Results 1 to 20 of 6623

Thread: 4 Card Blind

Threaded View

  1. #1
    Site Contributor

    Join Date

    Jul 2011
    Location

    Maastricht, NL
    Posts

    2,510

    4 Card Blind

    The twelveth ( ) season has come to a close. And again, dte went on to win that one. Congrats, and bragging rights to you!
    Season 13 will be organized by another 4CB enthusiast, and will go live in a new thread.

    Thanks to everyone who participated in these 12 seasons of our little competition of chaos!
    Under my "rule" we've done nearly everything I could think of for this format, and I enjoyed the heck out of it.
    But my life has become busier, and I haven't been able to give this competition the time and attention it deserves.
    It's time to pass on the torch. So keep an eye on the forum for a new thread with a new season, in new but I'm sure equally capable hands!



    4 CARD BLIND - SEASON 12 - VINTAGE CREATURELESS BANNATHON

    This season, we play 15 rounds of Vintage Creatureless Bannathon. We will start with a modest banned list, and each round we'll add all decks that score 3 season points or more to the banned list.
    Basic lands are excluded from these bannings, but other than cards from decks that scored 3+ season points will be added to the banned list every round.
    Creatureless means the following: your deck may not contain Creature Cards. This is judged by whether it says "Creature" on the card in the card type bar.
    When the card text itself explicitly says it is to be considered a creature card, it is also considered a Creature Card for this season, as with for example the card Grist, the Hunger Tide.
    Cards that are not Creature Cards, but can become a creature by some effect, or can creature creature tokens or sorts, will be legal unless banned for other reasons.
    NOTE: There are no restrictions on the number of copies of individual cards you're allowed to play. If a card is legal, you can play multiples. Enjoy your twin Lotus deck while it lasts.

    For this season, we again stick to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 12 here: https://docs.google.com/spreadsheets...it?usp=sharing

    How 4 Card Blind works is descibed on more detail below.

    Participation is entirely voluntary, and all you can win is bragging rights. We do this for fun.
    If you missed a round, or want to enter mid-season, no problem. You can (re-)enter in any round. All you missed was a few potential season points.
    And fun. You missed out on fun. Which is a lot worse than lagging behind on the score sheet.


    Standings for season 12 after the final round:
    1. dte: 53 <-congrats on winning this one!
    2. silkster: 50
    3. FTW: 49,5
    4. RoosterCocoa: 45,5
    5. maxx!: 44,9
    6. Asthereal (TO): 42,7
    7. Reeplcheep: 41,7
    8. GoblinSmashmaster: 36,4
    9. alphastryk: 36,1
    10. Phasmoid: 34,7
    11. jfb1337: 14,3
    12. Nasst: 6,1


    Direct links to posts with the decks for each round in the 12th season:
    - Decks and discussion for round 15
    - Decks and discussion for round 14
    - Decks and discussion for round 13
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1


    HOW 4 CARD BLIND WORKS

    All participants create a legal 4 card deck, and send it to the tournament organizer via PM before the deadline, but after the organizer has officially started the round.
    After the deadline has expired, the tournament organizer posts all decks on the forum, and participants get to figure out who wins against who, and post results.
    Every participant posts results for every opponent, so that everybody gets to cross-check their results and agree on the outcome. When in doubt, the community will help.
    All participants play one game on the play and one on the draw against every other participant in that round. A win gets you 3 points, a draw is worth 1 point.
    This means if you win on the play and score a draw when on the draw, you will score 3 + 1 = 4 points against that particular opponent.
    The tournament organizer will add all scores and create a scoring table for the round, which will show who did the best in that particular round.
    We will try to play a round every week. Every round the participants send in a new deck, hoping to out-smart the others.

    New system for season points:
    We have a new system for the season points in season 2 and onwards of 4CB. This season, we work with weighed scores per round. This goes as follows:
    Season points for each round equal total points scored for the round, divided by the number of opponents in that round. Note: season points are rounded to one decimal.
    So if you play against 8 players and score 17 points, you will score 17/8=2.125, which rounds to 2.1 season points for that round.
    The winner of course is the one who has the most season points at the end of the season. For season 2, we plan to play 12 rounds.

