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Thread: 4 Card Blind

  1. #3041

    Re: 4 Card Blind

    The really bad news is that now I have to put in actual effort in my submissions, so now it's back to eighth place for me.

  2. #3042

    Re: 4 Card Blind

    Reeplcheep for round: 3 things are certain: death, taxes, and LD.

    1. Asthereal (TO): Forest, Ghost Quarter, Scavenger Folk, Young Wolf
    2/2 draws 2/2. 2-2.

    2. Reeplcheep: Plains, Ghost Quarter, Sacred Cat, Akrasan Squire
    Thats me, taking my favourite deck that didn't perform and adding LD.

    3. Wrath of Pie: Ghost Quarter, Plains, Akrasan Squire, Akrasan Squire
    Pseudo-mirror where whoever attacks first wins. 3-3.

    4. Karshtakavaar: Skyline Cascade, Selesnya Sanctuary, Phantom Nomad, Hydra's Growth
    Great voltron deck! Glad to see you join us. Unfortunately bouncelands get wrecked by LD. 6-0.

    5. dte: Swamp, Ostracize, Shrieking Affliction, Typhoid Rats
    2/2 lifelink races affliction. 6-0.

    6. GoblinSmashmaster: Veinfire Borderpost, Mountain, Plague Stinger, Consuming Fervor
    Infect > lifelink. 0-6.

    7. Tylert: Swamp, Chronomaton, Wretched banquet, Unearth
    Chronomaton is pretty sad w/o mana. 6-0.

    8. alphastryk: Ghost Quarter, Plains, Savannah Lions, Savannah Lions
    Pseudo-mirror but this time we can trade. 2-2.

    9. H: Island, Force Spike, Force Spike, Spectral Sailor
    1/1 loses to my board. 6-0.

    10. FTW: Plains, Cenn's Tactician, Gideon's Lawkeeper, Icatian Javelineer
    3 dudes beat a Javelineer. 6-0

    11. maxx!: Plains, Ghost Quarter, Icatian Javelineers, Icatian Javelineers
    I thought about javelineer, but valued the lifelink/recursion more. It hurts though in the pseudo-mirror. 0-6.

    12. silkster: Forest, Young Wolf, Thallid, Ghost Quarter
    Totally missed thallid. I get you to 8 and then you stabilize. 0-6.

    11 W 2 D for 35. Copying the zeitgeist seems to do better than my brews.

  3. #3043

    Re: 4 Card Blind

    This was the list I had planned to send in last week, then sent in that terrible Reclaim deck around 2AM local time in a sleepy delirium. I had no time at all for 4CB this week, and after seeing how poorly I did last week and how well the 2 threat Strip Mine decks did, I felt fine sending this in (not that I had time to brew anything else).

    maxx!: Plains, Ghost Quarter, Icatian Javelineers, Icatian Javelineers

    1. Asthereal (TO): Forest, Ghost Quarter, Scavenger Folk, Young Wolf
    Whoever goes second has to spend their whole first turn on Ghost Quarter, and then ends up behind in the race. The difference is that Young Wolf blocks better than Javelineers. OTP I force you to stay back, OTD you just race me. 1-4

    2. Reeplcheep: Plains, Ghost Quarter, Sacred Cat, Akrasan Squire
    We each get a 1-drop, but mine kill yours and live. 6-0

    3. Wrath of Pie: Ghost Quarter, Plains, Akrasan Squire, Akrasan Squire
    Same as Reeplcheep. 6-0

    4. Karshtakavaar: Skyline Cascade, Selesnya Sanctuary, Phantom Nomad, Hydra's Growth
    Welcome! This is a really cool deck. Unfortunate about all the Ghost Quarters this round. I assume they will be banned shortly. 6-0

    5. dte: Swamp, Ostracize, Shrieking Affliction, Typhoid Rats
    I can't keep enough cards in my hand to stay alive vs Affliction if I play a threat. But you can't play anything else and we stare. 2-2

    6. GoblinSmashmaster: Veinfire Borderpost, Mountain, Plague Stinger, Consuming Fervor
    Plague Stinger dies to a javelin before he suits up. 6-0

    7. Tylert: Swamp, Chronomaton, Wretched banquet, Unearth
    You only get to play 1 card before I Quarter your Swamp. Chronomaton dies to a Javelin, and Banquet doesn't stop me since I have a second threat. 6-0

