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Thread: Mono Red Experimental Frenzy

  1. #1
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    Mono Red Experimental Frenzy

    I'm starting a thread here so other brewers can give this a shot.


    // 60 Maindeck
    // 31 Artifact
    4 Ghoulcaller's Bell
    4 Codex Shredder
    4 Helm of Awakening
    4 Mox Opal
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Chrome Mox
    1 Paradox Engine
    2 Lantern of Insight

    // 4 Enchantment
    4 Experimental Frenzy

    // 12 Instant
    4 Seething Song
    4 Desperate Ritual
    4 Enlightened Tutor

    // 3 Land
    2 Taiga
    1 Savannah

    // 10 Sorcery
    4 Land Grant
    4 Rite of Flame
    1 Past in Flames
    1 Grapeshot


    thought process here is that the mill rocks can be used to get rid of your lands and additional uncastable cards. i'm sure it's going to be a pile of crap, but it should be fun and hopefully other people can tweak this list to make it something more manageable. ruby medallion would be great, but helm makes your mill rocks free.

    it does at the very worst play into some kind of lantern deck if you want to run ensnaring bridge in the sb.

    anyway, hoping for some first thoughts? ideally the deck should work on its own without experimental frenzy, so it might want to have 4 empty the warrens just for spamming turn 1 stuff.
    Last edited by mistercakes; 10-16-2018 at 01:55 PM.
    -rob

  2. #2

    Re: Mono Red Experimental Frenzy

    No land grant?
    Quote Originally Posted by Laser Brains View Post
    With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

    Winter Maze
    Quote Originally Posted by CptHaddock View Post
    With veteran explorer I know that I 100% will not enjoy a 30 minute grindfest against someone who can barely afford dual lands and believes that their deck can cast a 10 mana 8/8.

  3. #3
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    Re: Mono Red Experimental Frenzy

    sure, will change the lands to 4 taiga, and cut 4 fetches for 4 grant. good call.
    -rob

  4. #4

    Re: Mono Red Experimental Frenzy

    Cut some more lands for chrome mox?

    Edit: plus then cut some artifacts for more empty?
    Quote Originally Posted by Laser Brains View Post
    With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

    Winter Maze
    Quote Originally Posted by CptHaddock View Post
    With veteran explorer I know that I 100% will not enjoy a 30 minute grindfest against someone who can barely afford dual lands and believes that their deck can cast a 10 mana 8/8.

  5. #5
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    Re: Mono Red Experimental Frenzy

    working now but will try some goldfishing a bit later.
    -rob

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    Re: Mono Red Experimental Frenzy

    Isn't Ancient Stirrings roughly equivalent to 'tha nutz' in Lantern-style decks? If you're splashing green for land grant/taiga then it seems very good to me. You have 37 colorless cards, your miss rate should be next to nil.

    Is there something I'm missing or is the idea of Frenzy to just empty your hand, play it, and then have access to the top of your library for an extra card? The idea of Lantern/mill rocks is clever, but I'm not sure it's going to be reliable enough. It will definitely work, but will it be good enough? I guess only testing will find that out.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

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    Re: Mono Red Experimental Frenzy

    Could be okay. Gotta do some goldfishing. It will always be a tier 2 deck, but still gotta optimize it.

    The idea of frenzy is to run through your deck until you can kill them in a single turn or set up a huge Warrens.

    The mill rocks are there to prevent fizziling, which in a deck running lands is likely to do more often than not.
    -rob

  8. #8

    Re: Mono Red Experimental Frenzy

    No Faithless Looting? Sensei's Divining Top is banned, but Scroll Rack still has some potential.

    Mox Opal probably isn't going to work well.

    Commune with Lava and Act on Impulse might fit in with the engine.

    Does it make sense to try with Street Wraith and Edge of Autumn or Chromatic Sphere/Chromatic Orb/Implement of Combustion/Pyrite Spellbomb instead of the Lantern Control pieces? Maybe Quicksmith Genius?

    There's some cute stuff like Uba Mask or Orcish Spy.

    Mono red is pretty restrictive in a concept like this. There's some strong stuff in other colors - for example the interaction between experimental frenzy and Doomsday is pretty potent.
    Last edited by rufus; 10-16-2018 at 11:42 AM.