    Old system, for reference:
    The top-4 for each round scores season points. The winner of each round gets 5 points added to their season total. Number two gets 3 points, number three gets 2 and number 4 gets 1.
    In this opening post, the tournament organizer (me, for now) will post standings for the current season, and document winners for previous seasons.

    Note: The tournament organizer (me) also plays along. Before each round starts, ho sends his own deck to himself via PM.
    Afterwards, he posts on the forum that the round can start, and only then, other participants may send in their decks for the round.
    We do this because otherwise, participants can accuse the organizer of creating a deck designed to beat what others have sent in.

    Sending in your deck
    As mentioned, you send your deck for the round via PM to the tournament organizer, which (for now) is me: Asthereal.
    Please send your deck as follows (enter relevant season number, round number, username):

    Subject: 4CB S04R01 deck
    (4CB so I know what it's about / S04R01 means Season 4 Round 1, please adjust accordingly)
    Message: Plains, Mother of Runes, Student of Warfare, Swords to Plowshares
    (I prefer to receive the cards in card tags, and in this way of presenting: {cards}cardname1{/cards}, {cards}cardname2{/cards}, {cards}cardname3{/cards}, {cards}cardname4{/cards}, but with [] instead of {}.
    If you send the deck this way, I can copy and paste super fast. That saves me a LOT of time!

    Please only send it after I have announced the round has started, and before the deadline (obviously).
    I also participate, so I have to send my own deck to myself before any other decks come in.

    When a player submits a deck containing a banned card
    When a player sends an illegal deck, and it's not noticed by either the player or the tournament organizer before posting decks for the round, that the player gets to swap the illegal card(s) with (a) basic land(s) of their choice.
    This way, if someone accidentally sends in a deck containing a banned card, at least they get to still play using the remaining cards.
    If you do notice before decks are posted for the round, just send a new PM with a new deck containing only legal cards.
    If the TO catches it in time, he/she will send a PM to the player, but the TO is not responsible for the legality of entries.

    The games go as follows
    - You start with all four cards from your deck in your opening hand, and play from there.
    - You don't lose the game for having to draw a card when you can't (obviously), rest stays the same as in regular MtG, so f.i. if a card ends up in your library, you will draw it next draw step.
    - Random effects always have the effect that is most favorable to the opponent.
    - Every player always plays optimally. If anyone finds a better line, that line is played.

    Example
    John sends in this deck: Taiga, Kird Ape, Lightning Bolt, Raze
    Sarah sends in this deck: Sandstone Needle, City of Traitors, Boldwyr Heavyweights, Aftershock (actually, this was my first ever 4CB deck )
    This looks like John's in trouble, because the Heavyweights will crush him big time, but actually, John wins this 4 to 1 because Sarah's lands are too slow.
    OTP: T1 John plays Taiga, Kird Ape, T1 Sarah plays Sandstone Needle. T2 John plays Raze and kills the Needle, after which he rides the Ape to victory.
    OTD: T1 Sarah plays Needle, T1 John cannot allow her to add a City and cast the Heavyweights, so he just goes Taiga, Raze the Needle and it's a draw because no one can cast anything anymore.

    If anyone finds better lines, they can be openly discussed on the forum, and in the end the score for the optimal play on both sides is the final score.
    So if you're not a very experienced player, that's no problem. Others will help you find the optimal play. 4CB is all about deck building and adapting to trends in the "meta".

    Bannings
    We will use special banning lists for 4CB, because certain cards that seem boring end up completely breaking this format (best example is Burning Inquiry).
    In the post below you will find the bannings for the formats we play. (Note: we won't ban any cards for season 3 and 4.)

