I'd like to resurrect this including arcane artisan now. My list below is otherwise close to Bahra's list on pg 2. I didn't have SNT/Jin-G in originally but needed more blue for chrome mox to try to T1 artisan.
4 chancellor of the annex
4 chancellor of the tangle
4 living wish
1 Jin-Gitaxias, Core Augur
4 arcane artisan
4 elvish piper
3 champion of rhonas
4 chalice of the void
4 trinisphere
3 Once upon a time
3 Oko, thief of crowns
4 chrome mox
4 ancient tomb
2 city of traitors
2 cavern of souls
3 tropical island
2 forest
1 island
4 misty rainforest
SB
1 faerie macabre
3 gravedigger's cage
2 brazen borrower
1 collector ouphe
1 questing beast
2 shifting ceratops
1 champion of rhonas
1 emrakul, the aeons torn
1 progenitus
1 karakas
1 tabernacle
Is playing 15 maindeck Pipers better than just running some Questing Beast as an alternate win (with 10-12 Piper effects)?
Also what's the point of this 10-mana weenie that doesn't fly or have lifelink?
You may want to reconsider Choke when 60% of your colored lands are Islands...
You: Tap Forest and Tomb to play Choke, with Tropical Island untapped.
Opponent: Daze, returning tapped Volcanic Island
What do you even do here? Is it even worth paying for Daze?
I'm sold on snt in here but the pipers tend to die when I've played this...but when they don't u win. I think the redundancy is worth it. But I'm definitely not sold on snt. I considered oko. Questing is possible too or gsz or shifting.
It's blue for chalice lol.
Good point on choke...ill cut it.
so this just bad sneak&breach?
Once Upon a Time and Griselbrand seem good here.
One of the biggest weakness of Chalice decks is variance due to lack of card draw/card selection. Since both your enablers and threats are creatures (unlike in EurekaTell), OUAT seems strong here. Griselbrand just because... cheating anything else out feels ike you're not cheating enough
//Mana: 22
4 Chrome Mox
4 Ancient Tomb
2 City of Traitors
4 Misty Rainforest
2 Prismatic Vista
2 Tropical Island
2 Snow-Covered Forest
2 Snow-Covered Island
//Fair Creatures: 12
4 Griselbrand
4 Chancellor of the Annex
4 Chancellor of the Tangle
//Elvish Pipers: 10
4 Arcane Artisan
4 Champion of Rhonas
2 Eureka
//Fair Permanents: 10
4 Chalice of the Void
4 Trinisphere
2 Sylvan Library
//Other Spells: 6
3 Once Upon a Time
3 Living Wish
//Sideboard: 15
3 Defense Grid
2 Oko, Thief of Crowns
1 Living Wish
1 Collector Ouphe
1 Scavenging Ooze
1 Reclamation Sage
1 Elvish Piper
1 Glen Elendra Archmage
1 Ashen Rider
1 Emrakul, the Aeons Torn
1 Bojuka Bog
1 Karakas
Ewlandon on twitch played this deck: https://www.youtube.com/watch?v=ZLzc_xkor1g .
ThrabenU went 4-1! GU version with Griselbrand this time. https://www.youtube.com/watch?v=cNwXgbZjEdg . Jerry Mee was the round 2 opponent and he posted a picture in the Leaving a Legacy fb group after Phil got a turn 1 3sphere protected by chancellor, pretty funny.
Not sure how to port this into the companion world...but possibly with Keruga the Macrosage. He works pretty well with the leylines, draws cards from them.
4 leyline of the void
4 leyline of sanctity
4 leyline of lifeforce
4 trinisphere
4 Elvish piper
4 champion of rhonas
4 chancellor of the annex
2 griselbrand
4 Karn TGC
4 Elvish Spirit Guide
3 serras sanctum
1 karakas
4 ancient tomb
3 City of traitors
12 Lands
SB:
1 Keruga, the Macrosage
1 Helm of obedience
1 wurmcoil engine
1 sphinx of the steel wind
1 inkwell leviathan
1 summoner's egg
1 mycosynth lattice
4 force of vigor
4 dismember
The 12 Leylines are too cute, not enough value or synergy with the main plan. I played Leylines.dec enough to know that Serra's Sanctum doesn't even function as a consistent Sol Land with only 12 Leylines in the deck. It's not worth it. The deck is better without a conditional land. Leyline of Lifeforce protects the combo, so it might be OK.
LotV could work in the main if you have Helm combo. It could be good in this meta as Lurrus hate and combo hate.
Where's Chancellor of the Tangle? It helps Turn 1 Trinisphere and gives you important bodies to deploy. Otherwise you have too few creature payoffs.
Maybe...
