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Thread: 4 Card Blind

  1. #2541
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    Re: 4 Card Blind

    Quote Originally Posted by GoblinSmashmaster View Post
    GoblinSmashmaster Results for Round "Alphastryk did the math"
    If only the math led to better results!

  2. #2542

    Re: 4 Card Blind

    Quote Originally Posted by Moosedog View Post

    6. Wrath of Pie: Swamp, Quicksand, Disowned Ancestor, Funeral Charm
    I’m going to think about this a little more. I saw your breakdown 2-2
    If I outlast Ancestor I lose so I discard that to the Mummy trigger so I can Charm Exhume, and Quicksand deals with Mummy nicely, so two draws it is.

    Alternately we stare, because that is what this round is all about.

  3. #2543

    Re: 4 Card Blind

    Me: silkster: Great Furnace, Seal of Fire, Kuldotha Rebirth, Feldon's Cane

    1. Asthereal (TO): Swamp, Skittering Heartstopper, Skittering Heartstopper, Evil Presence
    Presence means that I can recur nothing, so I just make 3 1/1s and double block if you decide to attack. 2 points

    2. GoblinSmashmaster: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    The 6-Goblin mirror! I came prepared! 6 points

    3. alphastryk: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    Preparation paying off. 6 points

    4. Moosedog: Peat bog, Miasmic mummy, Exhume, Ulamog’s crusher
    I have a ton of very slightly different lines here, but I don't think any of them even come close. 0 points

    5. H: Swamp, Cry of Contrition, Festering Mummy, Kjeldoran Dead
    Discard Cane, and Seal of Fire protects me from the Mummy. 6 points

    6. Wrath of Pie: Swamp, Quicksand, Disowned Ancestor, Funeral Charm
    The discard on Funeral Charm stops me from my double Seal of Fire trick, so I can't punch through. 2 points

    7. maxx!: Swamp, Snuff Out, Skittering Heartstopper, Corpulent Corpse
    I play out Cane, Seal, then make Goblins. I have tempo on the suspended Corpse, and I can use the second seal to finish off a blocking Corpse. Your only hope is to force me to use Cane without losing a creature. So, when you're on the play:
    T1: suspend 5. Cane.
    T2: suspend 4. Seal.
    T3: suspend 3. Rebirth.
    T4: suspend 2. Attack for 2 after getting snuffed. (14-20)
    T5: suspend 1. Attack for 2. (12-20)
    You now get to attack first, but you need 7 attacks, and I only need 6. The Heartstopper is met with fire, and blocking with the Corpse takes us back to Cane out-resourcing you. 6 points

    8. Tylert: Mountain, Crack the earth, Tremor, Ghitu lavarunner
    I have Seal of Fire to sack to Crack the Earth. That's right: a red sorcery killing a red global enchantment. Maro will be having nightmares tonight.
    I get to play out everything then hold my second set of Goblins for after the Tremor. 6 points
    (You had this entered as 2-2 on the spreadsheet, but you have the same analysis on your post, so I changed it, but I felt weird about changing someone else's row. Thus, this remark.)

    10. FTW: Swamp, Corpulent Corpse, Phyrexian Walker, Mind Swords
    I can't punch through, after losing half my resources. The fact that Mind Swords exiles is rough. 2 points

    5WW, 3DD, 1LL. 36 points! (I hope I got that right.)

    @Asthereal: I guess you could say you borrowed parts of your deck, but it's a new configuration. You fine tuned it. I think that makes it yours.

    I really like how well Kjeldoran Dead lines up against Corpulent Corpse. I imagine that was a big selling point.

    I had been looking at Disowned Ancestor, but the sorcery speed growth seemed like too big a drawback for me to find a solution. None of my attempts were as nice as this configuration, so I'm glad I didn't play it!

    The low-power format does lead to a lot of DD. On the other hand, the high-power formats get a lot of WL anyway.

