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Thread: War of the Spark

  1. #81

    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    Since it can target itself, it's a 3 mana indestructible 4/4 lifelinker, that every 3 turns from ETB can exile a non-land permanent. I will be trying it along Gideon of the Trials so see if I can make the Oops all Gideon deck work
    Unfortunately....

    +1 Up to one other target creature you control gains your choice of Vigilance, Lifelink or indestructible until end of turn

  2. #82
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    Re: War of the Spark

    While not "strictly" better, Lili's Triumph is the first clear power creep over Diabolic Edict. The fact that it is also a beast in EDH is just icing.
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  3. #83
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    Re: War of the Spark

    Quote Originally Posted by BenBleiweiss View Post
    Unfortunately....

    +1 Up to one other target creature you control gains your choice of Vigilance, Lifelink or indestructible until end of turn
    Ah. But can you use the plus one without another creature as it's "up to" so it could just be zero?

  4. #84

    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    Ah. But can you use the plus one without another creature as it's "up to" so it could just be zero?
    Yeah, that would work!

  5. #85
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    Re: War of the Spark

    Dovin's veto WU

    counter target non creature spell.
    ~~ cannot be countered

    Playable or not in legacy? :)
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  6. #86
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    Re: War of the Spark

    Quote Originally Posted by Tylert View Post
    Dovin's veto WU

    counter target non creature spell.
    ~~ cannot be countered

    Playable or not in legacy? :)
    Would you play Negate in Legacy if it couldn't be countered?
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  7. #87

    Re: War of the Spark

    Kaya's Ghostform
    B
    Enchant Creature or Planeswalker
    If enchanted thing would die or be exiled, return it to the battlefield.

    For one mana, that's really good. Say you want to use a 'walker ability but it'll kill your walker. Cast this, then use the ability, then the walker comes back and you can use it again.

    Good card is good, but niche.

  8. #88
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    Re: War of the Spark

    Quote Originally Posted by Dice_Box View Post
    Oh my God that's going in Stax. Wow. May my Tangle Wire never die.
    For the cost of effectively one extra mana, it can also pump all your Ballistas (and whatever also has counters on it, like Arcbound Ravager, Hangarback or Steel Overseer). This is pretty damn good.



    This one can prevent damage from stuff like Ancient Tomb. Is there a way to abuse this where you can negate repeated self-damage?
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  9. #89
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    Re: War of the Spark

    Quote Originally Posted by morgan_coke View Post
    Kaya's Ghostform
    B
    Enchant Creature or Planeswalker
    If enchanted thing would die or be exiled, return it to the battlefield.

    For one mana, that's really good. Say you want to use a 'walker ability but it'll kill your walker. Cast this, then use the ability, then the walker comes back and you can use it again.

    Good card is good, but niche.
    You have to get around the 2-for-1 problem of auras, in this case only when casting (or tucked), but still.

  10. #90
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    Re: War of the Spark

    Karn, the Great Creator (4)
    Artifact abilities of artifacts your opponents control can't be activated.
    +1 Until your next turn, up to one target noncreature artifact become an artifact with power and toughness equal to the amount of artifacts equal to their converted mana cost
    -2 You may choose an artifact card you own from outside the game or in exile, reveal that card and add it to your hand
    (5)

    This seems like a good one card lock . . . You can cast this - use the first ability if you want, then the turn after use its second search up a Mycosynth Lattice in your SB, cast it, and opponent now can't use lands . . . turn after just keep turning the lattice into beats. So with a deck with Sol lands, you can probably cast this turn 2/3 and get the lock turn 4 ish?

  11. #91
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    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    Karn, the Great Creator (4)
    Artifact abilities of artifacts your opponents control can't be activated.
    +1 Until your next turn, up to one target noncreature artifact become an artifact with power and toughness equal to the amount of artifacts equal to their converted mana cost
    -2 You may choose an artifact card you own from outside the game or in exile, reveal that card and add it to your hand
    (5)

    This seems like a good one card lock . . . You can cast this - use the first ability if you want, then the turn after use its second search up a Mycosynth Lattice in your SB, cast it, and opponent now can't use lands . . . turn after just keep turning the lattice into beats. So with a deck with Sol lands, you can probably cast this turn 2/3 and get the lock turn 4 ish?
    Should be even better in Vintage where you can use Workshops to cast Lattice faster.

