39 Lands
Rakdos Lands
Dimir Lands
Izzet Lands Tri/Fetch/Other Lands
Blue Lands
- 4 Island
Black Lands
Red Lands
- 2 Mountain
25 Scoundrels
Black Scallywags
Blue Looters
Red Rascals
Gold Hoarders
These are the "Pirates." There were quite a few in there in the initial build and far too many to be efficient in a long/big game. So this list will get trimmed up for more piratey spells in the coming updates.
36 Other Cards
6 Planeswalkers 7 Mana Rocks
3 Weapons and Stolen Treasures 7 Destructive and Larceny - Enchantments.
9 Destructive and Larceny - Sorcery.
- Bribery
- Rise of the Dark Realms
- Telemin Performance
- Extract from Darkness
- In Garruk's Wake
- Decree of Pain
- Rags // Riches
- Hour of Devastation
- Slave of Bolas
4 Destructive and Larceny - Instants.
The General
Originally this started off as a Ramirez deck, but I wanted to get red in for some fun spells, so I switched to Beckett. Also, Ramirez is just a very overcosted beater so no sense having him in there leading the charge. Obviously there are zero non-permanent spells, so that will change quickly, as will an improved mana base. Just wanted to get something sleeves up and working so far.
First additions (once I can get my next order in) will be a Liliana Vess and Ashiok, Nightmare Weaver to steal my opponents creatures, and then some shocks lands and fetches and maybe another check or two (Dragonskull Summit and Sulfur falls). Then some treachery, control magic, and the like will work their way in here. The likely culprits to remove are some of the weaker pirates and equipment/vehicles. Since this is more casual themed, not really needing much mental energy put into this, just liking the layout to see the deck and make/track edits and figured I'd let everyone follow along.
Just like that, updates already. Went through my PW collection and saw quite a few "gain control of" abilities. so we'll throw them all at the wall and see what sticks. Will probably whittle down to the 1 walker rule eventually but we'll see. That's a different deck with different rules :)
in:
Watery Grave
Fiery Cannonade
Unclaimed territory
Dack Fayden
Nicol Bolas, God-Pharoah
Nicol Bolas, Planeswalker
Treachery
Liliana, the Necromancer (meh, not sure on this one, but I'm going to test the waters to see)
Jace, Ingenius Mind-Mage
Tezzeret, Master of Metal
Tibalt, the Fiend-Blooded
Soring Markov
Liliana Vess
What is this, pirate superfriends? Sheesh...
out:
Island
Mountain
Brazen Bucaneers
Brazen Freebooter
Grappling Hook
Cobbled wings
Consulate dreadnought
Elixer of Immortality
Rowdy Crew
Sleek Schooner
Siren Lookout
Dire Fleet Interloper
Ring of Evos Isle
More tinkering:
in:
Bribery
Hour of Devastation
Memory Plunder Could be fun?
Rags//Riches
Hedonist's Trove
Animate Dead
Confiscate
Control Magic
Command Tower Seriously how was this nor in there?
Great Furnace
Vault of whispers
Canyon Slough
Bloodstained Mire
Ash Barrens
Fetid Pools
Crumbling Necropolis
out:
Prosperous Pirates
Shipwreck Looter
rogue's Gloves
Wanted Scoundrels
Ramirez DePietro
Sailor of Means
Kari Zev, Skyship Raider
3 Mountain
3 Island
2 Swamp
Minor changes to the mana base and a touch more thievery.
In:
Desertion
Lightning Greaves
Chromatic Lantern
Ashiok, Nightmare Weaver
Morphic Pool
Dragonskull Summit
Blood Crypt
Luxury Suite
Sulfur Falls
Seat of the Synod
Out:
Manalith (chromatic is better)
Swiftfoot Boots (greaves is cheaper to activate)
Tomb Robber (Pirate with some filtering, but want to try more theivery)
Storm Fleet Spy (card draw too conditional)
3 Mountain
1 Island
2 Swamp
Cards I will probably work in:
Misdirection (or some similar effects)
Card draw (being in blue and black, shouldn't' be to hard).
A few more graveyard stealers. Just need to get my hands on a few more.
A wrath or two. Or some spot removal. The deck can run into problems in that it can be a bit reactive and as a 1 off. So it needs to have better reset buttons I think.
Bribery can be an absolute backbreaker against the right decks. Two games in a row I stole a Gisela, Blade of Goldnight which the opponent had, somehow, no answer to (or coudln't find any). So many fun creatures one can grab in EDH that way!
Making notes to look into for later, first one courtesy of Davran's Diaochan deck.
Insurrection
The mana cost is a bit high, but maybe I put in more treasure generating pirates or ramp spells. Not a lot outside of green and artifacts, but i haven't done much work on the artifact mana base, so maybe worn powerstone, dream hedronp, and the like will make an appearance.
Having a way to dispose of temporarily stolen creatures would be nice too (Goblin bombardment is the easy answer, but maybe there are better ones, like reusable fling effects).
Also, probably going to drop the pirate theme and just go with a thievery theme, and include some non-pirates such as
Wrexial, the risen deep
Etali, primal storm
And the red dragon that exiles cards from defending player's library when it is dealt damage, and I can cast them. That might be nice with myriad... stay tuned for that one.
edit, adding:
mass mutiny from Davran's suggestion.
In:
Steam Vents
Island
Swamp
Out:
Izzet Boilerworks
Halimar Depths
Mortuary Mire
I am not a fan of the bounce lands and other two that CIPT. Bojuka bog at least has some use but the other two seem to be meh and would be better served by untapped basics.
Leaning more towards dropping pirate as a condition and jacking about with more hardcore thievery. I mean Davey Jones had a kraken, right?
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