I see 3 mana walker
Huh? The cost in the picture is 1UU...?
Doesn't defend itself, sure, but a deck like Miracles or Grixis Control has more than enough ways to protect their Planeswalkers.
Card also seems pretty insane vs Miracles and Grixis Control, too.
Maybe I'm wrong and it won't see any play, but the effects on Narset are pretty powerful.
This is my list of legacy picks:
4x Ashiok, Dream Render
4x Dovin's Veto
4x Blast Zone
4x Karn, The Great Creator
2x Ugin, the Effible
2x Gideon Blackblade
4x Teferi, Time Raveler
2x The Elderspell
3x Narset, Parter of Veils
Here are my loose picks. The maybe but probably not's:
1x/2x Tezzeret, Master at the Bridge -> UB Tezzeret
1x Nicol Bolas, Dragon-God -> RectorFit
2x Finale of Devastation -> Nic Fit / Life.dec
4x Dovin, Hand of Control -> White Stax / Pillow Fort
2x Karn's Bastion -> MUD & Eldrazi
2x Tomik, Distinguished Advokist -> sb against lands
1x Finale of Revelation -> High Tide
1x Kasmina, Enigmatic Mentor -> Not sure, I think it has a place in a tempo deck at the top end of the curve or a control deck
4x Deliver Unto Evil -> Storm and maybe even certain non-storm lists
?x Bolas' Citadel -> Storm variant?
4x Finale of Promise -> Ruby Storm
4x Evolution Sage -> Separate brew, possibly even affinity with Hardened Scale
1x Nissa, Who Shakes the World -> NicFit
Ashiok, Dream Render
This Ashiok is true a nightmare. 5 Tormod's Crypt's smacked unto a lock against Fetchlands, GSZ, Recruiters, Crop Rotations, Gambles, Natural Order and more. It also let's you mill yourself while crypting your opponent. Everything about this card is great.
Dovin's Veto
This is the Azorius version of Abrupt Decay. I expect this to be an eternal staple for many years.
Blast Zone
An explosives that can't be countered and doesn't get rid of Chalice of the Void. Very problematic for Delver decks and Death & Taxes. A little slow for normal decks, but perfect for control and Ancient Tomb decks. Getting rid of that Delver that landed before your Chalice for 1 is really good to stabilize your stax/colorless deck.
Karn, The Great Creator
Liquimetal Coating, Mycosynth Lattice, Toolbox
Ugin, the Effible
6 mana is steep, but in the right deck this is worth it. This will be fighting for a slot with Wurmcoil Engine or with higher cost Eldrazi cards. I like this card a lot since the +1 is defense AND draw, while the -3 essentially gets rid of anything problematic. This will certainly replace cards like Spine of Ish-Sah in decks that don't rely on it with Kuldotha Forgemaster, or the other 6 CC staff that draws and pings for 1 each turn.
Gideon Blackblade
I think this is one of the most powerful Gideon's printed so far. It's almost like a Batterskull on overdrive with a built in Vindicate for 3 mana. Look at it the other way, Vindicate costs 3 mana, and Gideon is also 3 mana so you get a Gideon for free attached to your vindicate.
Teferi, Time Raveler
Controlling the stack was always very powerful. Being able to make all your counterspells uncounterable and play draw go is very powerful for only 3 mana. It also replaces itself with the -3 immediately if you want.
The Elderspell
This is the best solution against superfriends decks and naturally hates on Arena Rector. I suspect this card will be highest in power level for the destruction of planeswalkers for many years to come. This is also a good tool to use with Arena Rector, because you can accelerate into game breaking ultimates by sacrificing redundant planeswalkers to your bigger targets.
Narset, Parter of Veils
You pay 1 mana more than search for azcanta, but you don't have to flip it, can use it twice immediately and gives you a free Leovold to boot. Massive value.
Nissa, Who Shakes the World
Costs 5 mana but gets back 2 mana the turn you play it like Teferi, while also being able to attack AND block with a 3/3 due to vigilance. High starting loyalty, the +1 can easily take over games. The draw back of being able to kill lands is offset by the ultimate, which btw also makes those 3/3 lands indestructable. The real ultimate is the static ability. The turn after you play this card, you get 14 mana (6 lands that tap for 2, and a +1 that untaps a land). This allows you to GSZ for Terastodon, Woodfall Primus or Progenitus the turn after it comes into play. If that GSZ is countered, your Nissa will be on 7 loyalty and thus close to its real -8 ultimate.
