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Thread: [EDH] - Inalla, Archmage Ritualist (Noob)

  1. #1

    [EDH] - Inalla, Archmage Ritualist (Noob)

    New to EDH (Highlander as I've heard others call it). Bought a Commander preset, and looking to improve it. *******Any help is appreciated.*******

    *** = not from the Commander box

    I am not worried about land/artifact mana producers. I am worried about the card list, then I think I can build mana/producers around that. I know I am bad at deck building, my username says it all... Also, I don't know how to make these cards a hyperlink for easy viewing.

    3 color:
    Inalla, Archmage Ritualist
    Nicol Bolas, the Ravager***
    Mairsil, the Pretender
    Marchesa, the Black Rose
    Kess, Dissident Mage

    Blue/Black:
    Taigam, Sidisi's Hand
    Shadowmage Infiltrator
    Vela the Night-Clad
    Silumgar's Command
    Havengul Lich
    Memory Plunder

    Black/Red:
    Terminate
    Rakdos Charm

    Blue/Red:
    Cauldron Dance
    Nin, the Pain Artist
    Etherium-Horn Sorcerer
    Izzet Chronarch
    Mercurial Chemister
    Niv-Mizzet, the Firemind
    Nivis Guildmage

    Blue:
    Spellwine
    Polymorphist's Jest
    Curse of Verbosity
    Body Double
    Voidmage Prodigy***
    Arcanis the Omnipotent
    Serendib Sorcerer
    Archaeomancer
    Sea Gate Oracle
    Portal Mage
    Azami, Lady of Scrolls
    Magus of the Mind
    Galecaster Colossus
    Harbinger of the Tides
    Merchant of Secrets
    Capsize***
    Opportunity
    Clone Legion
    Into the Roil

    Black:
    Bloodline Necromancer
    Puppeteer Clique
    Apprentice Necromancer
    Vindictive Lich
    Magus of the Abyss
    Necromantic Selection
    Kindred Dominance
    Decree of Pain
    Go for the Throat

    Red:
    Izzet Chemister
    Chaos Warp
    Curse of Opulence
    Comet Storm
    Shifting Shadow

    Artifact:
    Mirror of the Forebears

    Artifact (mana purposes):
    Manalith
    Bloodstone Cameo
    Drake-Skull Cameo
    Izzet Signet
    Rakdos Signet
    Dimir Signet
    Charcoal Diamond
    Sky Diamond
    Fire DiamondStar Compas
    Unstable Obelisk
    Ur-Golem's Eye
    Gilded Lotus
    Worn Powerstone
    Fellwar Stone
    Sol Ring
    Commander's Sphere
    Darksteel Ingot
    Mox Diamond
    Silver Myr

    Mana (not land or artifact):
    Dark Ritual

    Lands:
    Crumbling NEcropolis
    Shivan Gorge
    Temple of the False God
    Path of Ancestry
    Grixis Panorama
    Evolving Wilds
    Mystifying Maze
    COmmand Tower
    Exotic Orchard
    Terramorphic Expanse
    Highland Lake
    Cinder Barrens
    Smoldering Marsh
    Rakdos Carnarium
    Izzet Boilerworks
    Dimir Aqueduct
    Swiftwater Cliffs
    Vivid Creek
    Vivid Marsh
    Vivid Crag
    Sulfur Vent
    Dismal Backwater
    Jwar Isle Refuge
    Submerged Boneyard
    Island
    Mountain
    Swamp

    Sideboard: (don't believe anymore 'commander' cards past here)
    Gloom
    Insight
    Ancient Runes
    Dragon Arch
    Havoc
    Reign of Chaos
    Aladdin
    Backlash
    Magus of the Unseen
    Hibernation
    Merchant Scroll
    Tsabo Tavoc
    Acquire
    Squeeze
    Goblin Welder
    Kill Switch
    Thought Dissector
    Anarchy
    Magnetic Theft

    Don't know if I should add:
    Lich's Mastery
    Seething Anger
    Galvanic Key
    Crosis's Charm (commander)
    Curse of Disturbance
    Corpse Augur
    Nevinyrral's Disk
    False Demise
    Drain Power
    Piracy
    Voldalian Illusionist
    Rack and Ruin
    Lavamancer's Skill
    Pyrohemia
    Isareth the Awakener
    Royal Assassin
    Fanning the Flames
    Barbed Field
    Shattering Pulse
    MInd Games
    Rhystic Study
    Prodigal Pyromancer
    Steal Artifact
    Puppeteer
    Rakdos Ickspitter
    Sparkmage Apprentice
    Volcanic Hammer
    Shock
    COunterspell
    Keeper of the Flame
    Dead/Gone
    Tezzeret, Cruel Machinist
    Clone
    Delirium
    Time Warp
    Spell Burst
    Disruptive Student
    Rewind
    Steal Enchatment
    Dream Cache
    Ray of Command
    Prodigal Sorcerer
    Rebuild
    No Mercy
    Tsabo's Assassin
    Viashino Pyromancer
    Distrubed Burial
    Pit Keeper
    Kaervek the Merciless
    Greater Gargadon
    Mana Flare
    Wheel of Fate
    Goblin Motivator
    Lightning Bolt
    Dance of the Dead
    Overtaker
    Shield of the Ages
    Nexus of Fate
    Reiterate
    Aura Thief
    Temporal Aperture
    Vesuvan Doppleganger
    Ixidron
    Saprazzan Heir
    Desertion
    Lim-Dul the Necromancer
    Archivist
    Oversold Cemetery
    Psychic Possession
    Predator, Flagship

