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Thread: War of the Spark

  1. #521
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    Re: War of the Spark

    Quote Originally Posted by ReAnimator View Post


    Dark ritualing this out on turn one seems super nasty vs a lot of decks.
    Call me crazy but this seems pretty good in Pox. Surgical/Extirpate have both been in/out of maindeck in pox lists before and this has additional use. Not saying this is as good as extirpate/surgical, but discard is a foundational part of Pox's plan. Sometimes that plan backfires.
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  2. #522
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    Re: War of the Spark

    Quote Originally Posted by Mr. Safety View Post
    Call me crazy but this seems pretty good in Pox. Surgical/Extirpate have both been in/out of maindeck in pox lists before and this has additional use. Not saying this is as good as extirpate/surgical, but discard is a foundational part of Pox's plan. Sometimes that plan backfires.
    it turns off fetches, so it's pretty cool. fringe playable, but a really cool sb card vs graveyard based decks.
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  3. #523

    Re: War of the Spark

    So, basically, WOTC wanted to give Bolas some Yawgmoth level cards? Bolas's Citadel is almost Yawgmoth's Bargain and Deliver Unto Evil is almost Yawgmoth's Will. And also, when did WOTC start filling up standard with combo cards? I hope this is a new direction they are going with their cards. As a long time MTG player, let me just say, I love this set. War of the Spark is the best set I've seen in years.

  4. #524

    Re: War of the Spark

    How many cards do you all think will see play in Legacy? Including both tier one and tier two fringe decks? I would say at least, Bolas's Citadel, Deliver Unto Evil, Karn the Great Creator, Angrath's Rampage, Jace Wielder of Mysteries, God Eternal Kefnet, Explosion Zone, Ilharg the Raze Boar, Teferi Time Raveler.

  5. #525

    Re: War of the Spark

    Quote Originally Posted by Pittplayer View Post
    So, basically, WOTC wanted to give Bolas some Yawgmoth level cards? Bolas's Citadel is almost Yawgmoth's Bargain and Deliver Unto Evil is almost Yawgmoth's Will. And also, when did WOTC start filling up standard with combo cards? I hope this is a new direction they are going with their cards. As a long time MTG player, let me just say, I love this set. War of the Spark is the best set I've seen in years.
    Build around cards for Arena post-Modern format IMO. Without these cards the format would be super boring and have no meta-diversity.

  6. #526

    Re: War of the Spark

    Quote Originally Posted by Pittplayer View Post
    How many cards do you all think will see play in Legacy? Including both tier one and tier two fringe decks? I would say at least, Bolas's Citadel, Deliver Unto Evil, Karn the Great Creator, Angrath's Rampage, Jace Wielder of Mysteries, God Eternal Kefnet, Explosion Zone, Ilharg the Raze Boar, Teferi Time Raveler.
    Absolutely Liliana's Triumph as well. Other contenders (some are more keep an eye on for future synergies) are Tomik, Saheeli, Dovin, Neoform, Ral, and Flux Channeler.

  7. #527
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    Re: War of the Spark

    Quote Originally Posted by Pittplayer View Post
    How many cards do you all think will see play in Legacy? Including both tier one and tier two fringe decks? I would say at least, Bolas's Citadel, Deliver Unto Evil, Karn the Great Creator, Angrath's Rampage, Jace Wielder of Mysteries, God Eternal Kefnet, Explosion Zone, Ilharg the Raze Boar, Teferi Time Raveler.
    My Best Guesses:

    • Karn, The Great Creator (probably the most clear card in the set)
    • Ugin, the Ineffable (Seems like a good singleton in MUD type decks - it can't destroy lands or artifacts, but its pretty decent removal that acts like win more)
    • Deliver Unto Evil (I don't think you can sneeze at a Gifts ungiven redux)
    • Explosion Zone (EE but on a land is nuts)
    • Gideon Blackblade (for my personal Oops Gideon Deck)
    • Jace, Wielder of Mysteries (as a substitute for Lab Maniac - it's more expensive but if you're a combo deck you don't really care about the cost when you're already going off and this is just better on the board than the maniac)
    • The Elderspell (SB material)
    • Liliana's Triumph (Better Edict, as black decks will be playing Liliana. Or Edict 5-8)
    • Finale of Promise (some storm might play it)
    • Green Finale (GSZ 5-8 but can get any color and from the grave - some deck will find a use for it)
    • Ilharg the Raze Boar (Sneak and Show?)
    • Viven's Arkbow (seems like a card that legacy would love)
    • Angrath's Rampage (sorcery - but really flexible so might see play)
    • Domri, Anarch of Bolas (Does Zoo care?)
    • Neoform (If the Neoform combo takes off)
    • Tefri, Time Raveler (Shuts off instants and can act like draw)
    • Ashiok, Dream Render (Shuts off fetches, gravehate and fuels your own graveyard)
    • Dovin, Hand of Control (taxing effect plus a pillow fort)
    • Saheeli, Sublime Artificer (if YP can make it, sort of feel this can, even if its 1 more mana)
    • Karn's Bastion (too many interactions with Stax type decks for this to be ignored)
    • Interplanar Beacon (if PW stax/stompy becomes a thing this is needed)