    Loops
    4CB by its nature violates several ideas behind regular Magic. One of them is the idea that games should never get 'stuck'. In regular Magic you will eventually draw your library and lose, for instance.
    In 4CB we lose that failsafe, and since we play with only four cards, we get stuck all the time, for instance if both players have a Greenbelt Rampager in play, and attacking becomes pointless.
    Another way you can get stuck is if one player has an action they can perform every turn in order to prevent the opponent for doing anything, like tapping a land every turn with Rishadan Port.
    Technically, this would fall under the ruling of a "loop". These can occur across turns, and the regular Magic rules say you can't eternally perform a loop containing a voluntary action. Instead you have to choose a number.
    This doesn't fit with the main rule of 4CB that says every player always plays optimally. Because when you need to tap a land eternally to stop something from getting cast, there is no optimal number except infinite.
    Getting stuck is part of 4CB, so we don't worry about it too much, but we can't ignore the loop rule completely, because otherwise a player would be able to activate Nomads en-Kor infinitely just to force a draw.
    So we will be using the following rule:

    If a loop containing at least one optional action would be repeated indefinitely during a single turn, then an optimal number is determined for the loop to repeat, and after the loop has been repeated that number of times, it will stop.
    If a loop containing at least one optional action would be repeated indefinitely across multiple turns, that loop may continue indefinitely, even if that would lead to a draw.


    Examples:
    - Aimlessly activating Nomads en-Kor in order to force a draw is a loop containing a voluntary action that occurs during a single turn. This loop will not happen indefinitely.
    Instead, an optimal amount is determined for the loop to occur, after which it will stop. And the optimal number, in this case, will be zero times, as there is no benefit to the game state in activating Nomads en-Kor on itself.
    - If you have a land, enchanted with Squirrel Nest and an Earthcraft, you can create infinite tokens. This is also a loop containing a voluntary action that occurs during a single turn.
    Here, again we would determine an optimal amount to perform the loop. Since the loop creates a token, which benefits the game state, in this case we decide the optimal number of tokens to create, and create that amount of tokens, but no more. Say the opponent has one blocker and one removal spell, and he is at 20 life. We would create 22 tokens: 1 will die to removal, 1 will get blocked, and 20 will do damage to the opponent and kill him.
    - If one player has a Stormscape Apprentice in play, with mana to activate it, and the other player has a Rotting Regisaur in play, eternally tapping the Regisaur in order to not die to it would be a loop across multiple turns.
    This loop is allowed in 4CB and will lead to a draw (unless there are other cards that can influence this loop, or otherwise change the outcome of the game).


    ---------------------------------------------------------------------------------------


    4 CARD BLIND - SEASON 11 - LEGACY CREATURES & LANDS BANNATHON

    This season, we played 15 rounds of Legacy Creatures & Lands Bannathon. We started with a modest banned list, and added the top-3 scoring decks for each round to the banned list.
    Basic lands were excluded from these bannings, but other than that the top 3 were added to the banned list every round.
    Creatures & lands meant the following: your deck had to be composed entirely of creature and/or land cards. For dual faced cards, the front side counted.

    For this season, we again stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer makes calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 11 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Final standings for season 11:
    1. dte: 58,1 - congrats on winning another season!
    2. PJim: 52,1
    3. silkster: 49,9
    4. Asthereal (TO): 45,9
    5. FTW: 41,4
    6. GoblinSmashmaster: 40
    7. Reeplcheep: 39,8
    8. maxx!: 39,4
    9. RoosterCocoa: 38,3
    10. Wrath of Pie: 35,2
    11. alphastryk: 28,8
    12. Nasst: 20,8

    Direct links to posts with the decks for each round in the eleventh season:
    - Decks and discussion for round 15
    - Decks and discussion for round 14
    - Decks and discussion for round 13
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1


    4 CARD BLIND - SEASON 10 - DEVIANT LEGACY BANNATHON

    This season, we played 15 rounds of Legacy, but with two twists: every round has a special rule which changes how Magic (and possibly 4CB) would normally work.
    Also, we turned the season into a bannathon, where the cards from the top-3 scoring decks each round got banned for the remainder of the season. Basic lands were excluded from there bannings.
    We start with the original Legacy 4CB banned list, and will be adding to it after each round.
    You can find the banned list in the second post of this thread.

