Hello,
here is my newest deck:
Number Card Name
4 Ancient Tomb
1 City of Traitors
2 Island
4 Seat of the Synod
4 Underground Sea
4 Vault of Whispers
4 Master of Etherium
3 Trinket Mage
4 Walking Ballista
4 Force of Will
Number Card Name
2 Perilous Voyage
4 Thoughtcast
4 Chalice of the Void
1 Engineered Explosives
4 Karn, Scion of Urza
4 Lotus Petal
4 Mox Opal
2 Tezzeret, Agent of Bolas
1 Zuran Orb
Sideboard
Number Card Name
2 Battle at the Bridge
1 Engineered Explosives
3 Flusterstorm
4 Leyline of the Void
Number Card Name
1 Padeem, Consul of Innovation
2 Sorcerous Spyglass
2 Toxic Deluge
the only realy problematic MU is grixis Control. I am working on List with the Antiuities War to clean up that Problem. I even want to fit in 1 or 2 Search for Azcanta, but don`t know, what to cut
Lodestone Golem maybe? Also you should probably be running more than one City of Traitors or none at all. Not sure about the singleton Zuran Orb or EE either. You don't have much in the way of search or draw to find them outside of Tezz. Do you actually want FoW maindeck? With stuff like Chalice and a clock you've already got a decent combo matchup, and you'd be pulling the Forces in fair games anyways.
Adding deck tags:
//Lands:
4 Ancient Tomb
1 City of Traitors
2 Island
4 Seat of the Synod
4 Underground Sea
4 Vault of Whispers
//Creatures:
4 Master of Etherium
3 Trinket Mage
4 Walking Ballista
//Spells:
4 Force of Will
2 Perilous Voyage
4 Thoughtcast
//Other Permanents:
4 Chalice of the Void
1 Engineered Explosives
4 Karn, Scion of Urza
4 Lotus Petal
4 Mox Opal
2 Tezzeret, Agent of Bolas
1 Zuran Orb
//Sideboard:
2 Battle at the Bridge
1 Engineered Explosives
3 Flusterstorm
4 Leyline of the Void
1 Padeem, Consul of Innovation
2 Sorcerous Spyglass
2 Toxic Deluge
What are your most useless SB slots and could some be Antiquities War?
Should Spyglass be Pithing Needle? You don't get to see the hand and it can be awkward with Chalice, but it's tutorable with Trinket Mage.
I thought About a 1 and 1 split between Needle and Spyglasses, but as you mentioned, it could be awkward with cotV and seeing the Hand can be very important. The padeem could be an Antiqueties war and Maybe the fourth Karn might also be an Antiqueties War.
There is only one CoT because you dont want to draw multiples, but one is Pretty good as your second land or to Play CotV on turn one.
I also consider playing the deck mono blue, because mono blue can run 5-6 Islands and darksteel citadel against Lands and other Wasteland decks. The Problem is that mono blue looses the Battle at the Bridge and the Deluges, which are very good Removel spells
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