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Thread: Commander 2018 Info and Spoilers

  1. #81

    Re: Commander 2018 Info and Spoilers

    I'm pretty mad at how badly they messed up Magus of the Balance. Really WotC? A FIVE mana activation cost? At first I thought it was 2 mana to cast, 2 mana to activate, which I think is a bit powerful but, A. having a total cost of 4 mana to activate, B. having summoning sickness, and C. being a 2/2 creature, balances it. It's five mana activation cost makes it unplayable, and outside the template of all the other maguses like Magus of the Will, Magus of the Disk, etc. They all reflect the original casting cost of the card they are the "magus" of.. I'm disappointed.

  2. #82

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Pittplayer View Post
    I'm pretty mad at how badly they messed up Magus of the Balance. Really WotC? A FIVE mana activation cost? At first I thought it was 2 mana to cast, 2 mana to activate, which I think is a bit powerful but, A. having a total cost of 4 mana to activate, B. having summoning sickness, and C. being a 2/2 creature, balances it. It's five mana activation cost makes it unplayable, and outside the template of all the other maguses like Magus of the Will, Magus of the Disk, etc. They all reflect the original casting cost of the card they are the "magus" of.. I'm disappointed.
    Dnt already gets a ton of new cards. Eot vial this in on 2 untap balance. Yah i doubt it sees play at 5 but at 2 its pretty much uncounterable balance.

  3. #83

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Rascalyote View Post
    Dnt already gets a ton of new cards. Eot vial this in on 2 untap balance. Yah i doubt it sees play at 5 but at 2 its pretty much uncounterable balance.
    Death and Taxes does not want this card. Why would they want to clear the board? Dnt tries to set up a mob of creatures and ports/plains. Would they want to Balance vs... a Storm deck? Dredge? Reanimator? Delver? Show and Tell? Even if they do wipe the board, they do not have the cantrip suite to set back up like say, Delver does. Traditonaly Balance was used by Control and Combo decks as a means to fight aggro decks. I could see Dredge wanting this, B/W Pox, even Miracles could use this. But a aggro creature deck wanting Balance effects? Nope.

  4. #84

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Pittplayer View Post
    Death and Taxes does not want this card. Why would they want to clear the board? Dnt tries to set up a mob of creatures and ports/plains. Would they want to Balance vs... a Storm deck? Dredge? Reanimator? Delver? Show and Tell? Even if they do wipe the board, they do not have the cantrip suite to set back up like say, Delver does. Traditonaly Balance was used by Control and Combo decks as a means to fight aggro decks. I could see Dredge wanting this, B/W Pox, even Miracles could use this. But a aggro creature deck wanting Balance effects? Nope.
    Go search for tournament results and see which legacy decks play Cataclysm in the SB
    Admittedly this is slightly worse in many ways, particularly not being able to keep 1 creature if the opponent has 0, and not being Armageddon if you have a bunch of lands yourself, but it seems reasonable that DNT would at least consider this if it was cmc 2 and 2 mana to pop it

  5. #85
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    Re: Commander 2018 Info and Spoilers

    I think the activation cost is a balancing (ha) consideration. If the cost is higher your more likely to have more Lands, thus not destroying the EDH game this is designed to be used it.

    Sure, it sucks that we don't get another toy for DnT, but again, this product is not for us.
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  6. #86

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Dice_Box View Post
    I think the activation cost is a balancing (ha) consideration. If the cost is higher your more likely to have more Lands, thus not destroying the EDH game this is designed to be used it.

    Sure, it sucks that we don't get another toy for DnT, but again, this product is not for us.
    In all honesty, I just want to play a Balance effect in my B/W Pox deck. I got excited for Magus of the Balance, then it broke my heart.

  7. #87
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    Re: Commander 2018 Info and Spoilers

    magus of the balance seems like it could fit in a bomberman shell since it already has LED.
    -rob

  8. #88
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    Re: Commander 2018 Info and Spoilers

    I really like Sower of Discord targeting an opponent and myself

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    Re: Commander 2018 Info and Spoilers

    Just to be clear on that ninja, even though it's "commander ninjitsu" it still works in legacy right?

  10. #90

    Re: Commander 2018 Info and Spoilers

    It works from both the Command Zone and hand.

    I want an Esper build so I can bounce her with Karakas. Or just play Karakas.

  11. #91

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Fox View Post
    Just to be clear on that ninja, even though it's "commander ninjitsu" it still works in legacy right?
    Yes.
    ... Put this card onto the battlefield from your hand or the command zone tapped and attacking ...

  12. #92
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    Re: Commander 2018 Info and Spoilers

    White Stax with man that is balance is pretty sick too. Will be picking up a set for bad purposes
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  13. #93

    Re: Commander 2018 Info and Spoilers

    Yeah, the ninja seems abusable. Cast brainstorm, put FoW /randomcard/Angler on top? Over two attacks that would be 12 life loss + 2 damage. Takes a little setup, but not really anything you wouldn't be doing/casting anyway.

  14. #94

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by The Nobodys View Post
    Yeah, the ninja seems abusable. Cast brainstorm, put FoW /randomcard/Angler on top? Over two attacks that would be 12 life loss + 2 damage. Takes a little setup, but not really anything you wouldn't be doing/casting anyway.
    I think people are more inclined to look for value, double up on that by recycling the ETB trigger on cards like Baleful Strix and Snapcaster Mage or the cast trigger on Shardless Agent, and leave the life loss as a side benefit.

  15. #95
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    Re: Commander 2018 Info and Spoilers

    I think the issue with the Ninja is that it's tempting to get it out there as fast as possible, but really the best way to play it is to wait till turn 3, attack with your turn 2 value creature, ninjistsu, and draw a card, turn 4 you cast your value card again. So the temptation is to use that turn 3 play for more than the bounce back and extra card - which is why I think it goes best in a shell with S&T since then you can either use BS or maybe worldly tutor to pack some real damage turn 3.

  16. #96

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Cire View Post
    I think the issue with the Ninja is that ...
    Mostly, I think the issue is that Leovold is better.

  17. #97

    Re: Commander 2018 Info and Spoilers

    Gyrus is a "Jund" 3 mana 3/3 creature which generates additional damage and potentially card advantage (e.g. via EtB or leaves battlefield triggers) every time it attacks, and has a "virtual kicker" cost of X giving it X +1/+1 counters permanently. Seems certainly strong enough to be run in German Highlander midrange decks. But I have a hard time figuring out any Legacy deck shell where Gyrus could fit.

  18. #98

    Re: Commander 2018 Info and Spoilers

    Haha Gyrus into Geist of Saint Traft would be a fun chain

  19. #99

    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Poron View Post
    Haha Gyrus into Geist of Saint Traft would be a fun chain
    My initial thought was Gyrus x=0, next turn attack, with trigger on the stack cast Entomb, get Gigantomancer, swing for 14 using 2B mana (Entomb + 2x Gigantomancer activation). But that's still far short from lethal damage. Needs an extra attacker and extra Gigantomancer activation to bring it into 21 damage.

  20. #100
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    Re: Commander 2018 Info and Spoilers

    Quote Originally Posted by Karhumies View Post
    Gyrus is a "Jund" 3 mana 3/3 creature which generates additional damage and potentially card advantage (e.g. via EtB or leaves battlefield triggers) every time it attacks, and has a "virtual kicker" cost of X giving it X +1/+1 counters permanently. Seems certainly strong enough to be run in German Highlander midrange decks. But I have a hard time figuring out any Legacy deck shell where Gyrus could fit.
    But it's a 0/0.


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