    For this season, we again stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 10 here: https://docs.google.com/spreadsheets...it?usp=sharing

    The schedule:
    1. Pillow Fight: Creatures have indestructible and hexproof.
    2. Phyrexian mana: All colored mana symbols in costs can also be paid with 2 life.
    3. Mythic Mayhem: All cards in your deck must be Mythic Rare, and have only been printed as Mythic Rare. Note: basic lands are not legal. Zendikar Rising mythic modal lands take their place in the rulings for illegal cards. Zendikar Rising mythic modal lands are exempted from the bannathon before this round.
    4. Duplicity: Whenever a nontoken creature enters the battlefield, its controller creates a token that’s a copy of that creature. (The controller of the creature that triggers this ability is considered to be the controller of the trigger itself.)
    5. Persistence: All creatures have Persist. Effects that prevent counters being placed on creatures don't cause creatures to fail to return to play when their Persist ability resolves.
    6. Antagonism: At the beginning of each player’s end step, that player loses 2 life unless one of their opponents lost life that turn. (This triggered ability has no controller or target.)
    7. Magical Metal: When an artifact enters the battlefield, its controller may add one mana of the color of his or her choice to their mana pool. (The controller of the artifact that triggers this ability is considered to be the controller of the trigger itself.)
    8. Cornucopia: Non-land cards in each deck must in total contain at least 3 different colored mana symbols in their mana costs. Hybrid mana symbols count for 1, and so does phyrexian mana. For modal and/or double-faced cards, both side/modes count.
    9. Go Big Or Go Home: All non-land cards in your deck must have mana value 3 or greater.
    10. Peacekeeper: Creatures can't attack.
    11. Sudden Death: After 10 turns (from both players), the player with the highest life total wins the game. If life totals are equal, the game ends in a draw.
    12. The Wheel: If a card would be put into a player's graveyard from anywhere, instead that card is put on the bottom of that player's library.
    13. The Long Haul: Players start at 100 life. Effects that would make you win the game immediately instead do nothing.
    14. Vials Galore: Each player starts the game with an emblem in play that has "At the beginning of your pre-combat main phase, you may put a Vial counter on this emblem." and has "(0): Put a creature card from your hand with converted mana cost equal to the number of Vial counters on this emblem onto the battlefield. You can use this ability only once per turn, and then not anymore until your next turn." Additional banning: Suppression Field
    15. Sphere of Resistance: All spells cost one additional generic mana to cast.

    Standings for season 10 after the final round
    1. dte: 54,7 <- congrats on winning this one!
    2. silkster: 52,5
    3. PJim: 51,4
    4. FTW: 46,9
    5. alphastryk: 46
    6. maxx!: 45,5
    7. GoblinSmashmaster: 44,3
    8. Serguei: 42,2
    9. RoosterCocoa: 39
    10. Wrath of Pie: 35,7
    11. mattamort: 34,9
    12. Reeplcheep: 32,1
    13. Tylert: 29,6
    14. Asthereal (TO): 27,2
    15. jhhdk: 21,9
    16. Phasmoid: 17,1
    17. H: 10
    18. shiftyhomunculus: 3,1


    Direct links to posts with the decks for each round in the tenth season:
    - Decks and discussion for round 15
    - Decks and discussion for round 14
    - Decks and discussion for round 13
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1



    4 CARD BLIND - SEASON 9 - DEVIANT LEGACY - PART 2

    This season, we played 15 rounds of Legacy, but with a twist: every round had a special rule which changes how Magic (and possibly 4CB) would normally work.
    We used a fixed banned list for every round, which you will find in the second post of this thread.
    Additionally, each round could contain its own bannings when we deemed those necessary, which when relevant were mentioned in the rules for that round.

    For this season, we again stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 9 here: https://docs.google.com/spreadsheets...it?usp=sharing

