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Thread: War of the Spark

  1. #341
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    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    Fair enough. In that case the best I can come up with is to Cast YP/Mentor - copy the token you just created to be a YP/Mentor and then go crazy with token generation? That worth it?

    On that note - with Beacon and SOL Lands, its pretty easy to do turn 1 chalice turn 2 multicolored 3CMC PW - with Dovin, Tefri, and Saheeli, and anything else maybe even a PW stompy deck that can run chalice and FOW.
    Dovin has a Stompy mana cost. Teferi and Saheeli? Not so much, due to requiring double colored mana.

  2. #342
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    Dovin has a Stompy mana cost. Teferi and Saheeli? Not so much, due to requiring double colored mana.
    That's why I mentioned Beacon. Turn 1 Sol Land + Turn 2 Beacon gets you 1(any color)(any other color). So you can cast your double colored PWs.

  3. #343
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    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    That's why I mentioned Beacon. Turn 1 Sol Land + Turn 2 Beacon gets you 1(any color)(any other color). So you can cast your double colored PWs.
    Probably need to play some Odyssey egg lands too just to up the consistency a bit
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  4. #344

    Re: War of the Spark

    Copying walking ballista with saheeli seems pretty sick.

  5. #345
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    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    That's why I mentioned Beacon. Turn 1 Sol Land + Turn 2 Beacon gets you 1(any color)(any other color). So you can cast your double colored PWs.
    Nevermind, I skipped reading Beacon. But still, most of the best PWs are monocolored with double color requirement.

    One cool thing about the new Saheeli is getting tricky with lock pieces and mana rocks. E.g., you could turn a random artifact like Ensnaring Bridge into e.g. Grim Monolith, then EoT it turns back into Bridge, thus leaving only your opponent unable to attack AND Bridge untaps normally because it isn't Monolith. Or turning Chalice into a Jitte, attack, grab some charge counters, then alter the Chalice's charge counters to your own liking before it turns back (edit: the original Jitte would die due to legend rule, though). Lots of potential for creative fuckery.

  6. #346

    Re: War of the Spark

    Quote Originally Posted by Inkfathom View Post
    Copying walking ballista with saheeli seems pretty sick.
    Would not recommend.

  7. #347
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    Nevermind, I skipped reading Beacon. But still, most of the best PWs are monocolored with double color requirement.

    One cool thing about the new Saheeli is getting tricky with lock pieces and mana rocks. E.g., you could turn a random artifact like Ensnaring Bridge into e.g. Grim Monolith, then EoT it turns back into Bridge, thus leaving only your opponent unable to attack AND Bridge untaps normally because it isn't Monolith. Or turning Chalice into a Jitte, attack, grab some charge counters, then alter the Chalice's charge counters to your own liking before it turns back (edit: the original Jitte would die due to legend rule, though). Lots of potential for creative fuckery.
    The jitte onto chalice thing would be pretty funny. Drop chalice on 0, turn into jitte, equip, get counters, gain 2 life, eot have a chalice on 1
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  8. #348
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    Re: War of the Spark

    https://twitter.com/SaffronOlive/sta...21383365648384

    People are buying out Aurelia's Fury to try to get a softlock with Feather. This is hilarious.

    That said, couldn't Feather be used to rebuy Grape Shot if the original copy targets her?

    Swans of Bryn Argoll would also be on color for ridiculous card advantage. Turn Lightning Bolt into a red Ancestral Recall every turn? Yes, please.

  9. #349
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    Nevermind, I skipped reading Beacon. But still, most of the best PWs are monocolored with double color requirement.
    I'm thinking something hilarious like the following as a starting point. Liquid Metal Coating can combine with both Dack (steal a permanent), Karn (blow something up) or now even Saheeli (use a PW ability - turn PW into artifact - copy a PW - old PW goes into Grave - reuse ability)

    8 Sol Lands
    4 Interplanar Beacon
    10 Lands

    4 Chrome Mox
    2 Mox Diamond

    4 Dack Fayden
    3 Teferi Time Raveler
    3 Sahleeli
    4 New Karn
    4 Dovin
    2 JTMS

    4 Liquid Metal Coating
    4 Chalice
    4 Force of Will

    Quote Originally Posted by Barook View Post
    https://twitter.com/SaffronOlive/sta...21383365648384

    People are buying out Aurelia's Fury to try to get a softlock with Feather. This is hilarious.