  8. #528

    Re: War of the Spark

    Quote Originally Posted by Barook View Post


    This card has some sweet art.
    It reminds me of some of that old-school art from the sets prior to Urza's Block, when they had all kinds of different artists with their own personal styles generating really unique hand-drawn fantasy art.
    - 'Pathy' on MTGO
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  9. #529

    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    My Best Guesses:

    • Karn, The Great Creator (probably the most clear card in the set)
    • Ugin, the Ineffable (Seems like a good singleton in MUD type decks - it can't destroy lands or artifacts, but its pretty decent removal that acts like win more)
    • Deliver Unto Evil (I don't think you can sneeze at a Gifts ungiven redux)
    • Explosion Zone (EE but on a land is nuts)
    • Gideon Blackblade (for my personal Oops Gideon Deck)
    • Jace, Wielder of Mysteries (as a substitute for Lab Maniac - it's more expensive but if you're a combo deck you don't really care about the cost when you're already going off and this is just better on the board than the maniac)
    • The Elderspell (SB material)
    • Liliana's Triumph (Better Edict, as black decks will be playing Liliana. Or Edict 5-8)
    • Finale of Promise (some storm might play it)
    • Green Finale (GSZ 5-8 but can get any color and from the grave - some deck will find a use for it)
    • Ilharg the Raze Boar (Sneak and Show?)
    • Viven's Arkbow (seems like a card that legacy would love)
    • Angrath's Rampage (sorcery - but really flexible so might see play)
    • Domri, Anarch of Bolas (Does Zoo care?)
    • Neoform (If the Neoform combo takes off)
    • Tefri, Time Raveler (Shuts off instants and can act like draw)
    • Ashiok, Dream Render (Shuts off fetches, gravehate and fuels your own graveyard)
    • Dovin, Hand of Control (taxing effect plus a pillow fort)
    • Saheeli, Sublime Artificer (if YP can make it, sort of feel this can, even if its 1 more mana)
    • Karn's Bastion (too many interactions with Stax type decks for this to be ignored)
    • Interplanar Beacon (if PW stax/stompy becomes a thing this is needed)
    Bolas's Citadel with Goblin Welder, Lotus Petal, LED, Mox Opal, Rituals, etc?

  10. #530

    Re: War of the Spark

    Quote Originally Posted by Pittplayer View Post
    Bolas's Citadel with Goblin Welder, Lotus Petal, LED, Mox Opal, Rituals, etc?
    Maybe with belcher and just 1 or 2 lands. Welder just here if they counter belcher or Citadel.
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  11. #531

    Re: War of the Spark

    Quote Originally Posted by HdH_Cthulhu View Post
    Maybe with belcher and just 1 or 2 lands. Welder just here if they counter belcher or Citadel.
    Belcher does not want Citadel. Belcher wants the namesake card and a bunch of rituals in the opening hand and to go off turn one. Also Belcher does not want Welder. I can see Citadel in a more Cheerios/Storm deck.

  12. #532
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    Re: War of the Spark



    Now we can turn Dark Depths into a draw engine! Jokes aside, what are "bad" counters to feed this? Age counters?

  13. #533
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    Re: War of the Spark

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  14. #534

    Re: War of the Spark

    Quote Originally Posted by Barook View Post


    Now we can turn Dark Depths into a draw engine! Jokes aside, what are "bad" counters to feed this? Age counters?
    If they could hit opposing cards it would be playable. Or if it's was 3/2

  15. #535
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post


    Now we can turn Dark Depths into a draw engine! Jokes aside, what are "bad" counters to feed this? Age counters?
    Sinking Feeling was the closest I found to turning this into an engine. Unfortunately, it doesn't go infinite because it costs 1 to activate.
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  16. #536
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    Re: War of the Spark


  17. #537

    Re: War of the Spark

    Quote Originally Posted by MGB View Post
    It reminds me of some of that old-school art from the sets prior to Urza's Block, when they had all kinds of different artists with their own personal styles generating really unique hand-drawn fantasy art.
    I absolutely love it! This set has delivered on so many levels for me. Such an old school feel in so many ways. Boras looks like so much fun in edh/casual

  18. #538
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    Re: War of the Spark

    Quote Originally Posted by itslarryyo View Post
    I absolutely love it! This set has delivered on so many levels for me. Such an old school feel in so many ways. Boras looks like so much fun in edh/casual
    This is definitely the highest power level set that we've had in a while. Multiple Legacy playables plus a ton of cool fringe stuff that might see some play.
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  19. #539

    Re: War of the Spark

    Persist creatures + that = real zombies army

  20. #540
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    Re: War of the Spark

    Quote Originally Posted by Hanni View Post
    Sinking Feeling was the closest I found to turning this into an engine. Unfortunately, it doesn't go infinite because it costs 1 to activate.
    Good find. : Draw a card is pretty decent, but then you're running an aura.

    As for combos, Glen Elendra Archmage might be interesting in that regard to set up a soft lock.

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