"Eternal Taskmaster" is a good zombie and looks strong at first glance, but 2B is a lot of mana, brings the creature only to hand, and he has to attack.
If you want the ability outside of a zombie deck you might want to look at Genesis. Not really new tech.
Poor Shambling Ghoul is outdated now.
Jace lets you brainstorm to dig for the card you need to remove Teferi.
Or bounces a creature, or fate seal. At least one of his abilities will always do something.
And his ultimate actually wins the game.
Wheras Teferi only stops instants and his + and - abilities are very situational. He is far from being an "I win" card wheras Jace is an actual win-con.
Sure, I mean, the ability has usefulness, I'm not doubting it.
How does a Jace control deck win without casting Instants as Instants? Well, I mean, it's pretty obvious that if your hand is juiced with counters and your resolve Teferi, you will likely win. But only thinking about the best possible cases won't really give you a well-rounded idea of how the card will play out. Miracles decks can do things at Sorcery speed that are fine vs. Teferi. For example, cast Council's Judgement, cast Monestary Mentor and a cantrip or two a Sorcery speed, cast Jace. Even, Sorcery-speed Snapcaster for "value" until they are ready to do something else seem like a not so "terrible" plan, because Teferi won't ever "ultimate" so there aren't many other consequences, if the deck in question isn't trying to add to it's board besides lands or Planewalkers.
I mean, if we presuppose that we always land Teferi in a situation that deads our opponent's whole hand and strategy, it mean, then yeah, it's good. But I don't think that is often what would actually happen. So, the card seems reasonable, but hardly overly powerful/a default inclusion in a UW deck.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
This set is rock solid.
Dreadhorde Arcanist
Trample
Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead."
EDIT: And yes, this works with Ancestral Vision/free spells.
Forgetting Combo with Equipment or Pump spells, Forgetting anything regarding 0 CMC spells, he still seems pretty decent as just . . . idk copying all the burn spells in your grave?
Does this replace Young Pyro in Grixis? Or does it make UWR Stoneblade viable? Or does it go in URG Cascade?
Off the top of my head:
Brainstorm
Ponder
Ancestral Visions
Lightning Bolt
Swords to Plowshares (or PtE depending)
Chain Lightning
Thoughtseize
Fatal Push
Anything big I'm missing there?
EDIT: UWR Stoneblade
4x Dreadhorde Arcanist
4x Snapcaster
4x SfM
1x Jitte
1x Sword of X/Y
1x Batterskull
4x Brainstorm
4x Bolt
4x Path/StP
4x Ponder
4x FoW
4x new Teferi
3x flex
18x lands
Is that about right?
It might be hard to run him alongside Snapcaster as they both exile your cards from the grave. You might get into situations where you have nothing to target in your grave.
Might see play as an SB card in Burn but don't see why you'd play it over snapcaster when you have access to blue.
It dies to bolt and does nothing the turn it's cast. Being repeatable is nice, but the risk of it not sticking and doing nothing is high.
Right, I think if you are in Blue, you either, have maxed out on Snap-daddy, so this guy is plus, or you are looking to get something like Visions going.
If you aren't in Blue though, this is something to consider, given the sort of "poverty" that Red two-drops have, besides Young Peezy.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Another thought for Karn, I know it's not vintage and we still don't know about the new mulligan rule, but lets say you run serum powder's and aggresively mulligan so you can get Karn out early. You can still use the -2 to search for artifacts exiled by serum powder (assuming there are any that you want). I'm not sure what deck really want's New Karn as he takes up only 4 spaces and slots right into any deck that run's Sol Lands pretty easy. Even if you aren't using an artifact deck, if you can manage to get 4 mana turn 3 and 6 mana turn 4 with ease which most Sol decks should be able to do, I think you have to justify not running New Karn?
Forgive me if this has been mentioned. But karn can be used to kill off an opponents artifact each turn if I am understanding that text correctly. (The text a a bit wonky)
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
Yes, the wording posted here is off, but the ability does seem to be worded like Karn, Silver Golem. (Which means it will also do it's Equipment trick too, only at Sorcery speed, of course.)
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Oh, yeah, that too, forgot about his Static Ability for a moment there.
I mean, the card seems pretty decent, but I really unsure if he is better (overall) than Scion of Urza. I mean, it really depends on the deck, I think. The two might be "equally" good in completely different ways and for completely different decks.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
There are currently 1 users browsing this thread. (0 members and 1 guests)