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Thread: War of the Spark

  1. #421

    Re: War of the Spark

    Quote Originally Posted by Finn View Post
    My thoughts exactly. We have never had this ability before in a single card.

    Kiki maybe for starters.
    Helm of the Host does something similar. And, as a practical matter, Sakashima the Imposter doesn't "remove legendary" but does allow you to copy legendary creatures so you could already use that to have two copies of Eladamri, Lord of Leaves or whatever in play. There's also stuff like Necrotic Ooze that copies abilities.

    So I'm not sure there are that many avenues for novel exploits.

  2. #422
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    Re: War of the Spark

    Quote Originally Posted by morgan_coke View Post
    I think the "walker with extra loyalty counter" might be more important, but I can't think of any off the top of my head.
    Looking a 3 CMC Walkers:

    This is . . . infinite blinking PW with Aminatou, the Fateshifter. . . not sure what could be the 3rd card in the combo.
    . . . um . . . assuming getting this out turn 4, around a 7 turn clock with Ashiok, Nightmare Weaver?
    Giddeon's off course, and I sort of think that if Giddeon is a creature this comes into play with a +1/+1 counter and a loyalty counter
    Destroy target hand with Liliana of the Veil?
    Dovin, Hand of Control?

  3. #423
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    Re: War of the Spark

    There's always Griselbrand.
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  4. #424

    Re: War of the Spark

    Quote Originally Posted by morgan_coke View Post
    Copying Ugin and Dovin come immediately to mind. Thalia. Elesh Norn.

    I think the "walker with extra loyalty counter" might be more important, but I can't think of any off the top of my head.
    Tezzeret, Agent of Bolas and Tezzeret, the Seeker can jump to ult.

    The guy is also kind of fun with the flipwalkers, since it can participate in the flip.

  5. #425

    Re: War of the Spark

    Quote Originally Posted by Megadeus View Post
    Copy Kiki Jiki, then since it's not legendary it can copy itself? Makes infinite tapped dudes? I'm sure there's better out there
    There's plenty of third cards (Soul Warden, Blood Artist, Amulet of Vigor) that turn this into an instant win, but the question is why use a third card when Pestermite and Deciever Exarch only require two?

  6. #426

    Re: War of the Spark

    Well that's one way for Black to kill their own Enchantments and Artifacts....

  7. #427
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    Re: War of the Spark

    Quote Originally Posted by BenBleiweiss View Post
    Well that's one way for Black to kill their own Enchantments and Artifacts....
    My first thought is to sacrifice wellsprings and flagstones to it
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  8. #428

    Re: War of the Spark

    Quote Originally Posted by Megadeus View Post
    My first thought is to sacrifice wellsprings and flagstones to it
    Wellspring ? What a strange idea ! ;)

  9. #429
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    Re: War of the Spark

    Back to Neoform for a second - I actually forgot about summoner's pact. What about a deck that runs 4 Neo Form 4 Evolution, 4 Allosaurus Rider and 4 Summoner's pact, to try to get Grisslebrand into play ASAP (and then do the modern tech of Autochthon Wurm + Noursishing Worm, draw your library and win through some combination of SSG into lightning storm). Helps because a lot of the combo pieces are green and can pitch to Allosaurus Rider

    Turn 1 - Land + Accel + Summoners Pact/Allosaurus Rider + Green Card + Green Card + Neoform/ or (Accel + Eldritch)

    Is tight, but doable with no protection. What about:

    10 Lands

    4 Allosaurus Rider
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Autochthon Wurm
    4 Chancellor of the Tangle
    2 Griselbrand

    4 Summoner's Pact
    4 Neoform
    4 Eldritch Evolution
    4 Nourishing Shoal
    4 Manamorphose
    4 Lotus Petal

    4 "Win Cards"

    The combo is a 2 card combo but is in effect cheaper than Oops all Spells (2-3 mana instead of 4, and you can run land), but it has no protection and is set to go off turn 1/2. I have not run it and have no clue how consistent it is. Just brainstorming. (really the combo is sort of dependent that you are able to draw into a nourishing shoal in the top 14 cards of your deck. Not sure if that caps the win % of this combo).

  10. #430
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    Re: War of the Spark

    Quote Originally Posted by Matsaya View Post
    Wellspring ? What a strange idea ! ;)
    I don't know, this Bontu seems "bad" enough that Wellspring might well be on point for how good this deck would be in any case,
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  11. #431
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    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    Back to Neoform for a second - I actually forgot about summoner's pact. What about a deck that runs 4 Neo Form 4 Evolution, 4 Allosaurus Rider and 4 Summoner's pact, to try to get Grisslebrand into play ASAP (and then do the modern tech of Autochthon Wurm + Noursishing Worm, draw your library and win through some combination of SSG into lightning storm). Helps because a lot of the combo pieces are green and can pitch to Allosaurus Rider

    Turn 1 - Land + Accel + Summoners Pact/Allosaurus Rider + Green Card + Green Card + Neoform/ or (Accel + Eldritch)

    Is tight, but doable with no protection. What about:

    10 Lands

    4 Allosaurus Rider
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Autochthon Wurm
    4 Chancellor of the Tangle
    2 Griselbrand