    8. alphastryk: Ghost Quarter, Plains, Savannah Lions, Savannah Lions
    Javelineers beat Savannah Lions. 6-0

    9. H: Island, Force Spike, Force Spike, Spectral Sailor
    Force Spikes will never hit anything since as soon as you show the Island it gets Quartered, so your only option is to play the Sailor, who eats a javelin. 6-0

    10. FTW: Plains, Cenn's Tactician, Gideon's Lawkeeper, Icatian Javelineer
    2 Javelineers beats 1. 6-0

    11. maxx!: Plains, Ghost Quarter, Icatian Javelineers, Icatian Javelineers
    This is me :]

    12. silkster: Forest, Young Wolf, Thallid, Ghost Quarter
    Same as Asthereal. 1-4

    1+6+6+6+2+6+6+6+6+6+1 = 52

    Much better than the 4 points I got last week! Still trying to get a handle on Peasant. It is surprisingly different from Pauper. Way more than I expected.

  4. #3044
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    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    Hmm that makes sense. I didn't consider that holding Thallid gets you a turn back.
    Can I also do this with my Folk?
    I think so.

    F: Javelineers
    A: Quarter the land
    F: Attack, A=19
    A: Wolf
    F: Wait
    A: Attack, F=19, don't cast anything
    F: To win the race you have to attack, so you do, A=18
    A: Attack, F=18, now, with Javelineers tapped, I cast Folk
    From here you can ping Folk, but it costs a turn now.
    Join the 4 Card Blind competition!

  5. #3045

    Re: 4 Card Blind

    Hi all, thanks for all the welcoming messages as I die horribly to GQ :D

    1. Asthereal (TO): Forest, Ghost Quarter, Scavenger Folk, Young Wolf
    0-6, Ghost Quarter before I get to do anything

    2. Reeplcheep: Plains, Ghost Quarter, Sacred Cat, Akrasan Squire
    0-6, Ghost Quarter wrecks me again

    3. Wrath of Pie: Ghost Quarter, Plains, Akrasan Squire, Akrasan Squire
    0-6, Oop, another Ghost Quarter, GG

    4. Karshtakavaar: Skyline Cascade, Selesnya Sanctuary, Phantom Nomad, Hydra's Growth
    Bye. Ey that me

    5. dte: Swamp, Ostracize, Shrieking Affliction, Typhoid Rats
    0 - 6, Ostracize takes my only threat.

    6. GoblinSmashmaster: Veinfire Borderpost, Mountain, Plague Stinger, Consuming Fervor
    This deck goldfishes on 6, but Skyline Cascade -might- make it interesting (as does Infect vs Phantom creature). If you Fervor the Plague Stinger right away, I have Skyline Cascade still in hand and you can't reach 10 infect before Stinger shrinks to death (4 + 2 + 1 /= 10). You could refuse to Fervor the Plague Stinger until I play the Cascade so lethal is still possible, in which case we race. I could refuse to Cascade until you Fervor, in which case I lose to what is effectively an unblockable 2/2 and Become Immense. You always attack with the Stinger, as it can't profitably block a Nomad so not attacking just puts yourself behind on the race for no benefit. I always Cascade the Stinger after the first attack or I'm getting behind in the race for no benefit, cause you can keep holding Fervor to make me hold Cascade. So lets look at the race.

    OTP:
    1 - Skyline Cascade tapped. Borderpost off the Mountain.
    2 - I Conclave the Cascade. Mountain, Stinger.
    3 - I hold the Cascade and play Nomad. Can't Fervor here or you lose to Stinger dying before getting to lethal infect, so I take 1 in the air.
    4 - I Cascade the Stinger and swing for 2. You pass, as there's no point getting a -1/-1 counter next upkeep for no damage this turn.
    5 - I enchant the Nomad and take you to 15. Stinger untaps, gets Fervored and takes me to 5 poison.
    6 - Nomad gets even more heads and takes you to 9. Stinger takes me to 8 poison.
    7 - Nomad becomes A Very Large Boy and takes you to -3.

