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Thread: Ub Mill

  1. #21
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    Sep 2011
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    Re: Ub Mill

    Ashiok, Dream Render only stops search effects controlled by the opponent, not ones controlled by you. Scheming Symmetry and Ghost Quarter still turn on Trap.

    Ashiok only stops the "natural" traps, when they fetch or tutor. In my playtesting people play around Archive Trap (e.g. don't crack their fetchlands, or wait and crack them the same turn you use GQ/Scheming, or wait and crack multiple fetches all in one turn). They can afford to play slow since I have very little clock without Archive Trap. Most Trapping happens when I turn it on, not when they turn it on, so Ashiok doesn't change much. If they are forced to crack a fetch, it's usually turns 1 and 2 before Ashiok would land.

    Archive Trap is still the most explosive tool and worth building around. But because they can play around it, I need alternate angles of attack. Ashiok helps with that. It's a single card that can take out a lot of library, disrupts the opponent, distracts attackers, and acts as MD gravehate. Its biggest drawback is shutting down Visions, but that beats losing the game to graveyard threats.

  2. #22
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    Sep 2011
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    Re: Ub Mill

    Testing these changes:
    -4 Hedron Crab (moved to SB)
    +2 Force of Negation (from SB)
    +1 Ravenous Trap (from SB)
    +1 Toxic Deluge (from SB)

    Hedron Crab eats removal too easily, while the maindeck lacks ways to interact with the opponent. This gives me more game 1 interaction and blanks their creature removal. Then G2/3 when they board out removal and start playing around Archive Trap, I can board in Crabs to get another angle of attack.

  3. #23

    Re: Ub Mill

    Cool to see that you are still testing the deck!
    Has anyone tried the list that I posted on the first page?

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