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Thread: 4 Card Blind

  1. #2501

    Re: 4 Card Blind

    2. Wrath of Pie: Snow-Covered Island, Arcum's Astrolabe, Stormscape Apprentice, Keldon Halberdier

    1. Asthereal (TO): Mountain, Rite of Flame, Rite of Flame, Empty the Warrens LL
    3. GoblinSmashmaster: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens LL
    4. Moosedog: Forest, Quirion Ranger, Deadly Recluse, Thornweald Archer WW - First strike makes deathtouch blockers sad.
    5. alphastryk: Mountain, Crack the Earth, Keldon Halberdier, Gut Shot LL
    6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury LL - You just go wide, which I can do nothing about.
    7. FTW: Forest, Rogue Elephant, Skyshroud Cutter, Skyshroud Cutter DL
    8. maxx!: Island, Swamp, Striped Riverwinder, Exhume DL
    9. Tylert: Mountain, Keldon halbardiers, Keldon halbardiers, Blazing volley LL
    10. silkster: Forest, Forest, Scythe Tiger, Scythe Tiger LL

    2w2d = 8 points

    @H: Blazing Volley is a sorcery, so you can actually handle it quite well, just play Hoplite which forces a Volley cast on its own, then go wide with Crusader once Volley is cast. You should be able to get 5 tokens to trade with one Halberdier (you need 5 because of first strike damage) and then chump the other forever while counterattacking.
    Last edited by Wrath of Pie; 07-16-2020 at 12:19 AM.

  2. #2502
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    Re: 4 Card Blind

    Results for an interesting round 3

    1. Asthereal (TO): Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    I forgot there was still a storm deck - should have played Blazing Volley. LL 0-6

    2. Wrath of Pie: Snow-Covered Island, Arcum's Astrolabe, Stormscape Apprentice, Keldon Halberdier
    I think I can always remove your ability to use the Apprentice with Crack the Earth, and Gut Shot handles your suspend threat. WW 6-0

    3. GoblinSmashmaster: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    I forgot there was still a storm deck - should have played Blazing Volley. LL 0-6

    4. Moosedog: Forest, Quirion Ranger, Deadly Recluse, Thornweald Archer
    Crack the Earth removes your ability to cast 2 mana spells, and First Strike beats Deathtouch. WW 6-0

    5. alphastryk: Mountain, Crack the Earth, Keldon Halberdier, Gut Shot
    This is me

    6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
    OTP: I suspend my threat, then you play a threat. On my turn I crack the Earth and then Gut Shot your threat. W
    OTD: You play a threat, then I suspend my threat. Then you can play a second threat or Mark of Fury. 2nd threat seems like it makes more sense. I then Crack the Earth and Gut shot one of your threats. W
    6-0

    7. FTW: Forest, Rogue Elephant, Skyshroud Cutter, Skyshroud Cutter
    OTP: I suspend my threat, then you play out your team.. Turn 2, I play Crack the Earth and you sacrifice one of the 2/2s. This will come down to a race, as eventually I can play defense and force a draw. Racing math:
    my t1: Mountain, suspend KH.
    your t1: play out team, I gain 10 life. me: 30, you: 20
    my t2: KH down to 3 counters, Play Crach the Earth. You sacrifice a 2/2.
    your t2: attack for 5. me: 25, you: 20
    my t3: KH to 2
    your t3: attack for 5. me: 20, you: 20
    my t4: KH to 1
    your t4: attack for 5. me: 15, you: 20
    my t5: KH to 0, cast. Since you're ahead on the race, I just sit back to block which leaves you with no good attacks. From here we draw. D
    OTD: Similar to the above - the 1 turn difference isn't enough to finish me off. D
    2-2


    8. maxx!: Island, Swamp, Striped Riverwinder, Exhume
    Neat way to have the reanimator deck through Sea's Claim / Evil Presence. I think Crack the Earth will always prevent you from casting Exhume though.. EDIT - OTD I can prevent Exhume but it costs me the ability to have a threat. WD 4-1