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    Re: Mono Red Experimental Frenzy

    // 60 Maindeck
    // 29 Artifact
    4 Ghoulcaller's Bell
    4 Codex Shredder
    4 Helm of Awakening
    4 Mox Opal
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Chrome Mox
    1 Goblin Charbelcher

    // 9 Creature
    4 Experimental Frenzy
    4 Simian Spirit Guide
    1 Elvish Spirit Guide

    // 8 Instant
    4 Seething Song
    4 Desperate Ritual

    // 5 Land
    2 Taiga
    3 Wooded Foothills

    // 9 Sorcery
    3 Land Grant
    4 Rite of Flame
    1 Past in Flames
    1 Grapeshot




    that's after a few goldfishes. could potentially go some other ways with doomsday and stuff.
    -rob

  10. #10

    Re: Mono Red Experimental Frenzy

    So if the goal is to play the top of the deck, and that goal is achieved by an enchantment, Would enlightened tutor not just be a perfect fit here?

  11. #11
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    Re: Mono Red Experimental Frenzy

    Personal Tutor as well.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  12. #12

    Re: Mono Red Experimental Frenzy

    You got me thinking:

    Welder/Daretti and Chandra+Chainveil would be good.

    Paradox engine goes CARAZAY with this, all of which find your pieces and control the board etc. Rather than being a Ruby Storm spin off. you can exile/mill both decks, without having to worry about Emrakul thanks to pyxis, OR you can go infinite with Chandra's emblem and Rocks.

  13. #13

    Re: Mono Red Experimental Frenzy

    Chandra plays into the top deck thing, and can smooth draws once going off.

    Also Saheeli's Directive would be nutso combo time.

  14. #14
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    Re: Mono Red Experimental Frenzy

    // 60 Maindeck
    // 31 Artifact
    4 Ghoulcaller's Bell
    4 Codex Shredder
    4 Helm of Awakening
    4 Mox Opal
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Chrome Mox
    1 Paradox Engine
    2 Lantern of Insight

    // 4 Enchantment
    4 Future Sight

    // 12 Instant
    4 Seething Song
    4 Desperate Ritual
    4 Enlightened Tutor

    // 3 Land
    2 Taiga
    1 Savannah

    // 10 Sorcery
    4 Land Grant
    4 Rite of Flame
    1 Past in Flames
    1 Grapeshot



    btw i can't find the xml for the new set for cockatrice. anyone have it handy? enlightened tutor is a great find btw. tutoring for an led is a great cheat.
    Last edited by Jander78; 10-16-2018 at 07:46 PM. Reason: Added card tags
    -rob

  15. #15

    Re: Mono Red Experimental Frenzy

    Quote Originally Posted by mistercakes View Post
    ... enlightened tutor is a great find btw. ...
    If you don't mind going off-color, there are also a bunch of goodies in blue like Drafna's Restoration.

  16. #16
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    Re: Mono Red Experimental Frenzy

    that's also pretty cool.
    -rob

  17. #17

    Re: Mono Red Experimental Frenzy

    I can start a separate thread, but have you given any consideration to controlling the topdeck with Contingency Plan, Taigam's Scheming, and Ancestral Knowledge instead of the lantern control suite? That kind of approach would probably end up with the usual suspects of Ponder, Brainstorm, and Force of Will in the deck, but there's also fun stuff like potentially using Nightscape Familiar as supplemental cost reducer.

    Recross The Paths is another card with fun potential, but is probably win-more.

  18. #18
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    Re: Mono Red Experimental Frenzy

    Thought Lash solves all clunkiness problems, even though it sucks. "worstenchantmentsever.dec"
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  19. #19
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    Re: Mono Red Experimental Frenzy

    I would think Ancestral Knowledge would combine with Frenzy pretty well. The top 10 could be mediocre, but how many of them do you really need to pull off a win? Four? Five?

    EDIT: rufus beat me to it...
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  20. #20

    Re: Mono Red Experimental Frenzy

    Quote Originally Posted by Mr. Safety View Post
    I would think Ancestral Knowledge would combine with Frenzy pretty well. The top 10 could be mediocre, but how many of them do you really need to pull off a win? Four? Five?
    You have to spend at least one of the cards you find on digging deeper, so under optimal conditions you get to go 9 deep with each Ancestral Knowledge and 4 deep with the others.

    It would be neat to bank cards in hand and then stack them on top of the deck, but it seems like Brainstorm is the only viable way to do that.

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