land?

  6. #46
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by rufus View Post
    It can tap the turn it comes into play, so it only costs net 2.
    Yeah, but it enters play tapped...

    You cast it and it is a creature on the stack. Then it enters play and it is a land...
    So how does Blood Moon interact with this?

  7. #47

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Lava Snacks View Post
    Dark Depths, Thing in the Ice, Arixmethes, Slumbering Isle, I call it the sleeping giant cycle.
    Yep. Pair those three with Vampire Hexmage and Thespian Stage and Living Wish and we have ourselves a crappy theme deck.

  8. #48

    Re: Commander 2018 Info and Spoilers

    Touché it's not a land creature type, it would run well with Krosan Wayfarer... Though, i like the design there (even the art ain't bad)

  9. #49
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Mr. Safety View Post
    Pretty hot with Torpor Orb, maybe Stifle.
    No. Neither card help you dodge the tokens.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  10. #50
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    Re: Commander 2018 Info and Spoilers

    Considering the Bant deck is heavily enchantment-themed - how does this exactly fit the theme? Aside from spamming cheap auras?

    Edit: Any good ways to put those creature tokens to good use?


  11. #51
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    Re: Commander 2018 Info and Spoilers

    Black miracle card was leaked!

    Entreat the Dead XX
    Sorcery

    Miracle X
    Return X target creature cards from your graveyard to the battlefield.

  12. #52

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by joshman54321 View Post
    I like this alot in a NicFit shell with Tireless trackers and scrambling clues into Blightsteel or Inkwell Leviathon as the only artifacts.
    Even better: a token in a control shell (Lingering Soul), Bitterblossom or whatever and you have an uncounterable way to summon Griselbrand or Emrakul.
    Uncounterable because it can just be postponed not avoided (Invasive Surgery apart).

    Overall Intuition and Gamble work fantastically this way

    Life from the Loam
    Reality Scramble
    Lingering Souls

    Whatever he will choose you are in good spot anyway
    Unluckily this is a 5 color list, the result is a super solid way to summon Emrakul

    Ah yes nothing make sense in a world with Show and Tell

  13. #53
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Ace/Homebrew View Post
    Black miracle card was leaked!

    Entreat the Dead XX
    Sorcery
    Miracle X
    Return X target creature cards from your graveyard to the battlefield.
    Lol, anyway to get two combo creatures in the grave, get this on top of your library and have 4 mana open?

    Edit:

    Bad combo alert, just trying to figure out if this works. . .

    Goblin Welder in Play
    Magewright's Stone in Play
    Coveted jewel in Graveyard
    1 mana open


    Tap welder, sacing Magewright, targeting Coveted Jewel
    In response, tap Magewright, untapping welder
    Jewel ETB, draw 3, tap Add 3 mana
    Tap welder, sacing Coveted Jewel, targeting Magewright
    Tap Magewright, untapping Welder
    Tap welder, sacing Magewright, targeting Coveted Jewel
    Jewel ETB, draw 3, tap Add 3 mana
    Using the open mana (5), and the 6 cards drawn, hopefully you drew into another Magewright (or that can act as such for 5 or less mana: Thousand-Year Elixir & Puppet Strings), cast Magewright and repeat the whole process to draw your deck as it is divisible by 3 and provide mana equal to amount of cards drawn this way (minus one for each time you do the loop).
    Cast game winners

  14. #54
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Dice_Box View Post
    No. Neither card help you dodge the tokens.
    DAMMIT! Sundial of the Infinite?

    EDIT: I assume you meant counters...
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  15. #55

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Cire View Post
    Lol, anyway to get two combo creatures in the grave, get this on top of your library and have 4 mana open?

    Edit:

    Bad combo alert, just trying to figure out if this works. . .
    ...
    Seems like it should. Although it seems like you might be better off with Transmute Artifact than the Magewright's stone.

    Since this is a bad combo, you could also try to repeatedly flicker a Daretti, Scrap Savant using Reality Scramble.

  16. #56

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by ReAnimator View Post
    At the very least this is incredibly cool. A land you can cast!
    That's not a Kraken. It's a Homarid.

  17. #57
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by rufus View Post
    Seems like it should. Although it seems like you might be better off with Transmute Artifact than the Magewright's stone.
    .
    Transmute what into what?

  18. #58

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Cire View Post
    Transmute what into what?
    Gems to gems, of course. Though you do also need something to feed the welder.

  19. #59

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by morgan_coke View Post
    That's not a Kraken. It's a Homarid.
    Gee thanks, now that's going to bug me whenever I look at the art.

  20. #60
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by rufus View Post
    Gems to gems, of course. Though you do also need something to feed the welder.
    I think you need two untap artifacts (2nd one within two draws off the gems) in order to loop. Additionally, just looking at Transmute Artifact's oracle text, I don't think the gem will ever enter play unless you pay the extra mana, meaning you can't transmute a petal into a gem, get 3 mana and 3 cards . . .

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