    4 Summoner's Pact
    4 Neoform
    4 Eldritch Evolution
    4 Nourishing Shoal
    4 Manamorphose
    4 Lotus Petal

    4 "Win Cards"

    The combo is a 2 card combo but is in effect cheaper than Oops all Spells (2-3 mana instead of 4, and you can run land), but it has no protection and is set to go off turn 1/2. I have not run it and have no clue how consistent it is. Just brainstorming. (really the combo is sort of dependent that you are able to draw into a nourishing shoal in the top 14 cards of your deck. Not sure if that caps the win % of this combo).
    This makes me excited in ways I never thought possible
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  12. #432

    Re: War of the Spark

    Quote Originally Posted by Cire View Post
    Back to Neoform for a second - I actually forgot about summoner's pact. What about a deck that runs 4 Neo Form 4 Evolution, 4 Allosaurus Rider and 4 Summoner's pact, to try to get Grisslebrand into play ASAP (and then do the modern tech of Autochthon Wurm + Noursishing Worm, draw your library and win through some combination of SSG into lightning storm). Helps because a lot of the combo pieces are green and can pitch to Allosaurus Rider

    Turn 1 - Land + Accel + Summoners Pact/Allosaurus Rider + Green Card + Green Card + Neoform/ or (Accel + Eldritch)

    Is tight, but doable with no protection. What about:

    10 Lands

    4 Allosaurus Rider
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Autochthon Wurm
    4 Chancellor of the Tangle
    2 Griselbrand

    4 Summoner's Pact
    4 Neoform
    4 Eldritch Evolution
    4 Nourishing Shoal
    4 Manamorphose
    4 Lotus Petal

    4 "Win Cards"

    The combo is a 2 card combo but is in effect cheaper than Oops all Spells (2-3 mana instead of 4, and you can run land), but it has no protection and is set to go off turn 1/2. I have not run it and have no clue how consistent it is. Just brainstorming. (really the combo is sort of dependent that you are able to draw into a nourishing shoal in the top 14 cards of your deck. Not sure if that caps the win % of this combo).
    If you need protection and you're running pacts already, why not Pact of Negation? A singleton new Jace or Lab Maniac could provide another route to victory.

    EDIT: outside of ESG and Lotus Petal, that combo is Modern legal. So there's that too.

  13. #433
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    Re: War of the Spark

    Quote Originally Posted by morgan_coke View Post
    New Jace or Lab Maniac could provide another route to victory.
    Those would be good - might free up 2 spots for something up. As for protection - just don't think there is there much room for it unless you aim for a turn 2 win?

  14. #434

    Re: War of the Spark


  15. #435
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    Re: War of the Spark

    Quote Originally Posted by BenBleiweiss View Post
    What an odd card to want in Reanimator, but I like everything it does there
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  16. #436
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    Re: War of the Spark

    Quote Originally Posted by BenBleiweiss View Post
    That's a fun, harmless one. Reminds me of the old Wood Sage/Scroll Rack engine. I quite like how the -3 works with the +1 as a bonafide card advantage engine and slow search mechanism in one.
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  17. #437
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    Re: War of the Spark

    Quote Originally Posted by morgan_coke View Post
    Copying Ugin and Dovin come immediately to mind. Thalia. Elesh Norn.

    I think the "walker with extra loyalty counter" might be more important, but I can't think of any off the top of my head.
    Tezzeret for the insta nuke? Play Tezzeret, +1. Next turn, play Copy, ult both, wreck face.

    Thalia was the first thing that came to mind until I realized that you're going to pay 4 mana (off-color) when Wingmare exists. Unless you want to go full IRS and run 12 taxers.

    Gideon, Ally of Zendikar is pretty interesting with it, though. Copy, emblem, flicker, repeat for as long as you have Flicker effects like Flickerwisps. Would work well in conjunction with Eldrazi Displacer, since you can emblem, then next turn animate, flicker, emblem, repeat each turn.

  18. #438
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    Re: War of the Spark

    Quote Originally Posted by Barook View Post
    Tezzeret for the insta nuke? Play Tezzeret, +1. Next turn, play Copy, ult both, wreck face.

    Thalia was the first thing that came to mind until I realized that you're going to pay 4 mana (off-color) when Wingmare exists. Unless you want to go full IRS and run 12 taxers.

    Gideon, Ally of Zendikar is pretty interesting with it, though. Copy, emblem, flicker, repeat for as long as you have Flicker effects like Flickerwisps. Would work well in conjunction with Eldrazi Displacer, since you can emblem, then next turn animate, flicker, emblem, repeat each turn.
    4 mana for Gideon + 4 mana to copy + 3 mana for Displacer + 3 mana to Flicker, so that you can pop out +1/+1 emblems? Meh.
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  19. #439
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    Re: War of the Spark

    Quote Originally Posted by Hanni View Post
    4 mana for Gideon + 4 mana to copy + 3 mana for Displacer + 3 mana to Flicker, so that you can pop out +1/+1 emblems? Meh.
    This would be for grindy games, not instant wins.

  20. #440

    Re: War of the Spark

    It's kind of funny just how completely Tamiyo's static ability turns off Liliana of the Veil.

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