    9. Tylert: Mountain, Keldon halbardiers, Keldon halbardiers, [cards]Blazing volley[/cards
    OTP: I suspend my threat, then you suspend yours. Then I Crack the Earth preventing you from casting another spell. Gut Shot handles your threat. EDIT - you can always hold your Mountain and Blazing Volley until I play my threat, so this is a draw. D
    OTD: You suspend a threat, then I do, then you suspend a second one before I can Crack the Earth. My Gut Shot trades for your first threat but then we stare at each other. D
    2-2

    10. silkster: Forest, Forest, Scythe Tiger, Scythe Tiger
    EDIT - race math below:
    OTP:
    a t1: Mountain, suspend KH (4).
    s t1: Forest, Tiger (sacrificing Forest)
    a t2: KH (3), Crack the Earth (s loses the Tiger)
    s t2: Forest, Tiger (sacrificing Forest)
    a t3: KH (2)
    s t3: Attack for 3. a:17, s: 20
    a t4: KH (1)
    s t4: Attack for 3. a: 14, s: 20
    a t5: KH (0) -> cast. Attack for 4. a: 14, s: 16
    s t5: Attack for 3. a: 11, s: 16
    a t6: Attack for 4. a: 11, s: 12
    s t6: Attack for 3. a: 8, s: 12
    a t7: Attack for 4. a: 8, s: 8
    s t7: Attack for 3. a: 5, s: 8
    a t8: Attack for 4. a: 5, s: 4
    s t8: Attacking isn't a win, and blocking can't save a draw due to First Strike
    a wins with 1 turn to spare. W

    OTD:
    s t1: Forest, Tiger (sacrificing Forest)
    a t1: Mountain, suspend KH (4).
    s t2: Forest, Tiger (sacrificing Forest). Attack with original Tiger for 3. a: 17, s: 20
    a t2: KH (3), Crack the Earth (s loses a Tiger)
    s t3: Attack for 3. a: 14, s: 20
    a t3: KH (2)
    s t4: Attack for 3. a: 11, s: 20
    a t4: KH (1)
    s t5: Attack for 3. a: 8, s: 20
    a t5: KH (0) -> Cast. Attack for 4. a: 8, s: 16
    s t6: Attack for 3. a: 5, s: 16.
    a t6: Attack for 4. a: 5, s: 12.
    s t7: Attack for 3. a: 2, s: 12.
    a t7: Leave back the First Strike blocker, forcing a draw. D
    4-1

    Total: 30 points
    Last edited by alphastryk; 07-15-2020 at 03:21 PM.

  3. #2503
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    Re: 4 Card Blind

    Quote Originally Posted by Wrath of Pie View Post
    @H: Blazing Volley is a sorcery, so you can actually handle it quite well, just play Hoplite which forces a Volley cast on its own, then go wide with Crusader once Volley is cast. You should be able to get 5 tokens to trade with one Halberdier (you need 5 because of first strike damage) and then chump the other forever while counterattacking.
    Ha, brain fart, I forgot it was not an Instant,

    Yeah, in that case, yeah, I can only get one of my threats and not my Mark. Either Hoplite grows out of control or Crusader grows wide out of control.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  4. #2504
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    Re: 4 Card Blind

    Quote Originally Posted by alphastryk View Post
    8. maxx!: Island, Swamp, Striped Riverwinder, Exhume
    Neat way to have the reanimator deck through Sea's Claim / Evil Presence. I think Crack the Earth will always prevent you from casting Exhume though. WW 6-0
    If you Crack before you suspend Keldon, you can't actually win, just draw. OTD I think you're too slow.
    Maxx - Cycle Riverwinder
    You - If you don't Crack now, you lose to Exhume. So you cast Crack, but now you have no lands.

    WD?

    I almost played a variation of your deck, but passed on it because Empty was still legal and Blazing Volley is too slow with Crack.