Potentially playable? Pitches to FoW, kills most of the relevant creatures and bounces bigger stuff cheated into play.
Edit: Seriously, this set is packed with playable cards. Even the uncommons don't suck.
Bolas also didn't die, so WotC is eventually going to whip him out again. Fuck this.
This set is mostly garbage that looks nice. The planeswalkers might seem amazing because generally planeswalkers are but most of the planeswalkers from this set are just super vulnerable artifacts. Most dont defend themselves. Looking at the planeswalkers actually used in legacy those tend to defend themselves in someway or add insane card advantage. Creatures are real, even in legacy and eat planeswalkers.
Cards like the elderspell probably wont ever see play outside of limited unless there is a new planeswalker deck that emerges, which is highly unlikely.
Blast Zone - See play in slow control decks
Karn, The Great Creator
Ugin, the Effible
Finale of Devastation
Deliver Unto Evil
Ashiok, Dream Render - I've wanted an ability like this for a long time but not on a weak planeswalker. Happy and disappointing.
Tomik, Distinguished Advokist - This card seems insane. Stops ports and wastelands. Not many decks play lands from grave tho (crucible of worlds). It's still a 2/3 flying for WW.
Narset, Parter of Veils - it's a sorcery speed impulse. Maybe you get a second impulse out of it. I see it being played but not game breaking.
Nissa, Who Shakes the World - this actually seems powerful but not sure how it'll be used.
Gideon Blackblade - seems good but he's a 4/4 that's not that difficult to kill. He's like half of a creature that is slightly undercosted.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Even if they did destroy him, he would be no deader than Yawgmoth; which is to say they'll find a way to have his Spirit remain, his Essence. It'll float around and enter people, corrupting their precious bodily fluids, turning them into tiny evil Godlets...
One way or another, ain't nothing dead in this canon.
I think where you misevaluate Ashiok is that it is the only card I can think of that allows multiple crypt effects. Relic, Tormod's Crypt, Nihil Spellbomb are all one time effects. Relic and Scavenging Ooze can be used multiple times if you pump a lot of mana into ooze or a lot of turns into Relic, but that's not the same thing.
Decks can sort of mitigate or play through this, but Ashiok can pop the graveyard every turn for 5 turns. Even if it does get hit once you usually get two pops out of it. Not being able to defend itself isn't a hard requirement for a planeswalker, it certainly does help. I think you may also be misevaluating the impact of a static ability on a planeswalker, which means you actually get two uses out of it the turn it comes into play, instead of just 1. I could be wrong, but my hunch is that Ashiok is incredibly strong.
Time is not a thing, so everything has happened, but also not. Death is also not a thing, because everyone is dead and also not, because everything already happened, but also not. Which means also no one is even alive, because everyone is dead, but wait, nope, nothing is, because everything is (and also is not).
I recently joking posted this about "physics in Star Wars" somewhere else: "Come on, you know that Star Wars physics is just like regular physics except there is no contingency, continuality or causality. There is only narrative necessity."
This is the entirety of Magic plotlines in a nutshell. Most of the time, I think Wizards needs to rewatch this about 1000 times before coming up with these "story lines:"
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Ugin's shtick though is that he's just a ghost. I guess Bolas's shtick is that he's IMMENSELY concerned with the size of his mustache for MAXIMUM twirling.
Naturalize got an upgrade.
Yeah, I mean, let me be perfectly clear, I don't actually follow this, because it's mostly moronic/meaningless to me. However, it sure seems like being a "ghost" really doesn't hinder one from doing, well, much of anything.
So, seems death is rather meaningless in and of itself, especially as a technique to stop anyone from doing anything in the long run. In fact, it seems a way to even allow (cause?) things to be done! But wait, time is not an actual thing, so there is no cause, only when there is, and then (maybe) there isn't! In fact, nothing was ever allowed or disallowed, because everything already happened but also did not happen! But maybe that is the "point" there is no long run, because there is no time! Deep!
Then again, since time itself is not really significant, we can just do it all over again, or not at all, or actually both and none (in fact we already did (not) maybe (not)).
It's fun when there are no rules!
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Guild Globe - 2
Artifact
When Guild Globe enters the battlefield, draw a card.
2, t, Sacrifice Guild Globe: Add two mana of different colors.
I am loving it with Goblin Welder + Esperzoa
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