  4. #2544

    Re: 4 Card Blind

    Moosedog i think you do better against me than you have in your results, but lmk if i missed something

    my deck: Swamp, Snuff Out, Skittering Heartstopper, Corpulent Corpse

    1. Asthereal (TO): Swamp, Skittering Heartstopper, Skittering Heartstopper, Evil Presence
    the spells do nothing and the creatures trade. 2-2

    2. GoblinSmashmaster: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    OTP i can suspend corpse, you etw, then i make a heartstopper. i can safely block and kill one goblin each attack, so you can't kill me, but you can't block corpse (fear!) once he unsuspends. OTD i just have to play the heartstopper before suspending, but the result is the same. 6-0

    3. alphastryk: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    see above. 6-0

    4. Moosedog: Peat bog, Miasmic mummy, Exhume, Ulamog’s crusher
    i'll always pitch heartstopper to the mummy and hold snuff for crusher. if you ever exhume, the board gets better for me (i can snuff crusher and now i have 2 guys to your 1), so i think it's just mummy vs corpse. things get a little weird if i go to 4 or below. need to work through this

    OTP
    m!: suspend (5 counters)
    Md: bog
    m!: 4 counters
    Md: mummy
    m!: 3 counters
    Md: mummy attack (18)
    m!: 2 counters
    Md: mummy attack (16)
    m!: 1 counter
    Md: mummy attack (14)
    m!: corpse comes down, attack (Md 17)
    Md: mummy attack (12)
    m!: corpse attack (Md 14)
    Md: mummy attack (10)
    m!: corpse attack (Md 11)
    Md: mummy attack (8)
    m!: corpse attack (Md 8)
    Md: mummy attack (6)
    m!: corpse attack (Md 5)
    Md: mummy attack (4), snuff shuts off so you can exhume safely
    m!: i can't kill you this turn (attacking with both puts you to 1), and i have to block crusher. i can kill your crusher but i lose my whole board and then die to mummy beats.

    OTD it's worse. i don't think i can kill you before you beat me down to 4. i can't discard snuff to mummy or crusher will crush me, and neither of my creatures individually can race mummy. they can stare at him and block/trade though. 2-2?

    5. H: Swamp, Cry of Contrition, Festering Mummy, Kjeldoran Dead
    this deck is cool. you start with mummy and i suspend my big guy. cry of contrition hits snuff out, but then i have to cast heartstopper or lose it to haunt. a 0/1 heartstopper doesn't do anything in the long run, and kjeldoran dead can start attacking before my corpse can, so i can't force a staredown. 0-6

    6. Wrath of Pie: Swamp, Quicksand, Disowned Ancestor, Funeral Charm
    this is complicated. if i don't try to race you, then you can grow forever and 1-shot me using swampwalk from funeral charm. attacking with corpse will never work, since you can block even if your ancestor never grew. i think i have to play heartstopper and start attacking immediately, but that means that for 5 turns while my corpse unsuspends, you can attack back with an ever growing ancestor. that's even worse for me, since i'd be at like 5 by the time i get my corpse, so i have to sit and wait. every time i attack you can attack back for more. i don't have a way to beat this, and funeral charm prevents me from drawing with deathtouch on defense. 0-6 EDIT: i didn’t realize outlast required tapping. that makes this a lot closer. posts below from silkster and FTW indicate this should be a draw. 2-2

    7. maxx!: Swamp, Snuff Out, Skittering Heartstopper, Corpulent Corpse
    this is me : ]

    8. Tylert: Mountain, Crack the earth, Tremor, Ghitu lavarunner
    OTP i can suspend my corpse. you can crack my land but then my 3/3 eventually kills you, and if you play lavarunner while my swamp is still up i can snuff him out. OTD is mostly the same, since i can play/suspend a threat and snuff your lavarunner at the same time, and if you don't play lavarunner on your turn then it's the same as OTP. 6-0

    9. silkster: Great Furnace, Seal of Fire, Kuldotha Rebirth, Feldon's Cane
    this deck is insane. seal of fire is too good against heartstopper, so i can't play it. silkster already did the math on me trying to race with corpse alone, and it's a turn too slow when i'm OTP (and worse OTD). 0-6

    10. FTW: Swamp, Corpulent Corpse, Phyrexian Walker, Mind Swords
    OTP and OTD the best i can do against mind swords is to keep 1 guy and a swamp. both of my guys trade with yours and nobody can race effectively. 2-2

    2+6+6+2+0+2+6+0+2 = 26
    Last edited by maxx!; 07-22-2020 at 09:08 PM.