    OTD:
    1 - Borderpost bounces Mountain, I Cascade
    2 - Mountain, Stinger, I Conclave.
    3 - Swing for 1 infect, I Cascade the Stinger and play Nomad.
    4 - Pass for the same reason as above. I enchant the Nomad and swing for 3.
    5 - Stinger untaps and gets angry, but will be smaller than the attacking Nomad so can't be held to block. I go to 5 poison. Nomad also becomes an angry boy and takes you to 11.
    6 - Stinger becomes less angry but still takes me to 8 poison. Nomad grows only angrier and takes you to -1

    I think this is 6-0, as I can't find a line where there's a block with the Stinger that kills the Nomad and doesn't make it impossible to get to 10 infect, and I think I outrace with Skyline in the picture. Happy to be proven wrong, as I refuse to believe my deck functioned as intended. EDIT: I'm a numpty. Infect is still damage that can be prevented. There's no situation where a Plague Stinger of any size kills a Phantom Nomad with more than one counter on it. Also, in response to FTW's line: As Consuming Fervor gives the triggered ability to the creature it enchants, I control both the 'add -1/-1 counter' and 'double +1/+1 counters' triggers, so I always double before I shrink - APNAP doesn't come into it. Confident this is a 6-0 now.

    7. Tylert: Swamp, Chronomaton, Wretched banquet, Unearth
    See, here's the threat I was expecting, Chronomaton. However, you run my one weakness: Literally any form of interaction. 0-6

    8. alphastryk: Ghost Quarter, Plains, Savannah Lions, Savannah Lions
    0-6. My nemesis returns.

    9. H: Island, Force Spike, Force Spike, Spectral Sailor
    Man, this 'running interaction' strategy is pretty solid. However, I have enough mana to eventually Nomad and pay for a single Spike. While I never get to Hydra's Growth, a 2/2 outraces a 1/1, even when that 1/1 gets to attack two extra times. 6-0. I'm still looking for how I lose this one.
    I am wondering about the inclusion of a second Spike over a different axis of interaction though - is Piracy Charm legal?

    10. FTW: Plains, Cenn's Tactician, Gideon's Lawkeeper, Icatian Javelineer
    0-6. By my napkin calculations, exponential growth beats linear growth even with Javelineer slowing things down. Sadly, -someone- had to include interaction in their deck. Lawkeeper keeps my massive Phantom Hydra down while I die to literally anything.

    11. maxx!: Plains, Ghost Quarter, Icatian Javelineers, Icatian Javelineers
    0-6. Man, Strip Mine is pretty good.

    12. silkster: Forest, Young Wolf, Thallid, Ghost Quarter
    0-6. One last battle against my nemesis.

    12 points! Poorly timed Karoo deck is poorly timed. I got overly excited at the prospect of bouncelands interacting with Zendikars ETB lands and forgot to consider the still-present threat of low opportunity cost LD. I was totally expecting to be bodied by literally any removal or discard, so the fact there was only one of each was a surprise to me. Was hoping to present a fast clock that would beat other decks trying to just race, and that seems to have happened - sadly, only one of that too.
    That said, I'm happy to be taking part in one of these as I have been wanting to do so for quite a while now.
    Last edited by Karshtakavaar; Yesterday at 09:34 AM.

  6. #3046
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    Re: 4 Card Blind

    Quote Originally Posted by Karshtakavaar View Post
    Hi all, thanks for all the welcoming messages as I die horribly to GQ :D

    That said, I'm happy to be taking part in one of these as I have been wanting to do so for quite a while now.
    Welcome to our game! Glad you had the opportunity to join. You just got unlucky picking the one round where LD was most commonly played (last round there were 2 Strip Mines, then just 1 the 3 rounds before that). Your deck would have been strong in other rounds!

    In our game, if you can't win, one of the options is to play for a draw by doing nothing. You're not forced to race. If the opponent can't win if you don't attack or play certain cards, then it just becomes a stalemate. DD 2-2

    GoblinSmashmaster can't race you, but he has a line where he can force a draw by putting Consuming Fervor on your creature.

    Quote Originally Posted by Karshtakavaar View Post
    4. Karshtakavaar: Skyline Cascade, Selesnya Sanctuary, Phantom Nomad, Hydra's Growth
    Bye. Ey that me

    6. GoblinSmashmaster: Veinfire Borderpost, Mountain, Plague Stinger, Consuming Fervor
    This deck goldfishes on 6, but Skyline Cascade -might- make it interesting (as does Infect vs Phantom creature). If you Fervor the Plague Stinger right away, I have Skyline Cascade still in hand and you can't reach 10 infect before Stinger shrinks to death (4 + 2 + 1 /= 10). You could refuse to Fervor the Plague Stinger until I play the Cascade so lethal is still possible, in which case we race. I could refuse to Cascade until you Fervor, in which case I lose to what is effectively an unblockable 2/2 and Become Immense. You always attack with the Stinger, as it can't profitably block a Nomad so not attacking just puts yourself behind on the race for no benefit. I always Cascade the Stinger after the first attack or I'm getting behind in the race for no benefit, cause you can keep holding Fervor to make me hold Cascade. So lets look at the race.

