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Thread: War of the Spark

  1. #561

    Re: War of the Spark

    I see 3 mana walker

  2. #562
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    Re: War of the Spark

    Quote Originally Posted by Megadeus View Post
    5 Mana walker that doesn't defend itself? Doubtful. I think the card is decent, but I don't see what deck wants this and what you're cutting for it
    Huh? The cost in the picture is 1UU...?

    Doesn't defend itself, sure, but a deck like Miracles or Grixis Control has more than enough ways to protect their Planeswalkers.

    Card also seems pretty insane vs Miracles and Grixis Control, too.

    Maybe I'm wrong and it won't see any play, but the effects on Narset are pretty powerful.
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  3. #563
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    Re: War of the Spark

    Quote Originally Posted by Megadeus View Post
    5 Mana walker that doesn't defend itself? Doubtful. I think the card is decent, but I don't see what deck wants this and what you're cutting for it
    I see a 3 mana planeswalker that can draw up to 2 cards. It will definitely see some legacy play.

  4. #564

    Re: War of the Spark

    Quote Originally Posted by Megadeus View Post
    5 Mana walker that doesn't defend itself? Doubtful. I think the card is decent, but I don't see what deck wants this and what you're cutting for it
    It's 3 mana

  5. #565
    bruizar
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    Re: War of the Spark

    This is my list of legacy picks:
    4x Ashiok, Dream Render
    4x Dovin's Veto
    4x Blast Zone
    4x Karn, The Great Creator
    2x Ugin, the Effible
    2x Gideon Blackblade
    4x Teferi, Time Raveler
    2x The Elderspell
    3x Narset, Parter of Veils

    Here are my loose picks. The maybe but probably not's:
    1x/2x Tezzeret, Master at the Bridge -> UB Tezzeret
    1x Nicol Bolas, Dragon-God -> RectorFit
    2x Finale of Devastation -> Nic Fit / Life.dec
    4x Dovin, Hand of Control -> White Stax / Pillow Fort
    2x Karn's Bastion -> MUD & Eldrazi
    2x Tomik, Distinguished Advokist -> sb against lands
    1x Finale of Revelation -> High Tide
    1x Kasmina, Enigmatic Mentor -> Not sure, I think it has a place in a tempo deck at the top end of the curve or a control deck
    4x Deliver Unto Evil -> Storm and maybe even certain non-storm lists
    ?x Bolas' Citadel -> Storm variant?
    4x Finale of Promise -> Ruby Storm
    4x Evolution Sage -> Separate brew, possibly even affinity with Hardened Scale
    1x Nissa, Who Shakes the World -> NicFit



    Ashiok, Dream Render
    This Ashiok is true a nightmare. 5 Tormod's Crypt's smacked unto a lock against Fetchlands, GSZ, Recruiters, Crop Rotations, Gambles, Natural Order and more. It also let's you mill yourself while crypting your opponent. Everything about this card is great.

    Dovin's Veto
    This is the Azorius version of Abrupt Decay. I expect this to be an eternal staple for many years.

    Blast Zone
    An explosives that can't be countered and doesn't get rid of Chalice of the Void. Very problematic for Delver decks and Death & Taxes. A little slow for normal decks, but perfect for control and Ancient Tomb decks. Getting rid of that Delver that landed before your Chalice for 1 is really good to stabilize your stax/colorless deck.

    Karn, The Great Creator
    Liquimetal Coating, Mycosynth Lattice, Toolbox

    Ugin, the Effible
    6 mana is steep, but in the right deck this is worth it. This will be fighting for a slot with Wurmcoil Engine or with higher cost Eldrazi cards. I like this card a lot since the +1 is defense AND draw, while the -3 essentially gets rid of anything problematic. This will certainly replace cards like Spine of Ish-Sah in decks that don't rely on it with Kuldotha Forgemaster, or the other 6 CC staff that draws and pings for 1 each turn.