    10. silkster: Forest, Forest, Scythe Tiger, Scythe Tiger
    After I suspend my threat, Crack the Earth will always remove one of your threats, and I can race the other. First Strike means you can't ever block to trade. WW 6-0
    Silk - Tiger
    You - Suspend

    Silk - Tiger #2, Attack [A=17]
    You - Crack, 3 time counters

    Silk - Attack [A=14]
    You - 2 time counters

    Silk - Attack [A=11]
    You - 1 time counter

    Silk - Attack [A=8]
    You - Keldon resolves, but you need 5 attacks while Silk needs only 3.

    Going first it'll be 5 attacks vs 4 from Silk, so you still can't race.
    DD?

    Edit: Nevermind. Going first you get to Crack his 1st Tiger instead of the 2nd, stopping an attack and buying enough tempo to race. WD 4-1 for you
    Last edited by FTW; 07-15-2020 at 04:27 PM.

  5. #2505

    Re: 4 Card Blind

    GoblinSmashmaster Results for Round "Asthereal did the math"

    1. Asthereal (TO): Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    Goblins team up and raid the humans 2-2

    2. Wrath of Pie: Snow-Covered Island, Arcum's Astrolabe, Stormscape Apprentice, Keldon Halberdier
    Goblins smash! 6-0

    3. GoblinSmashmaster: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    That's me!

    4. Moosedog: Forest, Quirion Ranger, Deadly Recluse, Thornweald Archer
    Goblins scare easily 2-2

    5. alphastryk: Mountain, Crack the Earth, Keldon Halberdier, Gut Shot
    Goblins smash! 6-0

    6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
    Goblins suicide into a blaze of Furious Crusaders 0-6

    7. FTW: Forest, Rogue Elephant, Skyshroud Cutter, Skyshroud Cutter
    Goblins get knifed 0-6

    8. maxx!: Island, Swamp, Striped Riverwinder, Exhume
    Goblins smash! 4-1

    9. Tylert: Mountain, Keldon halbardiers, Keldon halbardiers, Blazing volley
    Goblins die in a blaze 0-6

    10. silkster: Forest, Forest, Scythe Tiger, Scythe Tiger
    Tigers?? Goblins scare easily 2-2

    Total: 22 points

  6. #2506
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    Re: 4 Card Blind

    Quote Originally Posted by H View Post
    Maybe 48? Whoa and here I expected my janky deck to get blown out left, right and center...
    Nice deck! Almost a clean sweep.

    I expected this to come out a few rounds later because it gets blown out by land destruction, but all the Sea's Claim and Evil Presence vanished!

    Quote Originally Posted by Wrath of Pie View Post
    2. Wrath of Pie: Snow-Covered Island, Arcum's Astrolabe, Stormscape Apprentice, Keldon Halberdier
    I think I can always remove your ability to use the Apprentice with Crack the Earth, and Gut Shot handles your suspend threat. WW 6-0

    vs

    5. alphastryk: Mountain, Crack the Earth, Keldon Halberdier, Gut Shot DL
    Results don't agree. @Wrath, where does your draw come from?

    W - Island. Astrolabe
    A - Mountain. Suspend 4 counters

    W - Suspend 4 counters
    A - Crack the Earth. You lose Astrolabe (losing Island is worse)

    W - Stormscape, without mana to use abilities.
    He can Gut Shot your Keldon, then his Keldon beats your vanilla 1/1


    Leading with Stormscape is worse
    W - Island. Stormscape
    A - Mountain. Suspend 4 counters

    W - Astrolabe
    A - Gut Shot Stormscape. Crack the Earth. Losing either Island or Astrolabe stops you from casting Keldon.
    Then his Keldon beats your empty board
    Last edited by FTW; 07-15-2020 at 12:13 PM.

  7. #2507
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    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    all the Sea's Claim and Evil Presence vanished!
    I know! 0 copies total when I was so ready! o well.