  5. #2545

    Re: 4 Card Blind

    Quote Originally Posted by maxx! View Post
    6. Wrath of Pie: Swamp, Quicksand, Disowned Ancestor, Funeral Charm
    this is complicated. if i don't try to race you, then you can grow forever and 1-shot me using swampwalk from funeral charm. attacking with corpse will never work, since you can block even if your ancestor never grew. i think i have to play heartstopper and start attacking immediately, but that means that for 5 turns while my corpse unsuspends, you can attack back with an ever growing ancestor. that's even worse for me, since i'd be at like 5 by the time i get my corpse, so i have to sit and wait. every time i attack you can attack back for more. i don't have a way to beat this, and funeral charm prevents me from drawing with deathtouch on defense. 0-6

    7. maxx!: Swamp, Snuff Out, Skittering Heartstopper, Corpulent Corpse
    this is me : ]
    This match is actually really close because Disowned Ancestor needs to tap to grow. I'm not confident in the result.
    Here's how I see it going for maxx! on the play.

    T1: Suspend 5. Ancestor.
    T2: Heartstopper, suspend 4. Ancestor 1/5.
    T3: attack (20-19), suspend3. Ancestor 2/6.
    T4: attack (20-18), suspend 2. Ancestor 3/7.
    T5: attack (20-17), suspend 1. Ancestor 4/7. (Ancestor needs to get to at least 4 to have a chance to race.)
    m!: Corpse lands, attack (20-13).

    Now, both sides are 5 attacks from victory (since the Heartstopped would now drown in Quicksand), but that means that the Heartstopper stays back to hold off the Ancestor. Trying to grow the Ancestor further just loses too much life to the zombie. When the Ancestor goes first, it gets to be one power larger, but I don't think that helps any. I think it's DD.

  6. #2546

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    This match is actually really close because Disowned Ancestor needs to tap to grow. I'm not confident in the result.
    Here's how I see it going for maxx! on the play.

    T1: Suspend 5. Ancestor.
    T2: Heartstopper, suspend 4. Ancestor 1/5.
    T3: attack (20-19), suspend3. Ancestor 2/6.
    T4: attack (20-18), suspend 2. Ancestor 3/7.
    T5: attack (20-17), suspend 1. Ancestor 4/7. (Ancestor needs to get to at least 4 to have a chance to race.)
    m!: Corpse lands, attack (20-13).

    Now, both sides are 5 attacks from victory (since the Heartstopped would now drown in Quicksand), but that means that the Heartstopper stays back to hold off the Ancestor. Trying to grow the Ancestor further just loses too much life to the zombie. When the Ancestor goes first, it gets to be one power larger, but I don't think that helps any. I think it's DD.
    oh i missed the tap cost for outlast. that's even trickier. i don't have time right now to confirm the math one way or the other but at a glance this looks like it might be right?

  7. #2547
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    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    T1: Suspend 5. Ancestor.
    T2: Heartstopper, suspend 4. Ancestor 1/5.
    T3: attack (20-19), suspend3. Ancestor 2/6.
    T4: attack (20-18), suspend 2. Ancestor 3/7.
    T5: attack (20-17), suspend 1. Ancestor 4/7. (Ancestor needs to get to at least 4 to have a chance to race.)
    m!: Corpse lands, attack (20-13).
    Because of the +2/-1 from Funeral Charm, I think Ancestor has a better shot racing as 3/7 than if he takes that hit from Corpse, especially OTP.

    T4: attack (20-18), suspend 2. Ancestor 3/7.
    T5: attack (20-17), suspend 1. Hold
    T6: Corpse lands and maxx has no profitable attacks (Corpse dies to 3/7, Heartstopper falls in Quicksand).

    6 hits (3+3+3+3+3+5 kills 20) vs 6 hits (3+3+3+3+3+3 kills 17), and Ancestor gets to attack first. But even if Ancestor can race it's not enough because Heartstopper can play defense and Wrath has no way to get rid of it. Draws seem inevitable.

    Edit: There's even another way to draw. Ancestor can attack into Heartstopper and trade with the deathtouch guy. Then Quicksand + Funeral Charm = +1/-3 to kill Corpse.

  8. #2548
    GrimGrin and Glissa are in a boat...