    Gideon Blackblade
    I think this is one of the most powerful Gideon's printed so far. It's almost like a Batterskull on overdrive with a built in Vindicate for 3 mana. Look at it the other way, Vindicate costs 3 mana, and Gideon is also 3 mana so you get a Gideon for free attached to your vindicate.

    Teferi, Time Raveler
    Controlling the stack was always very powerful. Being able to make all your counterspells uncounterable and play draw go is very powerful for only 3 mana. It also replaces itself with the -3 immediately if you want.

    The Elderspell
    This is the best solution against superfriends decks and naturally hates on Arena Rector. I suspect this card will be highest in power level for the destruction of planeswalkers for many years to come. This is also a good tool to use with Arena Rector, because you can accelerate into game breaking ultimates by sacrificing redundant planeswalkers to your bigger targets.

    Narset, Parter of Veils
    You pay 1 mana more than search for azcanta, but you don't have to flip it, can use it twice immediately and gives you a free Leovold to boot. Massive value.

    Nissa, Who Shakes the World
    Costs 5 mana but gets back 2 mana the turn you play it like Teferi, while also being able to attack AND block with a 3/3 due to vigilance. High starting loyalty, the +1 can easily take over games. The draw back of being able to kill lands is offset by the ultimate, which btw also makes those 3/3 lands indestructable. The real ultimate is the static ability. The turn after you play this card, you get 14 mana (6 lands that tap for 2, and a +1 that untaps a land). This allows you to GSZ for Terastodon, Woodfall Primus or Progenitus the turn after it comes into play. If that GSZ is countered, your Nissa will be on 7 loyalty and thus close to its real -8 ultimate.

  6. #566
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    Re: War of the Spark



    Potentially playable? Pitches to FoW, kills most of the relevant creatures and bounces bigger stuff cheated into play.

    Edit: Seriously, this set is packed with playable cards. Even the uncommons don't suck.



    Bolas also didn't die, so WotC is eventually going to whip him out again. Fuck this.

  7. #567
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    Re: War of the Spark

    Quote Originally Posted by bruizar View Post
    This is my list of legacy picks:
    4x Ashiok, Dream Render
    4x Dovin's Veto
    4x Blast Zone
    4x Karn, The Great Creator
    2x Ugin, the Effible
    2x Gideon Blackblade
    4x Teferi, Time Raveler
    2x The Elderspell
    3x Narset, Parter of Veils

    Here are my loose picks. The maybe but probably not's:
    1x/2x Tezzeret, Master at the Bridge -> UB Tezzeret
    1x Nicol Bolas, Dragon-God -> RectorFit
    2x Finale of Devastation -> Nic Fit / Life.dec
    4x Dovin, Hand of Control -> White Stax / Pillow Fort
    2x Karn's Bastion -> MUD & Eldrazi
    2x Tomik, Distinguished Advokist -> sb against lands
    1x Finale of Revelation -> High Tide
    1x Kasmina, Enigmatic Mentor -> Not sure, I think it has a place in a tempo deck at the top end of the curve or a control deck
    4x Deliver Unto Evil -> Storm and maybe even certain non-storm lists
    ?x Bolas' Citadel -> Storm variant?
    4x Finale of Promise -> Ruby Storm
    4x Evolution Sage -> Separate brew, possibly even affinity with Hardened Scale
    1x Nissa, Who Shakes the World -> NicFit
    This set is mostly garbage that looks nice. The planeswalkers might seem amazing because generally planeswalkers are but most of the planeswalkers from this set are just super vulnerable artifacts. Most dont defend themselves. Looking at the planeswalkers actually used in legacy those tend to defend themselves in someway or add insane card advantage. Creatures are real, even in legacy and eat planeswalkers.

    Cards like the elderspell probably wont ever see play outside of limited unless there is a new planeswalker deck that emerges, which is highly unlikely.