    1. Asthereal (TO): Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    Gobo stare down. 2-2

    2. Wrath of Pie: Snow-Covered Island, Arcum's Astrolabe, Stormscape Apprentice, Keldon Halberdier
    Nice list. First strike is ruff. 0-6.

    3. GoblinSmashmaster: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    Gobo stare down. 2-2

    4. Moosedog: Forest, Quirion Ranger, Deadly Recluse, Thornweald Archer
    ME

    5. alphastryk: Mountain, Crack the Earth, Keldon Halberdier, Gut Shot
    Nice List. 0-6

    6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
    Nice List. 0-6

    7. FTW: Forest, Rogue Elephant, Skyshroud Cutter, Skyshroud Cutter
    Agree. You’ll have a 2/2 vs my 1/1. 0-6

    8. maxx!: Island, Swamp, Striped Riverwinder, Exhume
    deathtouch gets there. 6-0.

    9. Tylert: Mountain, Keldon halbardiers, Keldon halbardiers, Blazing volley
    This might be the perfect list against me, ha. 0-6.

    10. silkster: Forest, Forest, Scythe Tiger, Scythe Tiger
    Trade deathtouch guys for tigers and I’m left with 1/1. 6-0

    Total: 16 points.

  8. #2508
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    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    If you Crack before you suspend Keldon, you can't actually win, just draw. OTD I think you're too slow.
    Maxx - Cycle Riverwinder
    You - If you don't Crack now, you lose to Exhume. So you cast Crack, but now you have no lands.

    WD?
    Good call - updating to WD now.

  9. #2509
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    Re: 4 Card Blind

    Quote Originally Posted by alphastryk View Post
    R
    9. Tylert: Mountain, Keldon halbardiers, Keldon halbardiers, Blazing volley
    OTP: I suspend my threat, then you suspend yours. Then I Crack the Earth preventing you from casting another spell. Gut Shot handles your threat. W
    OTD: You suspend a threat, then I do, then you suspend a second one before I can Crack the Earth. My Gut Shot trades for your first threat but then we stare at each other. D
    4-1
    Worst case for Tylert, can't he just do nothing? If you ever resolve your Halbrediers, he goes "Mountain, Volley" to kill your guy before you can Crack his land.

    I think this is DD 2-2

  10. #2510
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    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    Worst case for Tylert, can't he just do nothing? If you ever resolve your Halbrediers, he goes "Mountain, Volley" to kill your guy before you can Crack his land.

    I think this is DD 2-2
    That also makes sense to me, updating.


    EDIT:

    Just saw the other discussion for me vs silkster. I thought I ran through it to come up with my result, but I will revisit:

    OTP:
    a t1: Mountain, suspend KH (4).
    s t1: Forest, Tiger (sacrificing Forest)
    a t2: KH (3), Crack the Earth (s loses the Tiger)
    s t2: Forest, Tiger (sacrificing Forest)
    a t3: KH (2)
    s t3: Attack for 3. a:17, s: 20
    a t4: KH (1)
    s t4: Attack for 3. a: 14, s: 20
    a t5: KH (0) -> cast. Attack for 4. a: 14, s: 16
    s t5: Attack for 3. a: 11, s: 16
    a t6: Attack for 4. a: 11, s: 12
    s t6: Attack for 3. a: 8, s: 12
    a t7: Attack for 4. a: 8, s: 8
    s t7: Attack for 3. a: 5, s: 8
    a t8: Attack for 4. a: 5, s: 4
    s t8: Attacking isn't a win, and blocking can't save a draw due to First Strike
    a wins with 1 turn to spare

    OTD:
    s t1: Forest, Tiger (sacrificing Forest)
    a t1: Mountain, suspend KH (4).
    s t2: Forest, Tiger (sacrificing Forest). Attack with original Tiger for 3. a: 17, s: 20
    a t2: KH (3), Crack the Earth (s loses a Tiger)
    s t3: Attack for 3. a: 14, s: 20
    a t3: KH (2)
    s t4: Attack for 3. a: 11, s: 20
    a t4: KH (1)
    s t5: Attack for 3. a: 8, s: 20
    a t5: KH (0) -> Cast. Attack for 4. a: 8, s: 16
    s t6: Attack for 3. a: 5, s: 16.
    a t6: Attack for 4. a: 5, s: 12.
    s t7: Attack for 3. a: 2, s: 12.
    a t7: Leave back the First Strike blocker, forcing a draw.

