Quote Originally Posted by Phoenix Ignition View Post
For me it's the complete lack of innovation available in the format. I used to come here all the time, I loved making the terrible (but successful for a while) Zur the Enchanter deck and debating choices for Merfolk. Back then so many decks were viable and single cards could create awesome synergies enabling other formerly useless cards. Now you can't play useless cards, so viable decks have narrowed to blue shell + other cards that are good on their own, Chalice decks, or ignore-you-combo (also comes in flavor ignore-you-but-I-also-have-blue-combo).
Agreed. Hyper efficiency of fair decks and raw power of combo decks (basically Griselbrand) has pushed out the interesting synergy based strategies. I do think Griselbrand ban could help this a bit as resolving a show and tell or reanimate no longer is just GG ninety percent of the time