Page 1 of 2 12 LastLast
Results 1 to 20 of 34

Thread: [Deck - CaNG II WINNER] NDW - an ATS evolution

  1. #1
    Curmudgeon
    SpatulaOfTheAges's Avatar
    Join Date

    Apr 2004
    Location

    Brussels
    Posts

    2,939

    [Deck - CaNG II WINNER] NDW - an ATS evolution

    When ATS started, well, sucking, I was disappointed, as I'd started building the deck. In a few weeks it wouldn't matter, as my collection would be stolen. But with the support of The Lucky Frog, Team Scrabs, the Hatfields, Jesse Krieger, Jander and Kaddy, and even, yes, Calosso, I obtained and borrowed enough cards to throw together Enchantress and ATS. It was at this time I started questioning some of the presuppositions that I think influence the ATS decklist.

    My list developed into the following;

    4x SotF
    4x Mana Leak
    4x FoW
    4x Brainstorm
    4x Eternal Witness
    3x Wall of Blossoms
    3x Basking Rootwalla
    2x Tradewind Rider
    2x Stifle
    1x Squee
    1x Genesis
    1x Anger
    1x Rofellos
    1x Seedborn Muse
    1x Deranged Hermit
    1x Caller of the Claw
    1x Manowar
    1x Uktabi Orangutan
    1x Mystic Snake

    4x Tropical Island
    2x Taiga
    4x Windswept Heath
    3x Wooded Foothills
    8x Forest

    I abandoned mana acceleration because they were useless against control and Birds especially because it was fragile. Ranger I kept for a short period, but without Birds it was subpar. Caller and Rootwalla were there for combat tricks. Hermit was muscle and a fresh line of blockers when needed. Witness and Leak were upped to 4 to give the deck more control sans the Survival.

    I had a favorable record vs Goblins and went about 50-50 with Solidarity. After a while, I noticed the Stifles being pretty mediocre, but I didn't want to lower the blue count, so whatever replaced them had to be blue. Eventually I decided on 1x Ninja of the Deep Hours, and 1x Mistblade Shinobi. The Ninjitsu mechanic had strong synergy with the deck; come into play abilities could be reactivated, creatures could be fed to Survival, and Rootwalla especially had synergy. With this version I went 7-9 verse goblins, and 5-3 verse UGR Gro. But there were still problems. I noticed that my creatures were generally fragile and not very strong, and my only answer to Lackey on the draw was Rootwalla. In addition, I lost games because of mana screw; I was playing only two Taigas and without Survival I'd often hold onto dead cards. In an efford to fix the various problems, I made some dramatic changes to the deck.

    NDW; Ninja Deck Wins.

    4x Mana Leak
    3x Eternal Witness
    4x Nimble Mongoose
    4x Brainstorm
    3x SotF
    3x Cabal Therapy
    3x Basking Rootwalla
    2x Werebear
    1x Ninja of the Deep Hours
    1x Throat Slitter
    1x Skullsnatcher
    1x Okiba-gang Shinobi
    1x Bone Shredder
    1x Krovikan Horror
    1x Genesis
    1x Wonder
    1x Mystic Snake
    1x Uktabi Orangutan
    1x Caller of the Claw
    1x Dimir Infiltrator
    1x Spike Feeder

    4x Bayou
    4x Tropical Island
    4x Windswept Heath
    4x Wooded Foothills
    5x Forest

    SB:
    4x Engineered Plague
    2x Scrabbling Claws
    2x Phyrexian Furnace
    1x Tormod's Crypt
    3x Duress
    1x Spore Frog
    1x Viridian Shaman
    1x Nezumi Graverobber

    I'm still in the process of getting actual numbers, but preliminary testing has been positive against Goblins, both with Burrows and Port. Black has given me solid utility, and thus far I haven't ever been impaired by the switch from Squee to Horror.

    Card explanations;

    4x Mana Leak; it lets me play the aggro-control role.

    4x Eternal Witness; though weak vs. Goblins, it shines verse everything else, garnering impressive card advantage and quality.

    4x Nimble Mongoose; amazing vs. Goblins, it's a cheap beater that's hard to kill, and in the mid-late game it's easy to get all 4 on the board and smash.

    4x Brainstorm; the best available draw spell, with 7 fetches and 3x SotF.