    The schedule:
    1. Canadian Backbuild: A loss nets you 3 points and a win nets you zero. You still play optimally to win. Your deck must win both OTP and OTD against the Canadians (Snow-Covered Forest, Snow-Covered Mountain, Grizzly Bears, Balduvian Bears).
    2. Dream Halls: Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Additional bannings: Progenitus, Approach of the Second Sun, Barren Glory
    3. Berserker: Creatures can't block, creatures attack each turn if able, combat damage cannot be prevented, prevent all non-combat damage to players. Your deck may only contain creature and land cards.
    4. Basic Bloom: You can play any basic land from outside the game at any time you could play a land. Additional bannings: White Sun's Zenith, Red Sun's Zenith, Beacon of Creation
    5. The Coin: When you are on the draw, you begin the game with a Lotus Petal artifact token in play.
    6. Impatience: At the beginning of each player’s end step, if that player didn’t cast a spell this turn, Impatience deals 2 damage to that player.
    7. WUBRG: Each player starts the game with (W) (U) (B) (R) (G) in their mana pool. This mana doesn't empty from the pool as steps end. Additional bannings: NONE! You have 5 mana. Make use of it!
    8. Supersize: All creatures get +3/+3. Additional bannings: Empty the Warrens, Chancellor of the Forge, Ensnaring Bridge, Meekstone
    9. Race for Life: Players don't lose the game for having 0 life or less or from having 10 or more poison counters. If a player has 100 life or more, he or she wins the game. If no player can reach 100 life with optimal play from either side, the game ends in a draw. Effects that would prevent, replace or mitigate lifegain in any way instead do nothing. Effects that would make you win the game immediately, or make an opponent lose the game immediately, instead do nothing. Effects you control that would make you lose the game are unaffected.
    10. Turtle Up: Until the start of the 6th turn: spells can't be countered, permanents have hexproof and indistructible, cards in graveyards have hexproof and players have hexproof. Damage does not cause loss of life, and players can't win or lose the game. Players may choose to ignore effects controlled by an opponent that would cause a permanent they control or card in their hand to change zones. Turns are counted as follows: player one, who is on the play, plays the first turn, then player two plays the second turn, then player one plays the third turn, player two the fourth, and player one the fifth. Then the limitations are lifted with the start of turn six, which will be played by player two (who was on the draw that game).
    11. Bouncy castle: Each player starts the game with a Cloudstone Curio artifact token in play.
    12. The Epic Round: All sorceries have Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.). NB: You copy the spell as it is cast. If it has an X, that X will be the same for the copies. Modes will the the same. If the spell was cast with kicker, the copies will be kicked as well. If the spell was targeted, you may choose new targets for the copies.
    13. Concise: Only cards with one-word names are legal. Please note that Pili-Pala is considered to be a card name with two words. We will extrapolate accordingly.
    14. Bleed: At the beginning of each player's upkeep, that player loses 1 life.
    15. Unique: Each player gets 1 additional season point in this round for each card in their deck that no other player submitted this round.

    Standings for season 9 after the final round:
    1. dte: 62,4 - Congrats to dte on winning this one!
    2. FTW: 56,4
    3. Tylert: 56,3
    4. Serguei: 53,5
    5. Wrath of Pie: 51,8
    6. maxx!: 48,9
    7. silkster: 48,2
    8. Asthereal (TO): 42,7
    9. GoblinSmashmaster: 39,8
    10. H: 39,1
    11. Reeplcheep: 39
    12. jhhdk: 30,6
    13. alphastryk: 25,7
    14. PJim: 17,8

    Direct links to posts with the decks for each round in the nineth season:
    - Decks and discussion for round 15
    - Decks and discussion for round 14
    - Decks and discussion for round 13
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1



    4 CARD BLIND - SEASON EIGHT: PEASANT CONTINUED BANNATHON

    Season eight of Four Card Blind has come to a close. This season, we played twelve rounds of Peasant: decks consist of one uncommon card, and the rest of the cards have to be commons.
    Also, we turned it into a bannathon, where after each round, the cards from the three best scoring decks in that round were added to the banned list.
    If more decks were tied for third, all cards from those were banned. There is one exception to the bannings: basic lands did NOT get banned.

    But there was another catch: we kept the banned list from season 7, and we kept adding to that list during this season.
    So we started with the card pool after round 12 from season 7, but we added all uncommon cards to the playable options.
    From there, we continued the banathon, so the banned list grew further with each round, still changing the meta constantly.
    We started with ALL UNCOMMON CARDS UNBANNED, so even the most broken uncommons could be played in round one. That didn't last long though.