    OTP:
    1 - Skyline Cascade tapped. Borderpost off the Mountain.
    2 - I Conclave the Cascade. Mountain, Stinger.
    3 - I hold the Cascade and play Nomad. Can't Fervor here or you lose to Stinger dying before getting to lethal infect, so I take 1 in the air.
    4 - I Cascade the Stinger and swing for 2. You pass, as there's no point getting a -1/-1 counter next upkeep for no damage this turn.
    5 - I enchant the Nomad and take you to 15. Stinger untaps, gets Fervored and takes me to 5 poison.
    6 - Nomad gets even more heads and takes you to 9. Stinger takes me to 8 poison.
    7 - Nomad becomes A Very Large Boy and takes you to -3.

    OTD:
    1 - Borderpost bounces Mountain, I Cascade
    2 - Mountain, Stinger, I Conclave.
    3 - Swing for 1 infect, I Cascade the Stinger and play Nomad.
    4 - Pass for the same reason as above. I enchant the Nomad and swing for 3.
    5 - Stinger untaps and gets angry, but will be smaller than the attacking Nomad so can't be held to block. I go to 5 poison. Nomad also becomes an angry boy and takes you to 11.
    6 - Stinger becomes less angry but still takes me to 8 poison. Nomad grows only angrier and takes you to -1

    I think this is 6-0, as I can't find a line where there's a block with the Stinger that kills the Nomad and doesn't make it impossible to get to 10 infect, and I think I outrace with Skyline in the picture. Happy to be proven wrong, as I refuse to believe my deck functioned as intended. EDIT: I'm a numpty. Infect is still damage that can be prevented. There's no situation where a Plague Stinger of any size kills a Phantom Nomad with more than one counter on it. Confident this is a 6-0 now.

    Consider this line instead.

    OTP:
    1 - Skyline Cascade tapped. Borderpost off the Mountain.
    2 - I Conclave the Cascade. Mountain, Stinger.
    3 - I hold the Cascade and play Nomad. Stinger doesn't attack. Fervor on Nomad (Nomad becomes 5/5, base 3/3 with 2 +1/+1 counters)
    4 - On your upkeep, Nomad gets a -1/-1 counter nullifying a counter (4/4, 1 counter). You swing for 4. Play Cascade tapped.
    5 - Nomad goes to 3/3 (0 counters). Enchant the Nomad to 4/4 (1 counter). Swing for 4.
    6 - APNAP: Nomad gets a -1/-1 first (0 counters), then doubles (0 counters) to 3/3. Swing for 3.
    7 - Nomad shrinks to 2/2. Swing for 2
    8 - Nomad shrinks to 1/1. Swing for 1 (14 damage total)
    9 - Nomad dies. Stinger now attacks you to death.
    Loss.

    To avoid getting your creature killed by Fervor and then dying to Plague Stinger, you need to play Skyline Cascade earlier for mana and lose the trigger so you can enchant your guy sooner. Then GoblinSmashmaster still can't race, but he can trade to draw.

    Better line for you OTP:
    1 - Skyline Cascade tapped. Borderpost off the Mountain.
    2 - I Conclave the Cascade. Mountain, Stinger.
    3 - Play Cascade and Nomad. Consuming Fervor on Nomad 5/5 (base 3/3 with 2 counters), Stinger stays back.
    4 - Nomad goes to 4/4 (1 counter). Enchant it to 5/5 (2 counters).