    3x Basking Rootwalla; a solid trick with Survival that buys time, and often a potent threat on its own.

    3x Cabal Therapy; I switched to Therapy over FoW for three reasons; less card disadvantage on average, its proactive, which is important vs Solidarity, and it means I can lower my blue count freely.

    2x Werebear; a little bit of mana accel and/or muscle.

    Tradewind Rider; sometimes a useful answer, but not the heart of the deck anymore.

    Ninja of the Deep Hours; very solid draw, plus the utility of the Ninjitsu mechanic. Returning Witness to your hand to smack with Deep Hours is hot.

    Mistblade Shinobi; not impressing me, honestly, but I haven't tested the new build vs Gro, so we'll wait and see.

    Throat Slitter; has in my limited experience always created a 2 for 1.

    Skullsnatcher; anti-Thresh tech.

    Orangutan; usually a 2 for 1, and an answer to various threats. His erstwhile compatriot Lyrist was not included, because the prime target would be Humility, which, yeah.

    Caller of the Claw; a combat trick and anti-removal ace in the hole.

    Mesmeric Fiend; Therapy #4 that's tutorable and lets me see their hand if they're playing something unexpected.

    Bone Shredder; the tutorable kill has come up quite a lot.

    Mystic Snake; again, a 2 for 1 most of the time. I like card advantage.

    Krovikan Horror; honestly, I never used Squeer more than a few times a game. I get the same mileage out of Horror, plus he doesn't suck on his own.

    Genesis; still an MVP vs Control.

    Wonder; Great synergy with the Ninjas and an aswer to flyers, which were problematic beforehand.

    Running Tally;
    Goblins 4-1
    Burn 0-3
    RGZoo 1-1
    ASStompy 1-0
    Solidarity 1-0
    MUCStasis 1-1

    Testing changes;
    -1 Mesmeric Fiend
    -1 Tradewind Rider
    -1 Mistblade Shinobi
    +1 Okiba Gang Shinobi
    +1 Dimir Infiltrator
    +1 Spike Feeder
    Last edited by SpatulaOfTheAges; 04-18-2006 at 08:08 PM.
    Early one morning while making the round,
    I took a shot of cocaine and I shot my woman down;
    I went right home and I went to bed,
    I stuck that lovin' .44 beneath my head.

  2. #2
    Member

    Join Date

    Jan 2006
    Location

    Chesapeake, VA
    Posts

    245

    Re: NDW, an ATS evolution

    Congratulations on having the courage to cut cards from a Survival deck. Most people refuse to consider Survival without Anger/Rofellos. I like Wonder and the ninjas, but I'm not sold on Wearbear, Fiend or Horror over Squee. How long does it take to get Threshold?

  3. #3
    Johny Rogue
    Warmonger's Avatar
    Join Date

    Feb 2006
    Location

    Mysterious land of Poland
    Posts

    104

    Re: NDW, an ATS evolution

    ^ So far your idea is IMo most perverted and original. Totally mad, consistent and probably dangerous. Good luck in competition!

    I'm only afraid that it's too slow for legacy. Sure, you can drop some threats fast, but without acceleration all these techs will lay in your hand forever.
    Common Sense was reprinted as rare.

  4. #4
    Instant Bacon
    Vardaman's Avatar
    Join Date

    Dec 2005
    Location

    MN, US
    Posts

    194

    Re: NDW, an ATS evolution

    This looks like a fun casual deck. :)

  5. #5
    ?
    Di's Avatar
    Join Date

    Oct 2003
    Location

    Syracuse, NY
    Posts

    5,766

    Re: NDW, an ATS evolution

    Actually, I give him total props. This is a nice, innovative concept going on here. It's cool to see a spin on ATS, but your new build is far different from ATS. It's in it's own category, something like threshold-meets ATS-meets a lot of decks. I guess NDW is a suitable name though :)

    Congratulations on having the courage to cut cards from a Survival deck. Most people refuse to consider Survival without Anger/Rofellos. I like Wonder and the ninjas, but I'm not sold on Wearbear, Fiend or Horror over Squee. How long does it take to get Threshold?
    Actually, I've cut Rofellos from my own build. I'd presonally have another Wall of Roots in that slot, because the ability to produce mana while having a fatass is much better than a speed boost that requires a lot of prequisites. I haven't cut Anger though, no. I still believe the ability to give haste is God's greatest good. However, my build isn't as reliant on him as before, as graveyard hate is too common. Werebear in his deck is all right, as it can also be acceleration should he need it. Plus, tutoring for a 2 mana 4/4 that can fly is pretty good.