    For this season, we stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 8 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Standings for season 8 after the final round:
    1. silkster: 48,5 - congrats on winning this season!!
    2. dte: 48,2
    3. maxx!: 40,7
    4. FTW: 39,8
    5. Asthereal (TO): 31,1
    6. alphastryk: 30,4
    7. GoblinSmashmaster: 30,2
    8. Wrath of Pie: 29,4
    9. Reeplcheep: 28,1
    10. Tylert: 28
    11. H: 23,4
    12. jhhdk: 5,8
    13. Karshtakavaar: 2,6

    Direct links to posts with the decks for each round in the eighth season:
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1



    4 CARD BLIND - SEASON SEVEN: PAUPER BANNATHON

    This season, we played twelve rounds of Pauper: only common cards allowed.
    Also, we turned it into a bannathon, where after each round, the cards from the three best scoring decks in that round were added to the banned list. If more decks were tied for third, all cards from those were banned.
    There is one exception to the bannings: basic lands DON'T get banned.

    For this season, we used the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 7 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Standings for season 7 after the final round:
    1. FTW: 40,9 - Congrats on winning this one!
    2. maxx!: 40,1
    3. silkster: 37,9
    4. H: 37,2
    5. alphastryk: 31,4
    6. Asthereal (TO): 30,3
    7. GoblinSmashmaster: 29,9
    8. Wrath of Pie: 27,7
    9. Tylert: 25
    10. dte: 16,8
    11. Reeplcheep: 15,5
    12. Moosedog: 12,5

    Direct links to posts with the decks for each round in the seventh season:
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1


    4 CARD BLIND - SEASON SIX: DEVIANT LEGACY

    This season, we played 12 rounds of Legacy, but with a twist: every round had a special rule which changes how Magic (and 4CB) would normally work.
    We used a fixed banned list for every round, which you will find in the second post of this thread.
    Additionally, each round contained its own bannings when we deemed those necessary, which were in the rules for that round when relevant.

    For this season, we again stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 6 here: https://docs.google.com/spreadsheets...it?usp=sharing

    The schedule:
    - Round 1: Astroturf - Each player has this ability: Discard a card: create land token named "Astroturf", which has "T: add 2 mana of any one color". This ability can only be played at any time you could play a sorcery. Additional bannings: All cards that can make an opponent discard or otherwise remove from his or her hand more than one card at the same time.
    - Round 2: Commander - Each player submits a legendary creature as fifth card and commander with their regular 4 card deck, the commander starts in the command zone and the games are played out as they would in regular 4 card blind, but combined with commander rules: Players start with 30 life, players lose when they receive 21 or more commander damage, commanders can be played from the command zone, if a commander dies or leaves the battlefield, it can be exiled into the command zone but will cost an additional 2 generic mana to cast each time it is exiled to the command zone, players can only use cards that either match colors of their commander or are colorless and do not contain mana symbols of other colors. All cards can be played only once except for basic lands. Additional banning: Karakas.
    - Round 3: Tribal - Each deck needs to have at least two creature cards of the same creature type. No additional bannings.
    Round 4: Russian Life Poker - Each player submits a life total between 1 and 30 with their deck, in each match the player with the lowest bid for life total is on the play in both games, if players submitted the same bid, the match is played out normally with both players one game on the play. No additional bannings.
    - Round 5: Take Five - During the first 5 turns of the game, players can't lose the game, lose life or get poison counters. (Counting of the turns works as follows: player A gets turn 1, player B then gets turn 2, player A gets turn 3, player B gets turn 4 and player A gets turn 5. So when player A is on the play, player B will be the first to be able to deal damage and so on.) Addition bannings: Pact of Negation, Pact of the Titan, Slaughter Pact.
    - Round 6: Deja vu - All spells can be cast from graveyards as well. If you do, the card gains "if this card would be put in a graveyard, exile it instead". (NB. This is a replacement effect.) Additional bannings: Dark Ritual, Lion's Eye Diamond, all cards that have or use the "storm" mechanic.
    - Round 7: Pauper - Only commons can be played. Lowest rarity counts. Additional banning: Empty the Warrens
    - Round 8: Storm Season - Your deck must lose 0-6 to Island, Plains, Storm Crow, Stormfront Pegasus. No additional bannings.
    - Round 9: Blocked - All cards in your deck must come from the same block. No core sets or Modern Masters-like sets allowed. No additional bannings.
    - Round 10: Life Support - Your starting life total is the total converted mana cost of all cards in your deck. No additional bannings.
    - Round 11: 4.5 Card Blind - Each player submits a 5 card deck, the 5th card is only played in the game when you are on the draw, the fifth card has to be specified otherwise the tournament organizer will specify the fith card submitted as the card that will only be played on the draw. No additional bannings.
    - Round 12 (finale): Medallion - All spells cost one generic mana less to cast. Addition bannings: Sensei's Divining Top.

