Results 1 to 20 of 103

Thread: [Deck] Goreclaw Stompy

Threaded View

  1. #1

    [Deck] Goreclaw Stompy

    I was inspired by M19’s Goreclaw to build a deck that can take advantage of it’s cost reduction and built in, recurring, mini overrrun effect (pump and trample).

    Mechanistically, the deck is similar to Nic Fit in that it plays rather large creatures (usually on turn two). It utilizes Chalice, Trini, Lodestone and Choke as the disruption suite in lieu of Cabal Therapy. It also utilizes the time tested stompy manabase for accleration.

    The deck has proven to be a very powerful combination of synergies, but I hope you can give me some feedback on further refining the list.

    Very happy that DnT/Karakas got knocked down a peg by Wrenn and Six.

    Current List:

    1 Okina, Temple to the Grandfathers
    8 Forest
    4 City of Traitors
    4 Ancient Tomb
    4 Chrome Mox
    4 Elvish Spirit Guide

    4 Lodestone Golem
    3 Traxos, Scourge of Kroog
    3 Goreclaw, Terror of Qal Sisma
    3 Questing Beast
    2 Surrak, the Hunt Caller
    2 Verdurous Gearhulk

    4 Chalice of the Void
    4 Once Upon A Time
    4 Green Sun's Zenith

    1 Dryad Arbor
    1 Scavenging Ooze
    1 Rhonas the Indomitable
    1 Reclamation Sage
    1 Prowling Serpopard
    1 Thrun, the Last Troll

    Sideboard:
    4 Choke
    3 Force of Vigor
    3 Trinisphere
    2 Sorcerous Spyglass
    2 Veil of Summer
    1 Collector Ouphe

    The sideboard could use more utility creatures like Ouphe.

    Also considering maindecking a Sylvan Library and a Trinisphere or two (in place of some of the GSZ targets) to smooth out the curve and amp up the disruption element while adding to the Historic count for Traxos.

    Once Upon A Time does a great job in getting you a Tomb for a turn one Chalice far more frequently. Twenty Six Historic Spells should be enough to ensure that Traxos is effectively a 2-4cc 7/7 Vigilant Trampler. Twenty 4 power creatures is enough to make Goreclaw a incredibly potent cost reducing overrun effect. And being able to side in 4 Choke post board is enough to give this deck a prison plan comparable to Dragon Stompy.

    The key will be properly sequencing Lodestone so that it either disrupts your opponent far more than it disrupts you, or where you are able to play around it.

    Older List:

    1 Okina, Temple to the Grandfathers
    9 Forest
    4 City of Traitors
    4 Ancient Tomb
    4 Chrome Mox
    4 Elvish Spirit Guide

    3 Goreclaw, Terror of Qal Sisma
    2 Surrak, the Hunt Caller

    4 Lodestone Golem
    2 Traxos, Scourge of Kroog
    2 Verdurous Gearhulk
    1 Wurmcoil Engine

    4 Chalice of the Void
    2 Trinisphere
    1 Sylvan Library
    1 Karn, Scion of Urza

    4 Green Sun's Zenith
    1 Dryad Arbor
    1 Scavenging Ooze
    1 Eternal Witness
    1 Reclamation Sage
    1 Prowling Serpopard
    1 Rhonas the Indomitable
    1 Thrun, the Last Troll
    1 Thragtusk

    Sideboard:
    4 Choke
    3 Sorcerous Spyglass
    8 Other

    Sideboard Options:
    Karakas
    Ratchet Bomb
    Thorn of Amethyst
    Mindbreak Trap
    Tsunami
    Nature's Way
    Ground Seal
    Compost
    Krosan Grip
    Vivien Reid

    Tutorable Targets:
    Scavenging Ooze
    Runic Armasaur
    Ramunap Excavator
    Deathgorge Scavenger
    Wickerbough Elder
    Obstinate Baloth
    Carnage Tyrant
    Woodland Bellower
    Last edited by Captain Hammer; 10-03-2019 at 05:50 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)