    Blast Zone - See play in slow control decks
    Karn, The Great Creator
    Ugin, the Effible
    Finale of Devastation
    Deliver Unto Evil

    Ashiok, Dream Render - I've wanted an ability like this for a long time but not on a weak planeswalker. Happy and disappointing.
    Tomik, Distinguished Advokist - This card seems insane. Stops ports and wastelands. Not many decks play lands from grave tho (crucible of worlds). It's still a 2/3 flying for WW.
    Narset, Parter of Veils - it's a sorcery speed impulse. Maybe you get a second impulse out of it. I see it being played but not game breaking.
    Nissa, Who Shakes the World - this actually seems powerful but not sure how it'll be used.
    Gideon Blackblade - seems good but he's a 4/4 that's not that difficult to kill. He's like half of a creature that is slightly undercosted.
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  8. #568
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    Bolas also didn't die, so WotC is eventually going to whip him out again. Fuck this.
    Even if they did destroy him, he would be no deader than Yawgmoth; which is to say they'll find a way to have his Spirit remain, his Essence. It'll float around and enter people, corrupting their precious bodily fluids, turning them into tiny evil Godlets...
    One way or another, ain't nothing dead in this canon.
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    Gross, other formats. I puked in my mouth a little.

  9. #569
    bruizar
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    Re: War of the Spark

    Quote Originally Posted by apple713 View Post
    This set is mostly garbage that looks nice. The planeswalkers might seem amazing because generally planeswalkers are but most of the planeswalkers from this set are just super vulnerable artifacts. Most dont defend themselves. Looking at the planeswalkers actually used in legacy those tend to defend themselves in someway or add insane card advantage. Creatures are real, even in legacy and eat planeswalkers.

    Cards like the elderspell probably wont ever see play outside of limited unless there is a new planeswalker deck that emerges, which is highly unlikely.


    Blast Zone - See play in slow control decks
    Karn, The Great Creator
    Ugin, the Effible
    Finale of Devastation
    Deliver Unto Evil

    Ashiok, Dream Render - I've wanted an ability like this for a long time but not on a weak planeswalker. Happy and disappointing.
    Tomik, Distinguished Advokist - This card seems insane. Stops ports and wastelands. Not many decks play lands from grave tho (crucible of worlds). It's still a 2/3 flying for WW.
    Narset, Parter of Veils - it's a sorcery speed impulse. Maybe you get a second impulse out of it. I see it being played but not game breaking.
    Nissa, Who Shakes the World - this actually seems powerful but not sure how it'll be used.
    Gideon Blackblade - seems good but he's a 4/4 that's not that difficult to kill. He's like half of a creature that is slightly undercosted.
    I think where you misevaluate Ashiok is that it is the only card I can think of that allows multiple crypt effects. Relic, Tormod's Crypt, Nihil Spellbomb are all one time effects. Relic and Scavenging Ooze can be used multiple times if you pump a lot of mana into ooze or a lot of turns into Relic, but that's not the same thing.

    Decks can sort of mitigate or play through this, but Ashiok can pop the graveyard every turn for 5 turns. Even if it does get hit once you usually get two pops out of it. Not being able to defend itself isn't a hard requirement for a planeswalker, it certainly does help. I think you may also be misevaluating the impact of a static ability on a planeswalker, which means you actually get two uses out of it the turn it comes into play, instead of just 1. I could be wrong, but my hunch is that Ashiok is incredibly strong.

  10. #570
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    Re: War of the Spark

    Quote Originally Posted by PirateKing View Post
    Even if they did destroy him, he would be no deader than Yawgmoth; which is to say they'll find a way to have his Spirit remain, his Essence. It'll float around and enter people, corrupting their precious bodily fluids, turning them into tiny evil Godlets...
    One way or another, ain't nothing dead in this canon.
    SPOILERS

    At least they could have killed more named walkers. They introduce all those "Literally who?" walkers, and in the end, only Gideon, Dack and Domri die. And Ugin prevents Bolas from leaving the meditation plane by fusing with it.

    This fucking blows.