    For the investment of one SB slot, this is a steal.
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  12. #92

    Re: War of the Spark

    Quote Originally Posted by Megadeus View Post
    The man that proliferates I feel like can have some potential. Someone said Ballista plus pentad prism. Also can be nasty with storage lands. Everflowing Chalice is nice with it as well as tangle wire in some sort of tezzeret deck maybe. Maybe its more modern possible than legacy.
    I got a kitchen table Thrummingbird, Paralax Tide/Nexus, Tangle Wire deck he will slot nicely into.

  13. #93

    Re: War of the Spark

    Angrath's Wrath OR Wrath of Angrath (it's a translation so...)
    RB
    Sorcery or Instant
    Choose one:
    Target player sacs an Artifact
    "" a creature
    "" a planeswalker

    That seems borderline playable for Grixis.

  14. #94

    Re: War of the Spark



    Extremely surprised that this can be activated at instant speed. Between Sylvan Library and Mirri's Guile, this might get there.

  15. #95
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    Re: War of the Spark

    Quote Originally Posted by BenBleiweiss View Post


    Extremely surprised that this can be activated at instant speed. Between Sylvan Library and Mirri's Guile, this might get there.
    This is a pretty sweet card. I mean I'd like to do something terrible with it like discard rootwallas and find goyfs, but I'm sure there's actually good applications for this. Also resolving against control #seemsgood
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  16. #96

    Re: War of the Spark

    Quote Originally Posted by Megadeus View Post
    This is a pretty sweet card. I mean I'd like to do something terrible with it like discard rootwallas and find goyfs, but I'm sure there's actually good applications for this
    Myr Superion?

  17. #97
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    Re: War of the Spark

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Myr Superion?
    Not terrible. Also it turns any card into a creature which is sick. Top deck a land, turn it into a creature
    Quote Originally Posted by Richard Cheese View Post
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    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

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  18. #98
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    Should be even better in Vintage where you can use Workshops to cast Lattice faster.

    For the investment of one SB slot, this is a steal.
    I think Vintage would love it just for the onesided Null Rod, but it's just really interesting for legacy as it can shut down the game relatively early all by itself. Lion's eye diamonds also help a lot. For example Karn + Sol Land + Land + Lion's Eye Diamond + Land = Turn 4 lock and that looks like minamal effor and doesn't stirke me as a god hand. Really just a "2 card Combo" in that form. Plus other accel and a Chalice Shell, it seems pretty scary already.

  19. #99

    Re: War of the Spark

    Karn is just the single most busted 'walker I've ever seen (in Vintage). He's a win condition, a lock piece, AND a repeatable source of CA, all in one card. It's crazy.

    T1, you drop Karn, your opponent is on storm, you search for 3 sphere or Sphere of Resistance or something. Now they have to respond with no artifact mana available.
    Vs. Dredge? You grab some GY hate like Relic or Crypt or whatever, maybe Cage? Or needle or Spyglass or Tsabo's Web to shut down Bazaar. Vs. Shops? Damphing Sphere or something.

    Like, he's just cray cray in that format. In Legacy he's very good in a specific shell, and in Modern he's sort of ok? In standard, probably not that great. But in Vintage? Man, that's like T1 3sphere level beatings.

  20. #100
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    Re: War of the Spark

    Quote Originally Posted by morgan_coke View Post
    Angrath's Wrath OR Wrath of Angrath (it's a translation so...)
    RB
    Sorcery or Instant
    Choose one:
    Target player sacs an Artifact
    "" a creature
    "" a planeswalker

    That seems borderline playable for Grixis.
    It's a Sorcery, the card is in Portuguese. Still somewhat playable though.
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