    I still keep an updated list using red, but I'm definately going to be sending out my efforts to my own list like this(with acceleration dammit) :p

  6. #6

    Re: NDW, an ATS evolution

    Props on a cool list. One concern, however. I see exacly zero answers to Humility once it's on the board. This seems like a major Bad Thing. Has it been a problem for you in testing? How has your testing vs Rifter/Wombat gone?
    Proud member of team theVault.


    Do not meddle in the affairs of wizards.
    It makes them soggy and hard to light.

  7. #7

    Re: NDW, an ATS evolution

    Quote Originally Posted by BlindMage
    Props on a cool list. One concern, however. I see exacly zero answers to Humility once it's on the board. This seems like a major Bad Thing. Has it been a problem for you in testing? How has your testing vs Rifter/Wombat gone?
    Since we're all being cool and importing some of the better ideas from my old deck, if you want to answer Humility maindeck (apart from Therapy), fit in a Dimir Infiltrator and Naturalize. It would also let you pretend you have the fourth Survival.

    I like some of the ideas presented here. Werebear seems like a good choice, with Brainstorm and the fetches. I'm not so sold on the ninjas, though, are they really better than their non-ninja equivalents? For example, is Mistblade Shinobi really better than Man o War? Certainly I would like to see a defense of Skullsnatcher over Withered Wretch. Not including at least one in the SB over one of your three other RFG cards seems a sin.
    Last edited by MattH; 03-14-2006 at 04:25 PM.
    Quote Originally Posted by Bardo View Post
    Matt, basically everything you said turned out to be true.
    TeamReflection || noitcelfeRmaeT

    My MOTL sale list

  8. #8

    Re: NDW, an ATS evolution

    I never ever liked Mystic Snake in Survival builds. The mana is absolutely awful, and I never used it. So maybe you can tutor up a counterspell, but if you have SotF the only card that scares you is Akroma's Vengeance, and even then you have Caller. Otherwise you should just get such an overwhelming advantage from SotF, you should win right away.

    With no tutors for SotF, why not run 4?

    I see a serious lack of evasion. Because you run so few dependable creatures, it seems like you're going to have Ninja troubles. Consider Gaea's Skyfolk because it just happens to hit for 2 in the air in addition to being a good ninja enabler.
    Ophidian Ninja seems awful because of the afore-mentioned lack of evasion. If you need a draw engine, isn't Shadowmage Infiltrator 100x better?
    It just seems like Mesmeric Fiend, Mystic Snake are all very weak and you should want better creatures that don't require a Survival chain to set up.

    I'd consider Bob or extra Dimir Infiltrators to help get Survival up and running.
    Magic Level 3 Judge
    Southern USA Regional Coordinator

    Quote Originally Posted by frogboy View Post
    Battle with a ragtag crew of adorable misfits. Narcomoeba and Golgari Thug hook up before the end of the movie.
    Quote Originally Posted by Nihil Credo View Post
    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

  9. #9
    ?
    Di's Avatar
    Join Date

    Oct 2003
    Location

    Syracuse, NY
    Posts

    5,766

    Re: NDW, an ATS evolution

    I never ever liked Mystic Snake in Survival builds. The mana is absolutely awful, and I never used it. So maybe you can tutor up a counterspell, but if you have SotF the only card that scares you is Akroma's Vengeance, and even then you have Caller. Otherwise you should just get such an overwhelming advantage from SotF, you should win right away.
    GGGGU is not awful mana for a tutorable counterspell. Every mana source in the deck produces green, and finding a single blue isn't of any difficulty either. As an experienced survival player, the ability to tutor up a counterspell at will is one of the greatest strengths the deck has. Of course, it's a little better when you have more acceleration to quicken it :p, but it still works none-the-less.