//Creatures: 20
4 Elvish Spirit Guide
4 Arcane Artisan
4 Champion of Rhonas
4 Chancellor of the Tangle
4 Chancellor of the Annex
//Planeswalkers: 6
2 Oko, Thief of Crowns
4 Karn, the Great Creator
//Artifacts: 7
4 Trinisphere
3 Tangle Wire
//Enchantments: 8
4 Leyline of Lifeforce
4 Leyline of the Void
//Lands: 19
4 Ancient Tomb
3 City of Traitors
4 Misty Rainforest
2 Prismatic Vista
1 Tropical Island
1 Snow-Covered Island
3 Snow-Covered Forest
1 Karakas
//Sideboard: 15
1 Keruga, the Macrosage
1 Helm of Obedience
1 Mycosynth Lattice
1 Ensnaring Bridge
1 Blightsteel Colossus
1 Summoner's Egg
3 Choke
3 Force of Vigor
1 Reclamation Sage
2 Questing Beast
The blue splash gives Arcane Artisan, which both seems better than Piper and comes down a turn earlier. You also get Oko as a way to interact with early permanents on the board. Another blue card to consider is Propaganda, to slow them down and buy you time.
Without Chalice this deck loses a lot of early game disruption, so I added Tangle Wire to slow down fast decks. Oko can Elk dying Tangle Wires for extra synergy.
I included some creatures to just hardcast in games when the engine doesn't work.
Choke is one of the best 3 cmc reasons to be in Green and should be in any version of this.
Revisiting this idea as well, with Keruga
Unplayable Chunderbucket Pile, but with Hippos!
//Companion: 1
1 Keruga, the Macrosage
//Mana: 30
4 Simian Spirit Guide
4 Elvish Spirit Guide
4 Chancellor of the Tangle
4 Ancient Tomb
4 City of Traitors
10 Forest
//Enchantments: 11
3 Choke
4 Leyline of Lifeforce
4 Court of Bounty
//Artifacts: 4
4 Trinisphere
//Creatures: 15
4 Champion of Rhonas
4 Thought-Knot Seer
4 Chancellor of the Annex
3 Griselbrand
//Sideboard: 14
4 Leyline of the Void
3 Questing Beast
3 Tangle Wire
2 Reclamation Sage
2 Force of Vigor
Court of Bounty is a huge upgrade to the fragile Elvish Piper and can be protected from aggro postboard via Tangle Wire, letting you still draw cards and play free creatures while everyone is tapped out.
Here is my latest pile, also known as fuckblue.dec
4 Chalice of the Void
4 Trinisphere
4 Chrome Mox
4 Allosaurus Shepherd
4 Elvish Spirit Guide
4 Chancellor of the Tangle
2 Reclamation Sage
2 Carnage Tyrant
4 Choke
4 Veil of Summer
4 Once Upon a Time
4 Ancient Tomb
4 City of Traitors
8 Forest
4 Turntimber Symbiosis
Sideboard
2 Thought-Knot Seer
2 Questing Beast
4 Leyline of the Void
4 Force of Vigor
3 Tangle Wire
Allosaurus Shepherd interacts so nicely with Chalice.
Needs more actual threats other than stalling till 7 mana.
Green Sun's Zenith seems very strong when uncounterable or hiding behind 3sphere. So does Natural Order.
PfukkBloo.dec
//Mana: 28
4 Chrome Mox
4 Chancellor of the Tangle
4 Turntimber Symbiosis
4 Ancient Tomb
4 City of Traitors
7 Forest
1 Dryad Arbor
//Prison: 11
4 Chalice of the Void
4 Trinisphere
3 Choke
//Card Selection: 7
4 Green Sun's Zenith
3 Once Upon A Time
//Creatures: 14
4 Allosaurus Shepherd
1 Collector Ouphe
1 Scavenging Ooze
1 Reclamation Sage
1 Shifting Ceratops
4 Questing Beast
2 Carnage Tyrant
//Sideboard: 15
4 Leyline of the Void
4 Thought-Knot Seer
3 Tangle Wire
2 Force of Vigor
1 Tireless Tracker
1 Thrun, the Last Troll
In my experience it doesn't really matter much with what you beat them up when you have locked them with uncounterable Choke or Trinisphere with Veil backup. But ok, I guess I can open up a toolbox:
4 Chalice of the Void
4 Trinisphere
4 Chrome Mox
4 Allosaurus Shepherd
4 Elvish Spirit Guide
4 Chancellor of the Tangle
4 Choke
4 Veil of Summer
4 Once Upon a Time
1 Green Sun Zenith
1 Reclamation Sage
1 Shifting Triceratops
1 Scavenging Ooze
1 Dryad Arbor
4 Ancient Tomb
4 City of Traitors
7 Forest
4 Turntimber Symbiosis
I insist on keeping 4 Veil, and 4 Spirit Guides to fuck over their Dazes or pitching them to Veil. I don't care that this folds to D&T and Moon Stompy and Maverick and Depths and Hogaak, it's about sending a message.
I think you're missing some of the steps in this deck required to get some wins. I'd check out this video of the deck going 4-1: https://youtu.be/cNwXgbZjEdg.
He is the inventor of the deck...
Edit: Or maybe not. You started the thread. I assumed from his username this was his brew before.
That said, yeah I agree he's cut down too many win conditions. The problem is if you don't follow up the disruption with a threat then a single Snapcaster Mage, Brazen Borrower, or pair of Baleful Strix might just kill you before you topdeck into 7 mana. Chalice decks can notoriously lose after sticking all their pieces if they can't also make a clock. It doesn't really matter what the threat is, but you need a threat. His list looks too light. Just adding more Zeniths or a set of Questing Beasts should speed it up a lot.
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