    WD 4-1. Updating original post.
    Last edited by alphastryk; 07-15-2020 at 03:20 PM.

  11. #2511

    Re: 4 Card Blind

    this was not the week to play around evil presence. oof

    1. Asthereal (TO): Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    OTP i get a blocker in time. OTD i don't. 1-4

    2. Wrath of Pie: Snow-Covered Island, Arcum's Astrolabe, Stormscape Apprentice, Keldon Halberdier
    i think you're only fast enough to force a draw when you're on the play

    me OTP
    m!: island, cycle
    WoP: sc island, astrolabe
    m!: swamp, exhume
    WoP: suspend halberdier (suspend = 4)
    m!: attack (WoP=15)
    WoP: apprentice (suspend = 3)
    m!: attack (WoP=10)
    WoP: suspend = 2
    m!: attack (WoP=5)
    WoP: suspend = 1
    m!: attack. you can chump but then you can't ever kill my guy

    me OTD
    WoP: sc island, astrolabe
    m!: island, cycle
    WoP: suspend halberdier (suspend = 4)
    m!: swamp, exhume
    WoP: apprentice (suspend = 3)
    m!: attack (WoP=15)
    WoP: suspend = 2
    m!: attack (WoP=10)
    WoP: suspend = 1
    m!: attack (WoP=5)
    WoP: halberdier resolves and now you can double block to force a draw

    4-1

    3. GoblinSmashmaster: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    OTP i get a blocker in time. OTD i don't. 1-4

    4. Moosedog: Forest, Quirion Ranger, Deadly Recluse, Thornweald Archer
    my biggest fear: 2 deathtouch guys. 0-6

    5. alphastryk: Mountain, Crack the Earth, Keldon Halberdier, Gut Shot
    OTP you have to crack the earth immediately and neither of us can do anything. OTD you suspend your halberdier and then crack my first land. 1-4

    6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
    this deck is sick. if i attack you can chump forever with tokens and counterattack with either guy, and if i don't you can buff your satyr until it's big enough to win on its own. 0-6

    7. FTW: Forest, Rogue Elephant, Skyshroud Cutter, Skyshroud Cutter
    too many guys for me to attack into, but you can't attack into my guy either. 2-2

    8. maxx!: Island, Swamp, Striped Riverwinder, Exhume
    that's me : ]

    9. Tylert: Mountain, Keldon halbardiers, Keldon halbardiers, Blazing volley
    pretty sure blazing volley being a sorcery gets me a win OTP, but it might let you kill me OTD? need to check this

    me OTP
    m!: island, cycle
    T: mountain, suspend halberdier (suspend = 4)
    m!: swamp, exhume
    T: suspend halberdier (suspend = 3,4)
    m!: attack (T=15)
    T: suspend = 2,3
    m!: attack (T=10)
    T: suspend = 1,2
    m!: attack (T=5)
    T: first halberdier resolves, but you can't attack or you die. second suspend = 1
    m!: attack. you have to block or you die
    T: same situation as before. you can't survive from here

    me OTD
    T: mountain, suspend halberdier (suspend = 4)
    m!: island, cycle
    T: suspend halberdier (suspend = 3,4)
    m!: swamp, exhume
    T: suspend = 2,3
    m!: attack (T=15)
    T: suspend = 1,2
    m!: attack (T=10)
    T: first halberdier resolves. attacking seems fine since you don't want to block yet. second suspend = 1 (m!=16)
    m!: attack (T=5)
    T: second halberdier resolves. i don't think you can ever attack safely. if you double attack then i win on my turn, and if you hold 1 back to block i can safely attack into it, so you have to hold both back.