    With no tutors for SotF, why not run 4?
    I would also like to know the answer to that question.

    see a serious lack of evasion. Because you run so few dependable creatures, it seems like you're going to have Ninja troubles. Consider Gaea's Skyfolk because it just happens to hit for 2 in the air in addition to being a good ninja enabler.
    Ophidian Ninja seems awful because of the afore-mentioned lack of evasion. If you need a draw engine, isn't Shadowmage Infiltrator 100x better?
    It just seems like Mesmeric Fiend, Mystic Snake are all very weak and you should want better creatures that don't require a Survival chain to set up
    1x Wonder

  10. #10

    Re: NDW, an ATS evolution

    Yeah, I saw Wonder, but that's fairly iffy. Besides the risk of getting a Tropical Island Wastelanded, it's a kludgy answer that pre-supposes you get Survival down. Sure, you can get Survival down, then go Horror->Rootwalla->Wonder->Ninja etc etc etc... but don't you have better things to do once you have Survival down?
    Magic Level 3 Judge
    Southern USA Regional Coordinator

    Quote Originally Posted by frogboy View Post
    Battle with a ragtag crew of adorable misfits. Narcomoeba and Golgari Thug hook up before the end of the movie.
    Quote Originally Posted by Nihil Credo View Post
    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

  11. #11
    Get Money, Ghost
    Whit3 Ghost's Avatar
    Join Date

    Oct 2005
    Location

    Albany
    Posts

    926

    Re: NDW, an ATS evolution

    Would you think about running a second Sex Monkey to combat Needle on Survival?
    Team Rehab- We Keep Coming Back For More
    Team Blitzkrieg- Swagga.
    Storm Boards
    Quote Originally Posted by FakeSpam View Post
    Legacy is like Japan. We don't make stuff, we just make stuff better.

  12. #12
    LOL NOT FUNNAY

    Join Date

    Mar 2006
    Location

    Not playing MTG
    Posts

    62

    Re: NDW, an ATS evolution

    I tested a bit, and one deck kept beating me

    Burn: I just wasnt fast enough. We need a way of stabilizing life points, because even when I killed there threats they just topdecked lucky and killed me. There was nothing I could do.

    Thanks for listening,
    A Banana

  13. #13
    Curmudgeon
    SpatulaOfTheAges's Avatar
    Join Date

    Apr 2004
    Location

    Brussels
    Posts

    2,939

    Re: NDW, an ATS evolution

    Lots of stuff.

    Quote Originally Posted by Whit3 Ghost
    Would you think about running a second Sex Monkey to combat Needle on Survival?
    Yes, I've thought about it, though a Viridan Shaman would be better. But yes, I've thought about it, although at the moment testing hasn't shown it to be a huge concern.

    Quote Originally Posted by parallax
    Congratulations on having the courage to cut cards from a Survival deck. Most people refuse to consider Survival without Anger/Rofellos. I like Wonder and the ninjas, but I'm not sold on Wearbear, Fiend or Horror over Squee. How long does it take to get Threshold?
    With Survival, not long at all. Without, a bit longer. Probably a turn or two behind Threshold, depending on the deck you're up against. Currently I'm trying to figure out some decent ways to hit it faster sans Survival.

    Werebear is never dead; it's either acceleration or a beater. Horror, like I said, gets basically the same mileage as Squee. Fiend is a little iffy. It's one of the cards on the "watchlist".

    Quote Originally Posted by Warmonger
    I'm only afraid that it's too slow for legacy. Sure, you can drop some threats fast, but without acceleration all these techs will lay in your hand forever.
    Technically, Werebear is acceleration. But that aside, the curve is lower than that of other Survival builds, because I run virtually no accel.

    Props on a cool list. One concern, however. I see exacly zero answers to Humility once it's on the board. This seems like a major Bad Thing. Has it been a problem for you in testing? How has your testing vs Rifter/Wombat gone?
    Unfortunately I've had no testing vs Wombat or Rifter with the newest list.

    Quote Originally Posted by MattH
    Since we're all being cool and importing some of the better ideas from my old deck, if you want to answer Humility maindeck (apart from Therapy), fit in a Dimir Infiltrator and Naturalize. It would also let you pretend you have the fourth Survival.
    The only list I looked at actually was the "standing" list about 7 months ago. Since then, all development has been independent of any online source(barring some testing on MWS). Infiltrator is an interesting idea that merits some playtesting; I like its various synergies.

    I like some of the ideas presented here. Werebear seems like a good choice, with Brainstorm and the fetches. I'm not so sold on the ninjas, though, are they really better than their non-ninja equivalents? For example, is Mistblade Shinobi really better than Man o War?
    Mistblade has proven to be the least effective NINJA!; you'll see in the original list I was running ManoWar(in place of Drake). I'll put in some more testing with Mistblade, and unless it starts shining, the Jellyfish will take its place. Deep Hours has no equivalent. Throat Slitter is all ready accompanied by his friend Bone Shredder.