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    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post

    8. Tylert: Mountain, Crack the earth, Tremor, Ghitu lavarunner
    I have Seal of Fire to sack to Crack the Earth. That's right: a red sorcery killing a red global enchantment. Maro will be having nightmares tonight.
    I get to play out everything then hold my second set of Goblins for after the Tremor. 6 points
    (You had this entered as 2-2 on the spreadsheet, but you have the same analysis on your post, so I changed it, but I felt weird about changing someone else's row. Thus, this remark.)
    My first analysis was wrong. I had not seen that your land was an artifact so i really thought you could cast rebirth once only and that I could tremor them... leading to two draws... Someone hastily noted that in the spreadsheet :)
    I later saw my mistake...

  9. #2549
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    Re: 4 Card Blind

    Preliminary standings for round 4:
    1. silkster: 36 - 4
    2. FTW: 28 - 3,1
    3. Moosedog: 26 - 2,9
    3. maxx!: 26 - 2,9
    5. Asthereal (TO): 24 - 2,7
    5. Wrath of Pie: 24 - 2,7
    7. H: 23 - 2,6
    7. Tylert: 23 - 2,6
    9. GoblinSmashmaster: 11 - 1,2
    9. alphastryk: 11 - 1,2

    Which would lead to these bannings:
    Corpulent Corpse
    Exhume
    Feldon's Cane
    Great Furnace
    Kuldotha Rebirth
    Miasmic Mummy
    Mind Swords
    Peat Bog
    Phyrexian Walker
    Seal of Fire
    Skittering Heartstopper
    Snuff Out
    Ulamog’s Crusher

    No big changes in the season ranking, but we're only a third of the way into the season, so plenty of time for major upsets.
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  10. #2550
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    Re: 4 Card Blind

    ROUND 5 of SEASON 7: PAUPER BANNATHON has started.

    I have PM'ed myself my deck for round 5, so you can start sending me your decks.

    DEADLINE: Wednesday the 29th of July, at 11:00AM Central European Time.
    (That's my time zone. Pacific Time it'll probably be something like Tuesday night a bit past midnight, so keep that in mind.)

    PLEASE NOTE:
    The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
    Please send your deck as follows: Swamp, Swamp, Terror, Dauthi Slayer.
    So with card tags around each card, and not above eachother, and with your Username and 4CB S07R05 in the topic.
    Don't forget to keep an eye on the banned list. You'll find it in the second post of the thread, or in our Google Spreadsheet.

    After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
    If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.

    Also, if you've been lurking on this thread and looking to join, you can step in anytime, any round. That's no problem at all. Just send me your deck before the deadline, and I'll add you to the competition.

    Happy deck designing everybody!
    Join the 4 Card Blind competition!

  11. #2551
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    Re: 4 Card Blind

    Again we're complete at the deadline, so let's go.

    DECKS FOR ROUND 5 OF SEASON 7: Pauper Bannathon

    1. Asthereal (TO): Plains, Island, Caravan Escort, Azorius First-Wing
    2. FTW: Island, Sea's Claim, Slither Blade, Sigil of Sleep
    3. Wrath of Pie: Swamp, Quicksand, Disowned Ancestor, Funeral Charm
    4. GoblinSmashmaster: Snow-Covered Island, Quicksand, Blighted Agent, Unstable Mutation
    5. H: Island, Force Spike, Force Spike, Zealous Guardian
    6. alphastryk: Swamp, Evil Presence, Vampire Lacerator, Vampire Lacerator
    7. Moosedog: Swamp, Evil Presence, Vendetta, Vampire Lacerator
    8. maxx!: Khalni Garden, Simic Growth Chamber, Floodbringer, Sprout Swarm
    9. Tylert: Mountain, Crack the earth, Tremor, Ghitu lavarunner
    10. silkster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon

    Please post your scores and cross-check with the opponents.
    I'll update the Google Spreadsheet for the season, so you can enter your scores there as well: https://docs.google.com/spreadsheets...it?usp=sharing
    Last edited by Asthereal; 07-29-2020 at 07:45 AM.
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  12. #2552
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    Re: 4 Card Blind