    If Nomad attacks, Stinger blocks. The damage is prevented by Nomad loses a counter to 4/4 (1 counter).
    5 - Upkeep Nomad goes down to 0 counters, then doubles to 0 counters - still 3/3. It attacks for 3.
    6 - Nomad shrinks to 2/2. It attacks for 2.
    7 - Nomad shrinks to 1/1. It attacks for 1. 6 damage dealt total.
    8 - Nomad dies.
    Draw

    If Nomad doesn't attack on turn 4, Stinger just holds back and passes.
    5 - Upkeep Nomad goes to 4/4 (1 counter), then doubles to 5/5 (2 counters). If Nomad attacks, same problem as turn 4.
    6 - Upkeep Nomad goes to 4/4 (1 counter), then doubles to 5/5 (2 counters). If Nomad attacks, same problem as turn 4.
    7 - Upkeep Nomad goes to 4/4 (1 counter), then doubles to 5/5 (2 counters). If Nomad attacks, same problem as turn 4.
    Draw


    The same thing happens with you OTD.

  7. #3047

    Re: 4 Card Blind

    Thanks for the warm welcome, it's really appreciated :D

    Quote Originally Posted by FTW View Post
    3 - Play Cascade and Nomad. Consuming Fervor on Nomad 5/5 (base 3/3 with 2 counters), Stinger stays back.
    4 - Nomad goes to 4/4 (1 counter). Enchant it to 5/5 (2 counters).
    I did spot enchanting my dude with the Fervor, but I disagree with where it leads to. APNAP cares about who controls the trigger and in the case of Consuming Fervor, the trigger is granted to a creature I control and is not on the enchantment itself like it is on Hydra's Growth (EDIT: Or on Unstable Mutation, as it turns out. Unstable Mutation would have led to the above scenario). So on the following turns:

    If Nomad attacks and Stinger blocks: The damage is prevented by Nomad, it loses a counter. It's a 4/4 with 1 counter.
    5 - Upkeep I have two triggers - one from Phantom Nomad, granted by Consuming Fervor, and one from Hydra's Growth. I put the -1/-1 counter trigger on the stack first, then the Hydra's Growth trigger. Nomad grows to a 5/5 with 2 counters, then shrinks to a 4/4 with 1. It attacks for 4.
    6 - Nomad grows to a 5/5 with 2 counters, then to a 4/4 with 1. It attacks for 4
    7 - This keeps happening.
    8 - It's still happening.
    I have a 4/4, he has nothing, mate in 5.

    OTOH, if Nomad doesn't attack on turn 4, and Stinger also doesn't attack.
    5 - Upkeep Nomad doubles counters, and loses one. Now it's a 6/6 with 3 counters. Swing for 6, Stinger can't block and remove all the counters.
    6 - Upkeep, Nomad doubles and loses one - now it's a 8/8 with 5 counters. Swing for 8, Stinger is still just pushing 1 infect a turn.
    This is a losing battle for GoblinSmashmaster, I get bigger and Stinger stays the same.

    I haven't done the math for OTD, but I assume it's the same - has to be two triggers from the Fervor before Hydra's comes down for the Fervor to kill my Nomad, and a non-Fervor'd Plague Stinger can't race Discount Kalonian Hydra. I always curve 2 into 3 against him, so there's only one upkeep where I have to shrink my Nomad, and I can dodge the Plague Stinger putting the second counter on it.

    Sorry if this is coming across as passive aggressive or something, I do genuinely appreciate the effort to look at and respond to my matchups and having someone check my work is definitely a good idea :P

  8. #3048
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    Re: 4 Card Blind

    Quote Originally Posted by Karshtakavaar View Post
    Sorry if this is coming across as passive aggressive or something, I do genuinely appreciate the effort to look at and respond to my matchups and having someone check my work is definitely a good idea :P
    Don't worry about that. We have a rule where optimal play is required from both players.
    This means that when a different line is better for a player, that line is played by that player.

    And optimal play requires us to know the rules perfectly, which is impossible because this game is super hard, even if you're only using four cards.

    EDIT: Also, FTW please check my post above. I think I too have a line OTD against you where I can win a turn by waiting to cast my Folk.
    Join the 4 Card Blind competition!

  9. #3049
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    Re: 4 Card Blind

    Quote Originally Posted by Karshtakavaar View Post
    I did spot enchanting my dude with the Fervor, but I disagree with where it leads to. APNAP cares about who controls the trigger and in the case of Consuming Fervor, the trigger is granted to a creature I control and is not on the enchantment itself like it is on Hydra's Growth (EDIT: Or on Unstable Mutation, as it turns out. Unstable Mutation would have led to the above scenario). So on the following turns:
    Oh interesting. I treated it as a color-shifted Unstable Mutation with modern wording, but it appears there's a relevant functional difference between the two cards. If it grants the ability to the creature and you control the trigger (not the aura's controller), then you can absolutely change the order to avoid death and win easily. 6-0 for you.