    Certainly I would like to see a defense of Skullsnatcher over Withered Wretch. Not including at least one in the SB over one of your three other RFG cards seems a sin.
    Double black plus mana to activate seems prohibitive when Skullsnatcher provides 2 activations plus combat tricks and Ninjitsu synergy for a measly B. The single point of ass is a liability, but not verse Thresh.

    Regarding the NINJA!s in general, it's impossible to describe how well they fit into the deck without playtesting it for a while.

    Quote Originally Posted by Anusien
    I never ever liked Mystic Snake in Survival builds. The mana is absolutely awful, and I never used it.
    We'll have to agree to disagree then, as I find the Snake absolutely amazing.

    So maybe you can tutor up a counterspell, but if you have SotF the only card that scares you is Akroma's Vengeance, and even then you have Caller.
    It's not just that it's a tutorable counter. Its also a two for one sans Survival, and an instant speed creature.

    Otherwise you should just get such an overwhelming advantage from SotF, you should win right away.
    The problem is once you drop Survival, there's still a couple turns where you have to catch up, since Survival doesn't have an immediate impact on the game. This is also why Rootwallas are so important in the deck.

    With no tutors for SotF, why not run 4?
    The deck functions without it, doesn't necessarily benefit by dropping it early, and its terrible to draw in multiples. In my experience I do better without than with extra dead cards in hand.

    I see a serious lack of evasion.
    See above. Wonder is amazing. Without, its actually not that hard to force through a Rootwalla with two mana open, or a Mongoose with Thresh.

    Because you run so few dependable creatures, it seems like you're going to have Ninja troubles. Consider Gaea's Skyfolk because it just happens to hit for 2 in the air in addition to being a good ninja enabler.
    While some additional evasion would be nice, the only evasion creature I'd consider heavily worth testing at the moment is the Dimir Infiltrator mentioned above, because of multiple synergies, with both Survival itself, NINJA!s, or even Mana Leak.

    Ophidian Ninja seems awful because of the afore-mentioned lack of evasion. If you need a draw engine, isn't Shadowmage Infiltrator 100x better?
    Double mana requirements and one more mana, plus a lack of haste, which is effectively what Deep Hours has. He won me at least two games so far based off his card advantage.

    It just seems like Mesmeric Fiend, Mystic Snake are all very weak and you should want better creatures that don't require a Survival chain to set up.
    I agree with Fiend; however, 4x Therapy seems like overkill, as often I'll play vs Random, where it's hampered quite a bit. I could simply run a Duress.

    I'd consider Bob or extra Dimir Infiltrators to help get Survival up and running.
    I thought about Bob, but I have two concerns; a) the ass of 1, and b)Genesis, Tradewind, Snake, Wonder, and the NINJA!s.

    Yeah, I saw Wonder, but that's fairly iffy. Besides the risk of getting a Tropical Island Wastelanded, it's a kludgy answer that pre-supposes you get Survival down. Sure, you can get Survival down, then go Horror->Rootwalla->Wonder->Ninja etc etc etc... but don't you have better things to do once you have Survival down?
    The advantage is that its not that bad a plan sans Survival. And while you could try to go uber busted with the standard Anger, Squee, Rofellos nonsense, the plan proved too easily disrupted to me, and required several weaknesses in the decklist, like a higher curve, mana acceleration*coughfluffcough*, etc. Compared to RGSA, well, their curve is way too high. That's the bottom line. That, and Goblin King.

    Quote Originally Posted by A Banana
    I tested a bit, and one deck kept beating me

    Burn: I just wasnt fast enough. We need a way of stabilizing life points, because even when I killed there threats they just topdecked lucky and killed me. There was nothing I could do.

    Thanks for listening,
    A Banana
    I played three very close games against burn that all went in their favor. I'm entirely genuine when I say they were very close. I think that adding a single Spike Feeder would be enough to tilt it in our favor, but the only cards I'd think about cutting right now are Caller of the Claw and Fiend. Right now Infiltrator is next up for testing in Fiend's slot, and I think Caller will be critical when I get a chance to test vs Rifter/Wombat(Wifter).