    2. FTW: Island, Sea's Claim, Slither Blade, Sigil of Sleep

    1. Asthereal (TO): I call hax. Would you have played an obscure Protection from Enchantments creature if I didn't spoil this tech on the deck I changed last week? Seems like an unfair TO advantage others didn't get. LL 0-6
    3. Wrath of Pie: I discard Sigil to Charm, Sea's Claim your Swamp to stop your threat, and then Quicksand stops mine. DD 2-2
    4. GoblinSmashmaster: Edit - this match is weird. Sea's Claim shuts off Quicksand. You can put Unstable Mutation on Slither Blade, but I can put Sigil of Sleep on your creature to force you to bounce Slither Blade! You can skip a few attacks and still race though. LL 0-6
    5. H: OTP I play Slither Blade first and win the race. OTD I can't play through Force Spike. WL 3-3
    6. alphastryk: Whoever plays first loses, so we stare at each other. DD 2-2
    7. Moosedog: Whoever plays first loses, so we stare at each other. DD 2-2
    8. maxx!: OTP and OTD I can play Slither + Sigil before your slow lands untap. I Sea's Claim your Growth Chamber to slow down your mana, then I can bounce your tokens and Floodbringer. WW 6-0
    9. Tylert: OTP I play Island + Slither Blade. If you Crack now, we both sac lands and my 1/2 wins. If you play Lavarunner, I Sea's Claim and then Sigil bounces you. OTD if you play Lavarunner, I Sea's Claim you and win. If you do nothing, it's the same as OTP. WW 6-0
    10. silkster: If you play Scout, I Sea's Claim you off Primal Cocoon. If you play Ornithoper + Primal Cocoon, I Sea's Claim you off Scout, then bounce the Cocoon off Ornithopter. Your best line is to just play out Scout and force me to Sea's Claim. OTP I get Slither down first so my 1/2 races you. OTD I lose a turn Sea's Claiming and can't race, so I have to hold back the 1/2 to draw. WD 4-1

    25 points (6 wins, 7 draws, 5 losses)

    Edit: Adjusted match with GoblinSmashmaster
    Last edited by FTW; 07-29-2020 at 12:44 PM.

  13. #2553
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    Re: 4 Card Blind

    Asthereal scores for round 5:

    1. Asthereal (TO): Plains, Island, Caravan Escort, Azorius First-Wing
    That's me. Level-up guys and flyers are good, hopefully.
    2. FTW: Island, Sea's Claim, Slither Blade, Sigil of Sleep
    Sadly you had already sent me this last round but changed it into something else, so I knew this was coming, and that's why I went for the First-Wing for my flyer. 6-0
    3. Wrath of Pie: Swamp, Quicksand, Disowned Ancestor, Funeral Charm
    You have to Outlast as a sorcery, tapping your guy, but you're still too fast. Math below. 0-6
    4. GoblinSmashmaster: Snow-Covered Island, Quicksand, Blighted Agent, Unstable Mutation
    Quicksand slows me down enough for you to race me with an unstable Agent. 0-6
    5. H: Island, Force Spike, Force Spike, Zealous Guardian
    I can play around Spike and make a large Escort for the win. 6-0
    6. alphastryk: Swamp, Evil Presence, Vampire Lacerator, Vampire Lacerator
    You can prevent me from casting the First-Wing. Escort will work though. Math below. OTP I'm just fast enough. OTD I need to keep defending. 4-1
    7. Moosedog: Swamp, Evil Presence, Vendetta, Vampire Lacerator
    Against me this is a better version of alphastryk's deck. Presence prevents the flyer from landing, Vendetta kills the Escort. Lace wins it. 0-6
    8. maxx!: Khalni Garden, Simic Growth Chamber, Floodbringer, Sprout Swarm
    Creative deck! So you aim to tap my lands to make 0/1s and when you have a few, you start to make 1/1s with the Swarm?
    So we'll have to math whether my team is fast enough. I'll see if I can do that tonight. ?-?
    9. Tylert: Mountain, Crack the earth, Tremor, Ghitu lavarunner
    OTP I open with Island. If you Crack, you'll lose to the Escort, so you cast Lavarunner. I go Plains, cast flyer and win the race.
    OTD you open with runner. I play Plains into Escort. If you Tremor it, I cast my flyer and win the race. If you Crack, I sac the creature, and make the flyer. Now you threaten to win the race, so I have to keep the flyer back to block and trade the Lavarunner for the draw. I think. I might be missing a line here though. 4-1
    10. silkster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
    Ugh. More math. But I think you just Cocoon the Thopter and wait. You can always chump with the Scout if you have to. I don't think I can get anything here. 0-6 for now.

    Total: 20 points, plus whatever I get from the match against maxx!