    Quote Originally Posted by Asthereal View Post
    EDIT: Also, FTW please check my post above. I think I too have a line OTD against you where I can win a turn by waiting to cast my Folk.
    Yes, I agree. You could use the same line as silkster to avoid the draw.

  10. #3050

    Re: 4 Card Blind

    Quote Originally Posted by Karshtakavaar View Post
    As Consuming Fervor gives the triggered ability to the creature it enchants, I control both the 'add -1/-1 counter' and 'double +1/+1 counters' triggers, so I always double before I shrink - APNAP doesn't come into it.
    This is a really nice catch!

  11. #3051
    GrimGrin and Glissa are in a boat...

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    Re: 4 Card Blind

    1. Asthereal (TO): Forest, Ghost Quarter, Scavenger Folk, Young Wolf
    2. Reeplcheep: Plains, Ghost Quarter, Sacred Cat, Akrasan Squire
    3. Wrath of Pie: Ghost Quarter, Plains, Akrasan Squire, Akrasan Squire
    4. Karshtakavaar: Skyline Cascade, Selesnya Sanctuary, Phantom Nomad, Hydra's Growth
    5. dte: Swamp, Ostracize, Shrieking Affliction, Typhoid Rats
    6. GoblinSmashmaster: Veinfire Borderpost, Mountain, Plague Stinger, Consuming Fervor
    7. Tylert: Swamp, Chronomaton, Wretched banquet, Unearth
    8. alphastryk: Ghost Quarter, Plains, Savannah Lions, Savannah Lions
    9. H: Island, Force Spike, Force Spike, Spectral Sailor
    10. FTW: Plains, Cenn's Tactician, Gideon's Lawkeeper, Icatian Javelineer
    11. maxx!: Plains, Ghost Quarter, Icatian Javelineers, Icatian Javelineers
    12. silkster: Forest, Young Wolf, Thallid, Ghost Quarter

    1. Asthereal: Ghost quarter wrecks my deck. 0-6 --> 0
    2. Reeplcheep: Ghost quarter wrecks my deck. 0-6 --> 0
    3. Wrath of pie: Ghost quarter wrecks my deck. 0-6 --> 0
    4. Karshtakavaar: AAAahhhh... I thought I was gonna say this all matches long :) I have removal and just enough time to grow chrono to power 2 before you can outgrow Nomad and I can play banquet. 6-0 --> 6
    5. dte: I'm not fast enough. 0-6 --> 6
    6. Goblinsmashmaster: I can kill stinger before you can grow it over chronomaton and bring back chronomaton from the earth if it dies to Fervor. 6-0 --> 12
    7. Me.
    8. Alphastryk: Ghost quarter wrecks my deck. 0-6 --> 12
    9. H: You can counter two spells, this has to be chrono and unearth. I kill sailor with banquet. luckily, on the play chrono lands first and it's an easy win (dixit FTW) 4-1 --> 16
    10. FTW: As long as you cast javelineers first, you can Tap chrono and attack me with tactitian. 0-6 --> 16
    11. Maxx!: Ghost quarter wrecks my deck. 0-6 --> 16
    12. silkster: Ghost quarter wrecks my deck. 0-6 --> 16

    Total = 16. No work = no win :) guys, how much gems do you have hidden there??? :)
    Last edited by Tylert; Today at 05:00 AM.

  12. #3052
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    Re: 4 Card Blind

    Quote Originally Posted by Tylert View Post
    7. Tylert: Swamp, Chronomaton, Wretched banquet, Unearth
    9. H: Island, Force Spike, Force Spike, Spectral Sailor

    9. H: You can counter two spells, this has to be chrono and unearth. I kill sailor with banquet. 2-2 --> 14
    I think you win on the play, because you can cast Chrono before H has counter mana up and then it's an easy win.

    My matchup is the same. OTP I get Cenn's Tactician first and win. OTD H counters my 2 best creatures and I trade my 3rd card with Sailor.

    4-1?

