Arixmethes is a really cool design, but too overcosted for Legacy. Drop the cost down to UG, make it tap for U or G (instead of U and G), and this would have been very Legacy playable. Oh well.
Is a vanilla 12/12, even at 2CMC, good enough for Legacy build-arounds anymore? No evasion, dies to everything, doesn't impact the board immediately...seems mostly worse than Thing in the Ice, Marit Lage, or good ol' Dreadnaught, to say nothing of all the other dumb fucking creatures people Skill & Ape or Retardimate out.
Coming into play as essentially a mana rock before it turns into a 12/12 seems solid. The fact that it is green let's it be grabbed by GSZ, which seems good. The fact that any 5 spells will flip it as opposed to non-creature spells, or especially the fact that it's not limited to instants and sorceries, is pretty sweet. At 2cc, I definitely think it would have seen Legacy play.
Eh, spending two mana on a non-fetchable but still Wasteland-able land doesn't seem that great in this format, even if it turns into a 12/12 at some point. Plus, at two mana it would also be open to Abrupt Decay in addition to all the other removal spells that currently kill it, and that just isn't where you want to be. At least Marit Lage dodges everything but Sword / Path, and that deck is still super fringe.
Turbo Depths and RG Lands are great decks. I wouldn't call them fringe at all. However, Marit Lage is a two card combo. This card just requires you to play normal magic. The weakness to Wasteland does make it less than Stellar in a bunch of matchups, but I still think it would have seen some Legacy play at 2cc. Regardless, it's not 2cc, so the thing is junk for Legacy.
Is this playable?
Retrofitter Foundry 1
Artifact
3: Untap Retrofitter Foundry.
2, T: Create a 1/1 colorless Servo artifact creature token.
1, T, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
T, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Looks great with infinite mana or Sai, Master Thopterist.
Maybe also a new toy for Bomberman?
Genesis Storm 4GG
Sorcery
When you've cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Ignore the first part of the card . . . if you make a deck with ONLY lands and spells . . . and a couple emrakul, this is a 6 mana emrakul (or other winner). Potential?
Polymorph was doing the same thing for 3U, pitches to FoW and doesn’t need a useless color like green to work.
Blue already has Polymorph 5-8 that is Proteus Staff and is much closer to the “token” color by definition (white)
Overall Polymorph still allows you to run artifacts, enchantments and Planeswalkers. That green storm only spells..
Not good enough for anything
Polymorph sort of required you to run spells to generate creatures (or workshop) so it always sort of cost MORE than 3U in total to "combo" off, and was at least a 2 card combo. This is just a flat 5G and is only one card.
Edit - also I guess you can try to make omniscience as your only permanent - and craft a deck that can win as you play genesis storm?
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
After the second set of Commander Pre-Cons all the new cards have been extremely "safe". That's by design, because they are absolute shit at balancing cards, and inevitably ended up with one or more legacy staples in one deck and none in the others, so there were huge price disparities.
I'd love to see what the reprints in each of the decks are, but that's about it as far as anything that could be used in Legacy barring a total accident on their part.
Cheap Ninjitsu (even cooler in commander since there is no commander tax) and pretty awesome trigger ability. You can maybe even BS or worldly tutor a big mana card to the top of your library to deal insane damage.
Yuriko is a nice one, could see some play for sure. In a midrange/value deck with Strix, Snapcasters and Anglers etc. I don't think you need to play any other Ninjas to make the card good.
Actually, a really bad but potentially the only avenue for this theoretical deck would be to take some of the old balancing tings deck teck and use the invansion sac lands like Geothermal Crevice and Fallen Empires sac lands like Havenwood Battleground. . . eseentially the idea would be Turn 1 - Sac Land, Turn 2 - Sac Land, Turn 3 - SOL land - Genesis. The issue then is to: (1) get Genesis in hand (we need to run at least 3 personal tutors . . . ) and (2) protect your lands . . . and protect yourself? IDK, best case I have is this monstrosity combinging the balancing-tings land base with "pitch world" goofiness that aims for a turn 3 win with some protection and that auto-loses to wasteland.
3 City of Traitors
4 Ancient Tomb
4 Havenwood Battleground
4 Ancient Spring
4 Irrigation Ditch
4 Geothermal Crevice
4 Genesis Storm
4 Manamorphose
4 Force of Will
4 Brainstorm
4 Commandeer
4 Disrupting Shoal
4 Snapback
4 Misdirection
3 Personal Tutor
2 Emrakul
Speaking of bad combos, Aminatou's Augury can chain into itself, right?
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