    That said, couldn't Feather be used to rebuy Grape Shot if the original copy targets her?

    Swans of Bryn Argoll would also be on color for ridiculous card advantage. Turn Lightning Bolt into a red Ancestral Recall every turn? Yes, please.
    I don't think lighting bolt works - you need to target Feather. Aurelia's Fury works cause you can pay 2RW target Feather and target opponent and soft lock them (I think it's actually a decent soft lock - it can start turn 4, and it provides a 5 turn clock to get out (3 damage from feather and 1 damage from the Fury)

  10. #350

    Re: War of the Spark

    At least for Standard, I think people are really sleeping on Grixis/Bolas, Dragon God. There's just an absurd amount of good stuff there, and the use of Lightning Strike over say Seal Away or something gives a huge edge up on dealing with all the incoming 'walkers. New Dovin seems super super good, because he's a big pile of distraction and "not dealt to you" damage vs. aggro, and a sphere vs. control.

  11. #351
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    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    I'm thinking something hilarious like the following as a starting point. Liquid Metal Coating can combine with both Dack (steal a permanent), Karn (blow something up) or now even Saheeli (use a PW ability - turn PW into artifact - copy a PW - old PW goes into Grave - reuse ability)

    8 Sol Lands
    4 Interplanar Beacon
    10 Lands

    4 Chrome Mox
    2 Mox Diamond

    4 Dack Fayden
    3 Teferi Time Raveler
    3 Sahleeli
    4 New Karn
    4 Dovin
    2 JTMS

    4 Liquid Metal Coating
    4 Chalice
    4 Force of Will



    I don't think lighting bolt works - you need to target Feather. Aurelia's Fury works cause you can pay 2RW target Feather and target opponent and soft lock them (I think it's actually a decent soft lock - it can start turn 4, and it provides a 5 turn clock to get out (3 damage from feather and 1 damage from the Fury)
    Feather says target creature you control, it isn't specific to her.



    As for your deck, Karn can only blow up lands or other 0CC cards/tokens. And I'm pretty sure that copying a Planeswalker is fail, as they immediately die from not having loyality counters on them. Going after their lands with both Karn and Dack is pretty nifty, though.

    T1 Sol Land, Coating
    T2 Sol Land, Karn

    is absolutely devastating as they won't ever have more than 1-2 lands in play while also shutting down artifact mana. Absolutely brutal. That's definitely something to work with if you have enough other uses for Coating.

  12. #352
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    Swans of Bryn Argoll would also be on color for ridiculous card advantage. Turn Lightning Bolt into a red Ancestral Recall every turn? Yes, please.
    I love Swans, that was the second Legacy deck I ever built when I got back in the game.
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  13. #353

    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    Fair enough. In that case the best I can come up with is to Cast YP/Mentor - copy the token you just created to be a YP/Mentor and then go crazy with token generation? That worth it?...
    You can use it as a de-facto haste effect for stuff like Goblin Welder or Metalworker though I'm not sure how good that is in practice.

  14. #354
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    Feather says target creature you control, it isn't specific to her..
    Arg, sorry - my bad.

    Quote Originally Posted by Barook View Post
    As for your deck, Karn can only blow up lands or other 0CC cards/tokens. And I'm pretty sure that copying a Planeswalker is fail, as they immediately die from not having loyality counters on them. Going after their lands with both Karn and Dack is pretty nifty, though. .
    Edit - Also, my bad, another good catch.

  15. #355

    Re: War of the Spark

    So, to expand on the 'Walker Stompy idea, how about 'Walker stax? The real advantage here is that your win cons/lock pieces ALSO draw cards/tutor, and things like Coating creature/Dack steal are effective against permanents, and Karn + Lattice is a hard lock and win condition that can hit turn 3.