  13. #3053

    Re: 4 Card Blind

    Quote Originally Posted by Tylert View Post
    guys, how much gems do you have hidden there??? :)
    Near the end of the Pauper Season , I made a spreadsheet for Peasant ideas that would come to mind while brainstorming. My list was really big, and it's been interesting to see what's been good (cause most if it hasn't even been good enough to find what cards I'd play with them) and what I missed.
    Laboratory Maniac was a big surprise.
    Mistveil Plains I thought wouldn't be good until close to the end (it really needs that bauble).
    Invisible Stalker was on my list but I never even tried to build around it. I think I was aiming too high trying to give it power and lifelink. I had Taste for Mayhem on my watch list in Pauper, but I abandoned it when Ornithopter got banned.
    Channel was a fun surprise. I'm always worried about playing turn 2 decks, but the raw power is undeniable.

    Then there's a whole bunch of cards that I was excited to think of, but that feel really underwhelming when I actually try to make a list, like Fretwork Colony, Exemplar of Strength, Hymn to Tourach, and freaking Sol Ring. That card is super busted, but somehow never seems good enough. Somehow Borderposts are good, but Sol Ring isn't. I mean, I understand that Sol Ring uses your uncommon slot, and in this format the cost of returning a basic to your hand is actually an important ability. But it still feels weird.

    I have high hopes for a few cards/decks that I think will be good soon, but there are often surprises in the moment. Ghost Quarter was fun because it pretty much forces your other cards to be land+creature+creature, but there's a lot of flexibility there as we saw this round. And then there's always the possibility that something like Fountain of Cho will be good, though I think the gem of that deck was the Steadfast Sentinel. To finally answer your question: about 3.

  14. #3054
    GrimGrin and Glissa are in a boat...

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    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    I think you win on the play, because you can cast Chrono before H has counter mana up and then it's an easy win.

    My matchup is the same. OTP I get Cenn's Tactician first and win. OTD H counters my 2 best creatures and I trade my 3rd card with Sailor.

    4-1?
    Good catch

  15. #3055
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    Re: 4 Card Blind

    H: Island, Force Spike, Force Spike, Spectral Sailor

    1. Asthereal (TO): Forest, Ghost Quarter, Scavenger Folk, Young Wolf
    I forgot GQ existed, 0-6

    2. Reeplcheep: Plains, Ghost Quarter, Sacred Cat, Akrasan Squire
    More GQ. 0-6

    3. Wrath of Pie: Ghost Quarter, Plains, Akrasan Squire, Akrasan Squire
    Yet more GQ. 0-6

    4. Karshtakavaar: Skyline Cascade, Selesnya Sanctuary, Phantom Nomad, Hydra's Growth
    You can cast your two drop with three mana and I can't beat that. 0-6

    5. dte: Swamp, Ostracize, Shrieking Affliction, Typhoid Rats
    Hey, one I can win...on the Play, since Sailor can race the Rats. 3-3

    6. GoblinSmashmaster: Veinfire Borderpost, Mountain, Plague Stinger, Consuming Fervor
    I think I can win this one on the Play, countering the Boarderpost and Fervor. On the Draw though, I can counter Stinger, but I can't counter Fervor. 4-1

    7. Tylert: Swamp, Chronomaton, Wretched banquet, Unearth
    I lose on the Draw, on the Play I can only really force a draw. 1-4

    8. alphastryk: Ghost Quarter, Plains, Savannah Lions, Savannah Lions
    Oh, hey GQ, nice to see you again. 0-6

    9. H: Bye, myself.

    10. FTW: Plains, Cenn's Tactician, Gideon's Lawkeeper, Icatian Javelineer
    I lose on the Draw, on the Play I can counter everything but Lawkeeper for a draw. 1-4

    11. maxx!: Plains, Ghost Quarter, Icatian Javelineers, Icatian Javelineers
    Oh, GQ, almost missed you! 0-6

    12. silkster: Forest, Young Wolf, Thallid, Ghost Quarter
    Long time no see GQ. 0-6

    Long story short, don't forget that GQ exists. Also, Force Spike always sucks, haha. 9 points is pretty terrible.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  16. #3056

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    I spent too much thought on Eldrazi this week, as they were the top non-banned decks of last week, but on further inspection they're vulnerable in the mana base and to removal. (I'm guessing that's what the Lawkeeper was for, in addition to just being removal that can attack.) In hindsight, I'm quite impressed that the Eldrazi found their spot so well, sandwiched between the dominance of Path to Exile and Ghost Quarter.
    Actually Eldrazi would have been pretty good here, with 2 * Hickory Woodlot, channel and Eldrazi Devastator (not making the hand mistake again!), would have scored 56, losing only to FTW and drawing against Tylert.
    I thought of it (2nd woodlot over nantuko, as I thought - correctly here - that no one would play blackmail), and decided against it, thinking many would play a solution against Eldrazi, and decided to pack one myself. Bad idea :)
    And for being after path, after knight I thought everyone would play Knight & Path, saw that path did badly and I was going to submit another deck than eldrazi until I saw that Path was banned, and thought that Eldrazi was more fun.