    Standings for season 6 after the final round:
    1. Wrath of Pie: 41,6 - congrats on winning this one by literally the smallest of margins!
    2. FTW: 41,5
    3. Tylert: 38,2
    4. Asthereal (TO): 35,7
    5. silkster: 33,9
    6. Moosedog: 29,1
    7. alphastryk: 28
    8. GoblinSmashmaster: 24,1
    9. H: 22,6

    Direct links to posts with the decks for each round in the sixth season:
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1


    4 CARD BLIND - SEASON FIVE: MODERN MADNESS

    This season, we played 12 rounds of Modern, using a starting banned list you will find in the second post, and banning every winning deck after each round.
    Except for basic lands, that is. Basic lands are always legal. But besides that, we will ban for further rounds every card from the deck that places first in any given round.
    All cards that are noted in the Gatherer as "legal in Modern" are legal, AND all cards that are noted "banned in Modern" but don't appear in our banned list are also legal.
    For this season, we stick to the scoring system from season 2, 3 and 4:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.

    You will find the Google Spreadsheet for season 5 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Standings for season 5 after round 12:
    1. Asthereal (TO): 41,8 <- congrats to me for winning this one!
    2. FTW: 37,2
    3. Tylert: 33,3
    4. H: 32,6
    5. Wrath of Pie: 24,7
    6. Moosedog: 15,8
    7. GoblinSmashmaster: 2,2


    4 CARD BLIND - SEASON FOUR: The Block Tour - part 2

    The schedule:
    Round 1: Alara block (Shards of Alara, Conflux, Alara Reborn)
    Round 2: Zendikar block (Zendikar, Worldwake, Rise of the Eldrazi)
    Round 3: Scars of Mirrodin block (Scars of Mirrodin, Mirrodin Besieged, New Phyrexia)
    Round 4: Innistrad block (Innistrad, Dark Ascension, Avacyn Restored)
    Round 5: Return to Ravnica block (Return to Ravnica, Gatecrash, Dragon's Maze)
    Round 6: Modern Core "block" (Magic Origins, Core Set 2019, Core Set 2020)
    Round 7: Theros block (Theros, Born of the Gods, Journey into Nyx)
    Round 8: Khans of Tarkir block (Khans of Tarkir, Fate Reforged, Dragons of Tarkir)
    Round 9: Battle for Zendikar & Shadows over Innistrad block (Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon)
    Round 10: Kaladesh & Amonkhet block (Kaladesh, Aether Revolt, Amonkhet, Hour of Devastation)
    Round 11: Guilds of Ravnica block (Guilds of Ravnica, Ravnica Allegiance, War of the Spark)
    Round 12 (finale): Modern Masters (Modern Masters, Modern Masters 2015, Modern Masters 2017)

    The rules: no bannings, also no cards banned that were originally banned in the block, as 4CB is very different from normal MtG.
    Scoring: same as season 2 & 3. Per round 3 points for a win, 1 for a draw. Season points are all points for a round, divided by the number of opponents.
    You will find the Google Spreadsheet for season 4 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Final Standings after the last round of The Block Tour part 2:
    1. GoblinSmashmaster: 40,9 - congrats on winning this fourth season of 4CB!
    2. Wrath of Pie: 32,5
    3. Unlif3: 32
    4. FTW: 32
    5. square_two: 29,9
    6. H: 29,1
    7. Tylert: 27,6
    8. Asthereal (TO): 27,2