    So, maybe..

    Mana:
    4x Ancient Tomb
    4x City of Traitors
    4x Interplanar Beacon
    4x Wasteland
    3x Island
    3x Mountain
    4x Chrome Mox/Mox Diamond/Mox Amber/Mox Opal
    4x Simian Spirit Guide

    'Walkers
    4x Karn
    3x Dack
    3x Dovin

    Lock Stuff
    4x Sorcerous Spyglass
    4x Chalice of the Void
    4x Tangle Wire
    4x Crucible of Worlds
    4x Liquimetal Coating

    Maybe some 3Sphere or Sphere of Resistance should be in there somewhere? Might also want the Proliferate land or some stuff like Tabernacle or something, but this feels like a pretty solid start. Probably also want the full 4x Dack and a backup source of card draw/filtering. Perhaps one of the Chandra's? You probably don't need 30 mana sources for something like this either, just spitballing here, but it definitely seems to have a lot of potential.

  16. #356
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    Re: War of the Spark

    Quote Originally Posted by morgan_coke View Post
    So, to expand on the 'Walker Stompy idea, how about 'Walker stax? The real advantage here is that your win cons/lock pieces ALSO draw cards/tutor, and things like Coating creature/Dack steal are effective against permanents, and Karn + Lattice is a hard lock and win condition that can hit turn 3.

    So, maybe..

    Mana:
    4x Ancient Tomb
    4x City of Traitors
    4x Interplanar Beacon
    4x Wasteland
    3x Island
    3x Mountain
    4x Chrome Mox/Mox Diamond/Mox Amber/Mox Opal
    4x Simian Spirit Guide

    'Walkers
    4x Karn
    3x Dack
    3x Dovin

    Lock Stuff
    4x Sorcerous Spyglass
    4x Chalice of the Void
    4x Tangle Wire
    4x Crucible of Worlds
    4x Liquimetal Coating

    Maybe some 3Sphere or Sphere of Resistance should be in there somewhere? Might also want the Proliferate land or some stuff like Tabernacle or something, but this feels like a pretty solid start. Probably also want the full 4x Dack and a backup source of card draw/filtering. Perhaps one of the Chandra's? You probably don't need 30 mana sources for something like this either, just spitballing here, but it definitely seems to have a lot of potential.
    Izzet Signet would probably be pretty good for ramp and mana filtering. 4 CoWs seems excessive. Also, no Bridge? You can stall until Creator Karn has a hard lock via LD or Lattice, then collect cards in your hand to beat them up. Running Creator doesn't mean you can't run Scion of Urza for additional card draw and threats. If you want to go for the Proliferate route, then Walking Ballista should be in there, too.

  17. #357
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    Re: War of the Spark

    I personally am thinking of a more RG style deck with grudges and such. Maybe actuall RB is better since KCommand is less dead without a coating in play
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  18. #358
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post

    I'm pretty sure that copying a Planeswalker is fail, as they immediately die from not having loyality counters on them
    Maybee you can turn a planeswalker into another one and thanks to high starting loyalty you can ultimate him immediately? :)
    Is there any winning ultimate that you can achieve with the starting loyalty of another PW?

  19. #359
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    Re: War of the Spark

    Quote Originally Posted by Tylert View Post
    Maybee you can turn a planeswalker into another one and thanks to high starting loyalty you can ultimate him immediately? :)
    Is there any winning ultimate that you can achieve with the starting loyalty of another PW?
    The UB Tezzeret, maybe, if you can fire it off twice.

  20. #360
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    Re: War of the Spark

    I wonder if you guys are doing the math on Ral correctly with Grapeshot. If you untap with Ral, you only need a storm count of six to win. Five if you use his -2. Considering the combination of red and blue acceleration and search, I am pretty sure we are looking at a new deck. Might even be good.

    Ritual
    High tide
    Brainstorm
    Lava dart
    Flashback lava dart
    Grapeshot

    20 damage exactly. Or 19 I think.

    Am I reading this right? Don’t the copies of Grapeshot each trigger Ral? Is “copy” the same as “put a copy on the stack”?
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