    Quote Originally Posted by silkster View Post
    So the question was: with the power of SM/GQ prominently displayed, does that mean you should play it, or does it mean that everyone will play it and you should build against it? I figured that GQ wouldn't actually be that great this week because we've used up the powerful one-drops. So I figured that people wouldn't be too worried about GQ and would leave themselves at least partially vulnerable to it. And I figured that Thallid was a good enough ace in the hole.
    Thallid was a great idea, and a card I am so fond of!
    On the fun facts: as strip mine / GQ are colorless, it is basically a basic land + 2 1-drop common threats of the colour of your choice. The best decks were green, then white. No one bothered with the other colours.
    A glimpse at the banned list, and we see 38 black cards, 23 R, 21 U, 18 W and 8 G.
    G has clearly been underused, and no wonder finding threats in black is tough ;)

    Quote Originally Posted by FTW View Post
    Interesting reasoning. I also thought that the weak remaining 1-drops would make GQ decks seem unappealing, so I thought that would lead to more people playing around GQ instead of playing it. Must be the same thing dte thought. So I tried to 1-up the people building against it, instead of just building against it or playing it (which both seem better here). I thought maybe 1-2 people would play it at most and accepted taking those losses, really surprised to see 6!!
    Definitely same thoughts.

    Quote Originally Posted by silkster View Post
    freaking Sol Ring. That card is super busted, but somehow never seems good enough. Somehow Borderposts are good, but Sol Ring isn't. I mean, I understand that Sol Ring uses your uncommon slot, and in this format the cost of returning a basic to your hand is actually an important ability. But it still feels weird.
    Ancient tomb has also not been played. I toyed with a suicide deck of Ancient tomb + 3*legionary . It would have done kinda ok actually this week. It even races infect!

    Quote Originally Posted by Tylert View Post
    Total = 16. No work = no win :) guys, how much gems do you have hidden there??? :)
    Well, actually there is one card/archetype that would have done incredible this week....
    An old favorite of yours, that only ever need one mana ;)

  17. #3057
    Member

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    2,475

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    This week certainly looks like it's Ghost Quarters all the way down, but there are some lists here and there that are just really different. After correcting some mistakes, I think my other deck would have done a tiny bit better, but I could easily be missing something like I was in our matchup. Unfortunately, beating GQ might have been its real strength, so I'm not sure how useful it is moving forward.
    Looks like my 2 anti-GQ decks would have scored really well, but not much better than the best GQ decks did anyway. They're not as strong moving forward either but pretty strong against LD.

    My shortlist of dangerous Peasant uncommons included:
    Mental Misstep
    Strip Mine
    Ghost Quarter
    The Rack
    Cabal Therapy
    Blackmail
    Chronomaton
    Elixir of Immortality
    Path to Exile
    Laboratory Maniac
    Force of Will
    storage lands
    2 others I won't spoil yet

    Most are already banned now. Somehow I still managed to write off Lab Man as too weak, and not play around GQ even after showing how good Strip Mine is with 2 1-drop creatures. I never saw stuff like Mistveil Plains, Invisible Stalker, Channel or Hydra's Growth coming. There are some creative tricky decks popping up! Wide open format.

    Quote Originally Posted by silkster View Post
    Invisible Stalker was on my list but I never even tried to build around it. I think I was aiming too high trying to give it power and lifelink. I had Taste for Mayhem on my watch list in Pauper, but I abandoned it when Ornithopter got banned.
    It was almost identical to the Silhana Ledgewalker + Taste for Mayhem deck earlier, a Pauper strategy like Infect + Unstable Mutation. Including Empty, it looks like GoblinSmashmaster has been basically playing Pauper decks in Peasant and still doing reasonably well.

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