    4 CARD BLIND - SEASON THREE: The Block Tour

    The schedule:
    Round 1: Mirage block (Mirage, Visions, Weatherlight)
    Round 2: Tempest block (Tempest, Stronghold, Exodus)
    Round 3: Urza's Saga block (Urza's Saga, Urza's Legacy, Urza's Destiny)
    Round 4: Mercadian Masques block (Mercadian Masques, Nemesis, Prophecy)
    Round 5: Invasion block (Invasion, Planeshift, Apocalypse)
    Round 6: Odyssey block (Odyssey, Torment, Judgment)
    Round 7: Onslaught block (Onslaught, Legions, Scourge)
    Round 8: Mirrodin block (Mirrodin, Darksteel, Fifth Dawn)
    Round 9: Kamigawa block (Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa)
    Round 10: Ravnica block (Ravnica, Guildpact, Dissension)
    Round 11: Time Spiral block (Time Spiral, Planar Chaos, Future Sight)
    Round 12 (finale): Lorwyn & Shadowmoor block (Lorwyn, Morningtide, Shadowmoor, Eventide)

    The rules: no bannings, also no cards banned that were originally banned in the block, as 4CB is very different from normal MtG.
    Scoring: same as season 2. Per round 3 points for a win, 1 for a draw. Season points are all points for a round, divided by the number of opponents.
    You will find the Google Spreadsheet for season 3 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Final standings for Season 3 - The Block Tour - part 1:
    1. Asthereal (TO): 45,5 - congrats to myself for clinching this one! ^^
    2. FTW: 40,3
    3. Wrath of Pie: 35,8
    4. GoblinSmashmaster: 33,3
    5. Unlif3: 23,4
    6. H: 23,1
    7. Whoshim: 17,3
    8. Tylert: 17,2
    9. BirdsOfParadise: 6,3
    10. apple713: 3,5


    4 CARD BLIND - SEASON TWO: Vintage Bannathon

    This season, we played 12 rounds of Vintage Bannathon. Barring Unglued, unhinged, conspiracy and ante cards, everything was unbanned at the start of the season.
    After each round, we banned all cards from top scoring decks. This worked as follows:
    - If a round had 12 or more participants, all cards from the top 5 scoring decks got banned for future rounds.
    - If a round had 8, 9, 10 or 11 participants, all cards from the top 4 scoring decks got banned for future rounds.
    - If a round had 7 or less participants, all cards from the top 3 scoring decks got banned for future rounds.
    In this way, the banned list grew with each round, changing the meta, making new strategies viable. Keeping every round fresh.
    And yes, for round one we got to play Black Lotus. It did not last long.

    The Google Spreadsheet for season 2 can be found here: https://docs.google.com/spreadsheets...it?usp=sharing

    Final standings for season 2, the Vintage Bannathon:
    1. FTW: 48,6 - congrats on winning this second season of 4CB!
    2. Asthereal (TO): 40,9
    3. Wrath of Pie: 38,9
    4. apple713: 33,5
    5. GoblinSmashmaster: 31,7
    6. Whoshim: 29,1
    7. Tylert: 24,1
    8. H: 20,5
    9. Ace/Homebrew: 0,5
    10. Lemon: 0,4


    4 CARD BLIND - SEASON ONE (Legacy)

    The spreadsheet for Season 1 is available: https://docs.google.com/spreadsheets...it?usp=sharing

    League table for Season 1 - Legacy

    Final standings after the last round (8):
    1. Wrath of Pie: 22 - congratulations are in order: Wrath takes the season! Well done.
    2. Tylert: 16
    3. apple713: 11
    4. JackaBo: 10
    4. Asthereal (TO): 10
    6. FTW: 7
    7. phonics: 6
    8. PirateKing: 5
    9. Taconaut: 2
    9. tescrin: 2
    9. spirit of the wretch: 2
    9. kombatkiwi: 2
    13. JosefK: 1
    14. Clx33: 0
    14. Sloshthedark: 0
    14. CptHaddock: 0
    14. Kap'n Cook: 0
    14. H: 0
    14. Matsu: 0
    14. Mr. Safety: 0
    14. Fallen_Empire: 0
    14. mistercakes: 0
    14. beardstorm: 0
    14. Dan Pyre: 0
    14. spartan117: 0
    14. ronco: 0
    14. Darklingske: 0
    14. Ace/Homebrew: 0
    14. PapriNgomo: 0
    14. Strawberry Dwarf: 0
    Last edited by Asthereal; 07-19-2022 at 09:52 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)