  11. #571
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    Re: War of the Spark

    Quote Originally Posted by Hanni View Post
    Huh? The cost in the picture is 1UU...?

    Doesn't defend itself, sure, but a deck like Miracles or Grixis Control has more than enough ways to protect their Planeswalkers.

    Card also seems pretty insane vs Miracles and Grixis Control, too.

    Maybe I'm wrong and it won't see any play, but the effects on Narset are pretty powerful.
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  12. #572
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    SPOILERS

    At least they could have killed more named walkers. They introduce all those "Literally who?" walkers, and in the end, only Gideon, Dack and Domri die. And Ugin prevents Bolas from leaving the meditation plane by fusing with it.

    This fucking blows.
    How many times is Ugin going to die? This is like the third time, no?
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  13. #573
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    Re: War of the Spark

    Quote Originally Posted by H View Post
    How many times is Ugin going to die? This is like the third time, no?
    Given how much Bolas and Ugin have (not) died, it probably runs in the family.

  14. #574
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post


    Potentially playable? Pitches to FoW, kills most of the relevant creatures and bounces bigger stuff cheated into play.
    That card seems sweet. Deals with Marit Lage and Gurmag Angler with the bounce, or kills most things. Seems pretty versatile, and I could definitely see it finding a spot in some sideboards.
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  15. #575

    Re: War of the Spark

    Quote Originally Posted by Mr. Safety View Post
    Ooh, nice one! I was thinking greater gargadon, but i'm not sure it works on suspended cards.

    Edit: this references Soul Diviner, just for posterity
    A suspended card is a (in this case) creature card. It is not a creature. You can't cast Terror on a suspended creature for the same reason.

  16. #576
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    Given how much Bolas and Ugin have (not) died, it probably runs in the family.
    Time is not a thing, so everything has happened, but also not. Death is also not a thing, because everyone is dead and also not, because everything already happened, but also not. Which means also no one is even alive, because everyone is dead, but wait, nope, nothing is, because everything is (and also is not).

    I recently joking posted this about "physics in Star Wars" somewhere else: "Come on, you know that Star Wars physics is just like regular physics except there is no contingency, continuality or causality. There is only narrative necessity."

    This is the entirety of Magic plotlines in a nutshell. Most of the time, I think Wizards needs to rewatch this about 1000 times before coming up with these "story lines:"

    "The Ancients teach us that if we can but last, we shall prevail."
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  17. #577

    Re: War of the Spark

    Ugin's shtick though is that he's just a ghost. I guess Bolas's shtick is that he's IMMENSELY concerned with the size of his mustache for MAXIMUM twirling.

  18. #578
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    Re: War of the Spark



    Naturalize got an upgrade.

  19. #579
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    Re: War of the Spark

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Ugin's shtick though is that he's just a ghost. I guess Bolas's shtick is that he's IMMENSELY concerned with the size of his mustache for MAXIMUM twirling.
    Yeah, I mean, let me be perfectly clear, I don't actually follow this, because it's mostly moronic/meaningless to me. However, it sure seems like being a "ghost" really doesn't hinder one from doing, well, much of anything.

    So, seems death is rather meaningless in and of itself, especially as a technique to stop anyone from doing anything in the long run. In fact, it seems a way to even allow (cause?) things to be done! But wait, time is not an actual thing, so there is no cause, only when there is, and then (maybe) there isn't! In fact, nothing was ever allowed or disallowed, because everything already happened but also did not happen! But maybe that is the "point" there is no long run, because there is no time! Deep!

    Then again, since time itself is not really significant, we can just do it all over again, or not at all, or actually both and none (in fact we already did (not) maybe (not)).

    It's fun when there are no rules!
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    Re: War of the Spark

    Guild Globe - 2

    Artifact

    When Guild Globe enters the battlefield, draw a card.

    2, t, Sacrifice Guild Globe: Add two mana of different colors.


    I am loving it with Goblin Welder + Esperzoa

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