    Wrath:
    A: Plains, Escort
    W: Swamp, Charm my Escort
    A: Island, FW
    W: Sand, Ancestor
    A: Attack (18)
    W: Ancestor 2/2
    A: Attack (16)
    W: Ancestor 3/3
    A: Attack (14)
    W: Ancestor 4/4 - 5 turn clock is faster than me.

    alphastryk:
    me: Plains, Escort
    you: Presence the Plains
    me: Island, Escort L1 (2/2), attack (18)
    you: Lacerator
    me: L2, wait
    you: (17), cast second Lace, attack (18)
    me: L3, wait
    you: (15) attack (14)
    me: L4, wait
    you: (13) attack (10)
    me: L5, Escort is now 5/5 first strike. Attack, blocking doesn't help so you have to take it (8).
    you: Attack (6)
    me: Attack (3)
    you: Attack (2)
    me: Attack for the win.
    On the draw you're a turn faster, so I'll have to keep my big guy back for defense and we draw. (As alphastryk correctly pointed out.)

    Quote Originally Posted by FTW View Post
    2. FTW: Island, Sea's Claim, Slither Blade, Sigil of Sleep

    1. Asthereal (TO): I call hax. Would you have played an obscure Protection from Enchantments creature if I didn't spoil this tech on the deck I changed last week? Seems like an unfair TO advantage others didn't get. LL 0-6
    Oh I absolutely played this particular flyer because of what you sent last week. I could also have stolen your deck. Should have, in fact, by the looks of the scores...
    Last edited by Asthereal; 07-29-2020 at 02:14 PM.
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  14. #2554
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    Re: 4 Card Blind

    Quote Originally Posted by Asthereal View Post
    Oh I absolutely played this particular flyer because of what you sent last week. I could also have stolen your deck. Should have, in fact, by the looks of the scores...
    It is my mistake for spoiling it, and of course you have to play around it, but even Hexproof would have done it. Protection from Enchantments is a slap in the face :P

  15. #2555
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    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    It is my mistake for spoiling it, and of course you have to play around it, but even Hexproof would have done it. Protection from Enchantments is a slap in the face :P
    Yeah, that's true. I apologize.

    Couldn't find a 2 mana flyer with hexproof though, and I felt a flyer would do well.
    I was wrong, of course. I'm too busy to do a proper analysis.
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  16. #2556

    Re: 4 Card Blind

    3. Wrath of Pie: Swamp, Quicksand, Disowned Ancestor, Funeral Charm

    1. Asthereal (TO): Plains, Island, Caravan Escort, Azorius First-Wing WW
    2. FTW: Island, Sea's Claim, Slither Blade, Sigil of Sleep DD
    4. GoblinSmashmaster: Snow-Covered Island, Quicksand, Blighted Agent, Unstable Mutation DD - You discard Agent to Charm (or I kill it with Charm), and then use Unstable Mutation as a really bad but hilariously effective removal spell. (Unstable Mutation can enchant any creature!)
    5. H: Island, Force Spike, Force Spike, Zealous Guardian WW - Force Spike does nothing against the "ignore it and just outlast instead" plan.
    6. alphastryk: Swamp, Evil Presence, Vampire Lacerator, Vampire Lacerator WW - Vampire Lacerator kills you and I get to 2 power fast enough to make sure of it.
    7. Moosedog: Swamp, Evil Presence, Vendetta, Vampire Lacerator WW
    8. maxx!: Khalni Garden, Simic Growth Chamber, Floodbringer, Sprout Swarm LL - Sprout Swarm gets me after you discard Floodbringer to Funeral Charm.
    9. Tylert: Mountain, Crack the earth, Tremor, Ghitu lavarunner WD
    10. silkster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon LL - A battle of growing creatures, but I succumb to chump blockers.

    9w5d = 32 points

    I avoided the 15-draw rerun, thank goodness for that.

  17. #2557

    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    2. FTW: Island, Sea's Claim, Slither Blade, Sigil of Sleep

    4. GoblinSmashmaster: Sea's Claim stops Quicksand and I can bounce Agent. WW 6-0
    Unstable Mutation makes a mess, because he can enchant your Slither Blade, and it eventually dies to the -1/-1 counters. Also, he can recast Agent.

  18. #2558
    Tundra Player
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    Re: 4 Card Blind

    Did not put a lot of thought into this week's deck, but lets see how it works out.