  2. #2
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    Re: [EDH] - Inalla, Archmage Ritualist (Noob)

    Ok, first of all...to make the cards links you need to put them in tags like this [.cards] [./cards] (leave out the .). You can put the first tag at the start of a list and the second at the end, you don't need to tag each individual card.

    Second, it's easier to provide suggestions if you've got a general game plan in mind. What are you hoping to accomplish with the deck?

  3. #3

    Re: [EDH] - Inalla, Archmage Ritualist (Noob)

    I don't know what type of deck I am building. I want wizards (because of eminence), but I also like non-wizards like Royal Assassin. I guess I'm bad at deck building because I don't have a plan going in. I just look at my cards and see what I can do with them. I went out and bought Panharmicon, because I get an extra creature (making 3 creatures at a time). I was thinking flood the field with wizards, but then I'd go over the 38 creatures I'm supposed to have (according to what I've looked at online). I just get frustrated when my decks get crushed because I don't have a plan, but I don't know what's out there to plan. ... if that makes any sense.

  4. #4

    Re: [EDH] - Inalla, Archmage Ritualist (Noob)

    Quote Originally Posted by BadAtDeckBuilding View Post
    I was thinking flood the field with wizards, but then I'd go over the 38 creatures I'm supposed to have (according to what I've looked at online).
    Your deck can have any number of creatures. I run Flameshadow Conjuring and play with ETB effects with about 36 creatures and some equipments that make tokens. You can combo, or you could swarm. Keep in mind wizards are small, so they die. Also, I pack a lot of the guys who bounce stuff because the deck is slow.

  5. #5

    Re: [EDH] - Inalla, Archmage Ritualist (Noob)

    Quote Originally Posted by BadAtDeckBuilding View Post
    I don't know what type of deck I am building. I want wizards (because of eminence), but I also like non-wizards like Royal Assassin. I guess I'm bad at deck building because I don't have a plan going in. I just look at my cards and see what I can do with them. I went out and bought Panharmicon, because I get an extra creature (making 3 creatures at a time). I was thinking flood the field with wizards, but then I'd go over the 38 creatures I'm supposed to have (according to what I've looked at online). I just get frustrated when my decks get crushed because I don't have a plan, but I don't know what's out there to plan. ... if that makes any sense.
    Panharmonicon is a nice card as it triggers all the EtBs again. It only doubles Inallas eminence ability if she is on the battlefield, though. This rarely happens. It still is bonkers with cards like Venser, Shaper Savant - who you should totally play. Add a Naban, Dean of Iteration for almost board wipe value plus protection. With both of these EtB-doublers and Inalla out, you can trigger Venser up to nine times (one trigger bouncing himself). It only happened once but I assembled this with enough mana out so I could cast Venser twice in my opponents turns. Total blowout. You can bounce every threat until you stabilize and then leave them without lands.

    I found that slamming wizards is not the route to victory. Inalla, Archmage Ritualist sucks as an aggressive commander. I play the value game with some bounce, some tokens, some card draw, tutoring, and removal until I assemble one of the combos or win with tokens.

    Combos being:
    - Bloodline Necromancer + Ashnod's Altar
    - Niv-Mizzet, the Firemind + Tandem Lookout or Curiosity
    - Wanderwine Prophets + nine mana on the table and an opponent with no blockers (infinite turns)

    I don't play competitive so it is not really focused on these combos, they just happen quite often. I usually draw one part and then tutor for the second part. The first combo can be tutored for with wizards and all the parts synergize with the rest of the deck, so that's my favorite one. Wizards tutoring for this combo:
    - Vedalken Aethermage
    - Trophy Mage

    That being said, the most powerful commander in this precon by a lot is Kess, Dissident Mage. I consider Kess almost top tier. You can play all the storm or be grixis control / good stuff. Inalla plays more interactively then Kess though and I usually enjoy playing her a little more.
    Last edited by nupert; 02-20-2019 at 06:09 PM.

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