    If I forgot to address anything, my apologies.

    NINJA VANISH!
    Last edited by SpatulaOfTheAges; 03-14-2006 at 08:30 PM.
    Early one morning while making the round,
    I took a shot of cocaine and I shot my woman down;
    I went right home and I went to bed,
    I stuck that lovin' .44 beneath my head.

  14. #14
    LOL NOT FUNNAY

    Join Date

    Mar 2006
    Location

    Not playing MTG
    Posts

    62

    Re: NDW, an ATS evolution

    Quote Originally Posted by SpatulaOfTheAges
    I played three very close games against burn that all went in their favor. I'm entirely genuine when I say they were very close. I think that adding a single Spike Feeder would be enough to tilt it in our favor, but the only cards I'd think about cutting right now are Caller of the Claw and Fiend. Right now Infiltrator is next up for testing in Fiend's slot, and I think Caller will be critical when I get a chance to test vs Rifter/Wombat(Wifter).
    NINJA VANISH!
    Maybe run Ravenous Baloth? I could see that, Eternal Witness, and a ninja making a cute little combo, sorry, I mean and EVIL little combo. it would just require adding 1 more card and would swing the burn match into your favor.

    Thanks,
    A Banana

  15. #15
    Taobotmox

    Join Date

    Sep 2005
    Location

    Germany
    Posts

    781

    Re: NDW, an ATS evolution

    Rootwalla, Mongoose, Brainstorm, Mana Leak, Therapy, Survival, Werebear, Lands...that is a pretty low mana curve.

    So what about that little badass Dark Confidant. I mean, you play B, your most expansive Spell are a lonely Tradewind Riders, Genesis and Throat Slitter. He seems like a natural inclusion for me.

  16. #16
    LOL NOT FUNNAY

    Join Date

    Mar 2006
    Location

    Not playing MTG
    Posts

    62

    Re: [Deck] NDW - an ATS evolution

    I second Tao. You should test him. He also is good w/lifegain creatures, like Ravenouse Baloth! Lol, I'm kidding. But he should go in, and so should baloth.

  17. #17

    Re: [Deck] NDW - an ATS evolution

    I disagree. Bob does not seems like a natural inclusionin a deck with 15 cards casting cost 3 or higher, including several 4s and a few 5s. And anyway, it's not like the deck doesn't already have a huge draw engine. However, adding a Baloth might not be a bad idea, given how good he is with Genesis. On the other hand, that lifegain engine I just mentioned is very, very slow and mana intensive. Still, 4 life could be enough to swing a close game against burn in your favor. Failing that, you could always sideboard Zuran Orb or something of the sort, if burn is common in you area.

    Speaking of the sideboard, I see fully 6 anti-Gro cards. Is that amount of sideboard space really justified? It seems like Threshold should be a favorable matchup for you, since you have comparibly sized creatures, Genesis, Mistblade, Boneshredder, and Thoat Slitter. It seems like a card like Haunting Echoes would be more useful than Tormod's Crypt, since it's the scoopmeister against control, and also hates thresh, in a pinch.
    Proud member of team theVault.


    Do not meddle in the affairs of wizards.
    It makes them soggy and hard to light.

  18. #18

    Re: [Deck] NDW - an ATS evolution

    How necessary are the 3 Basking Rootwalla? It seems like, while they are good in the deck, three might be too much, and that one might be better served as a Ravenous Baloth to combat burn.

  19. #19
    Trop -> Nacatl Pass
    troopatroop's Avatar
    Join Date

    Dec 2003
    Location

    SUNY Geneseo
    Posts

    2,070

    Re: [Deck] NDW - an ATS evolution

    ...Well rootwallas are commonly used with Survival of the Fittest sprees, so multiples are always good.

  20. #20
    Site Contributor
    Lego's Avatar
    Join Date

    Dec 2004
    Location

    Jamaica Plain, MA
    Posts

    2,016

    Re: [Deck] NDW - an ATS evolution

    Quote Originally Posted by awbarry00
    How necessary are the 3 Basking Rootwalla? It seems like, while they are good in the deck, three might be too much, and that one might be better served as a Ravenous Baloth to combat burn.
    He's cool because you can pitch a creature to get him, pitch him to get him, pitch him to get him, and then pitch him to get another creature. Yayyyy.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)