    1. Asthereal (TO): Plains, Island, Caravan Escort, Azorius First-Wing
    Evil Presence can always prevent the flier, so it comes down to 2 vampires vs. the leveler. You did the math for racing both ways, but I think when I would win you can get to the point of having a 5/5 First Strike and play defense to force the draw. DL

    1-4

    2. FTW: Island, Sea's Claim, Slither Blade, Sigil of Sleep
    This is a cool deck, but the land destruction mirrors all end up the same. DD.

    2-2

    3. Wrath of Pie: Swamp, Quicksand, Disowned Ancestor, Funeral Charm
    If you ever Funeral Charm as discard I just toss Evil Presence, and if you don't then Evil Presence can prevent the Quicksand from removing one of my vampires, so it comes down to whether Disowned Ancestor beats 2 2/2s, which is actually somewhat awkward given Ancestor cannot both block and grow. Edit - I realized you can leave up the 0/4 and the ability to pump with Funeral Charm and that's enough to make my attacks bad. Updated math below:

    OTP:
    my turn 1: swamp, vampire.
    your turn 1: swamp
    my turn 2: vampire hurts me, play second vampire, attack. me: 19, you: 18
    your turn 2: quicksand, ancestor.
    my turn 3: take 2 from vampires, evil presence the quicksand, attack for 4, 2 of which gets through. me: 17, you: 16
    your turn 3: Leave up the blocker and the ability to pump it with Funeral Charm here, which is better than outlasting
    my turn 4: take 2 from vampires, but don't have a profitable attack anymore, while my vampires will kill me. L

    OTD I'm farther behind the race, so I can't et there. L

    0-6

    4. GoblinSmashmaster: Snow-Covered Island, Quicksand, Blighted Agent, Unstable Mutation
    Edit - As FTW pointed out, Quicksand kills a Vampire very effectively. This means I lose the race OTD and can be forced into a draw OTP with both Quicksand and Unstable Mutation functioning as removal.

    1-4

    5. H: Island, Force Spike, Force Spike, Zealous Guardian
    OTP: I can get a 2/2 in under your counter magic and that's enough to take it home. W.
    OTD: Edit - as you pointed out, if I jam EP you have to counter it and then you can only counter 1 vampire. 1 vampire still races your 1/1 though. W

    6-0

    6. alphastryk: Swamp, Evil Presence, Vampire Lacerator, Vampire Lacerator
    This is me

    7. Moosedog: Swamp, Evil Presence, Vendetta, Vampire Lacerator
    Oh hey this deck looks familiar! Evil Presence and Vendetta are blanks, so 2 vampires beats 1 vampire. WW

    6-0

    8. maxx!: Khalni Garden, Simic Growth Chamber, Floodbringer, Sprout Swarm
    Evil Presence takes down the Growth Chamber if you ever play it out, and you can't produce a threat without it. WW

    6-0

    9. Tylert: Mountain, Crack the earth, Tremor, Ghitu lavarunner
    Evil Presence turns off your land after you play your first spell, and none of your spells do enough individually. WW

    6-0

    10. silkster: Forest, Gladecover Scout, Ornithopter, Primal Cocoon
    If you grow your flier and sit back I never have profitable attacks and eventually die to a giant flier. LL

    0-6

    Total: 28 points
    Last edited by alphastryk; 07-29-2020 at 01:42 PM.

  19. #2559
    Hymn-Slinging Mod
    H's Avatar
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    Re: 4 Card Blind

    Quote Originally Posted by alphastryk View Post
    5. H: Island, Force Spike, Force Spike, Zealous Guardian
    OTP: I can get a 2/2 in under your counter magic and that's enough to take it home. W.
    OTD: I'm unable to resolve a spell through Force Spikes and Zealous Guardian takes it home. L
    I don't think this is right though. You definitely win on the Play, but on the Draw, I have to counter EP, then the first Vampire and then the second one will resolve. I should still lose that race, right?
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  20. #2560
    Tundra Player
    alphastryk's Avatar
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    Re: 4 Card Blind

    Quote Originally Posted by H View Post
    I don't think this is right though. You definitely win on the Play, but on the Draw, I have to counter EP, then the first Vampire and then the second one will resolve. I should still lose that race, right?
    That does make sense, I didn't account for Evil Presence forcing you to use a counterspell. Updating now.

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