As it seems Gideon somehow sacrificed himself to save Liliana.
I haven't seen a real concrete evidence of Domri's demise or of any other planeswalker (except Gideon).
I'm against "Game of Thrones"-like MTG, but I didn't really like Domri, so it would be fine with me if he would be gone.
Question is in what state Liliana will be after this without the power of her contract, but still with the burden of the Chainveil, and the lot of good she's doing lately.
Bolas should have killed them all and the massive extinguishing of sparks should have alerted Urza wherever he fucked off to that it was time to get his poop in a group and start laying smackdowns on some dragon ass. Or Bolas vs. the Praetors in the ultimate showdown for the multiverse. Then wizards can just retcon the shit out of everything and start fresh with Jace as the all-mighty godhead of the multiverse forever and ever, amen.
Just replace the orb with poor Domri's severed dingus.
If nothing else, resurrecting Urza and Mishra is something they could tap into when they run out of other ideas.
If I remember the spoilers correctly (which also spoiled Domri's death and how Gideon died), then Liliana is almost back to oldwalker powers for some reason and then fucked off.
Domri died by getting his spark Eternal'd:
Same reason why Bolas lost his spark because Liliana took control of the white and black zombie gods.
If you copy a copy spell, then you can go infinite with Ral, Narset's reversal is a copy effect, so it will work for that along with Expansion/Explosion but it doesn't bring you from 3 to 2 cards.
One way to get a "2 card" combo with Ral in standard is to activate his -2 (copy the next spell you cast) and then cast Finale of Promise with X>=2 and then play stack games with Doublecast and Narset's Reversal from the graveyard. In Legacy and Modern there are more options for copy effects.
The only shenanigans is the obvious one where you get a trigger both for casting and resolution of Reversal.
If you were looking for infinite shenanigans reversal is the one fork I can think of off hand that can't go infinite with Ral, because bouncing the spell means it won't be there for infinite copies.
Nope, the Eternals have some kind of special ability that harvests the spark of the user on touch, killing the Planeswalker in the process. That was the preparation for the Elder Spell that allowed Bolas to ascend into godhood.
Doesn't explain why it didn't kill him when he lost his spark due to the Eternal gods.
I dont understand why you need finale of promise at all. Also, maybe this is only two cards
If you -2 and cast Doublecast that starts the chain then after one doublecast resolves cast Narset's Reversal targeting the one remaining on the stack. That will trigger the double cast of Narset's Reversal and you can use that to continuously copy narsets.
Start Sequence
-2 from ral (let this resolve)
Stack Phase one
Doublecast (cast from hand)
Doublecast (triggered from ral)
Stack Phase two (after Doublecast triggered from ral resolves, cast narset's reversal)
Doublecast
Narset's Reversal -> targeting doublecast
Copy of Narset's Reversal triggered from Doublecast in phase one - targeting Narset's Reversal
So every resolution of the Copy of Narset's Reversal will create another copy and ral will trigger 1 damage every time.
Did I miss something?
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Dont you end up with some doublecasts on the bottom of the stack (they dont double copies). So eventually you need to cast something from your hand again!?
Regardless imho best way with ral is just a bunch of normal spells + grapeshot. Copy a random cantrip, get to like storm 7 and grapeshot for the rest. Or the old "remand your storm spell" for double grapeshot thing.
Storm 6 = 18 dmg
Storm 7 = 23 dmg
Why go infinite when rals static basically halfs your storm count to win.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
The infinite combo is standard-legal, I believe. Which means there could be a weird storm-ish deck in standard, which is about the only thing that could ever entice me to play standard again short of an astral slide or dredge reprint.
I was trying to get it down to starting the combo with Ral and one card from the hand.
The other thing (and I missed this too) is that whenever Narset's Reversal resolves, the total number of spells on the stack is decreased by 1. (+1 from the copy effect, -1 because a spell resolves, and -1 because Reversal also removes a spell from the stack.) So there aren't any indefinite loops with Narset's reversal copies.
As a 3-card combo, it does work with Expansion//Explosion.
I was worried about the interaction about bouncing the card to the hand and just now looked it up in the rules. if the spell leaves the stack (card physically leaves the stack) it wont actually be there to resolve.
No big deal because Expansion//Explosion exists but i was curious.
@rufus, I dont think you'll be able to get it down to ral + 1 mainly because spells that copy other spells need something to copy first.
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In legacy , you could certainly make it happen with Ral + 1 in hand and 2 from the graveyard.
Ral -2, Cast Mizzix's Mastery targeting Fork and have the copy target Doublecast. (I don't know whether you're allowed to change targets like that if it's Finale of Promise instead of Mizzix's Mastery.)
Since Mizzix's Mastery is still on the stack while it's resolving, you can target it with Fork. (It won't fizzle until it "tries to resolve." ) Then the Doublecast trigger lets you create a copy of Fork - this leaves you with two copies of Fork on the stack and you can copy as often as you like.
WAR Walkers get anime tiddies promo versions
Art-wise, they're a mixed bag - some are better, some are worse (what the fuck is wrong with that Bolas?). Gotta love that Amano (the Final Fantasy artist) Liliana, though.
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