    4-1 i think

    10. silkster: Forest, Forest, Scythe Tiger, Scythe Tiger
    you can't attack me and i can't attack you. 2-2

    1+4+1+0+1+0+2+4+2 = 15

    not great, but this week was super interesting. lots of really cool decks

  12. #2512
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    Re: 4 Card Blind

    Quote Originally Posted by Wrath of Pie View Post
    If you type in ROUND, it will give you the syntax for the function. It takes two values, the first being a value (in our case, a reference to the cell on Round 1 with the corresponding average), and the second value tells it to round to however many decimal places are desired (in our case, 1).
    I took that a step further and used the VLOOKUP function to automatically look for the score corresponding to your name, instead of having to figure out the cell references each time (because players are in a different order each round).

    Now you can literally just copy and paste the formula and it will put in the right value, rounded. For every player and round. Much less work to maintain!


    Details
    If anyone is familiar with the VLOOKUP function, the arguments used are a little more complicated than usual. I set the Range wide enough to account for growth of up to 8 new players to our 4CB group (B2:Z19). Because we don't always have the same number of players playing each round, the Index value is dynamic: I used COUNTUNIQUE to count the number of unique players listed that round. I also used INDIRECT references so it reads the "Round 2" or "Round 3" title above and knows to go to that corresponding sheet.
    Last edited by FTW; 07-15-2020 at 07:48 PM.

  13. #2513

    Re: 4 Card Blind

    Quote Originally Posted by Wrath of Pie View Post
    you’ve got this as DD but i have it as WD in my favor. lmk if i missed a better line for you

  14. #2514

    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    I took that a step further and used the VLOOKUP function to automatically look for the score corresponding to your name, instead of having to figure out the cell references each time (because players are in a different order each round).

    Now you can literally just copy and paste the formula and it will put in the right value, rounded. For every player and round. Much less work to maintain!


    Details
    If anyone is familiar with the VLOOKUP function, the arguments used are a little more complicated than usual. I set the Range wide enough to account for growth of up to 8 new players to our 4CB group (B2:Z19). Because we don't always have the same number of players playing each round, the Index value is dynamic: I used COUNTUNIQUE to count the number of unique players listed that round. I also used INDIRECT references so it reads the "Round 2" or "Round 3" title above and knows to go to that corresponding sheet.
    I learned something, that works way better.

    Quote Originally Posted by maxx! View Post
    you’ve got this as DD but i have it as WD in my favor. lmk if i missed a better line for you
    I screw up so many things, for example being a turn short. DL it is, then.

  15. #2515
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    Re: 4 Card Blind

    1. Asthereal (TO): Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    2. Wrath of Pie: Snow-Covered Island, Arcum's Astrolabe, Stormscape Apprentice, Keldon Halberdier
    3. GoblinSmashmaster: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    4. Moosedog: Forest, Quirion Ranger, Deadly Recluse, Thornweald Archer
    5. alphastryk: Mountain, Crack the Earth, Keldon Halberdier, Gut Shot
    6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
    7. FTW: Forest, Rogue Elephant, Skyshroud Cutter, Skyshroud Cutter
    8. maxx!: Island, Swamp, Striped Riverwinder, Exhume
    9. Tylert: Mountain, Keldon halbardiers, Keldon halbardiers, Blazing volley
    10. silkster: Forest, Forest, Scythe Tiger, Scythe Tiger

    1. Asthereal: You do your thing, I blazing volley, you die. 6-0 --> 6
    2. Wrath of Pie: I have two hallebardier vs your 1/1 and your 4/1. You got to play both if you don't want to lose, then I can blazing voley and win. 6-0 --> 12
    3. GoblinSmashmaster: You do your thing, I blazing volley, you die. 6-0 --> 18
    4. Moosedog: I can blazing volley your elf so that you can't cast anything. 6-0 --> 24
    5. Alphastryk: Crack the earth + gut shot would kill me for sure. So I do nothing, and if you play halbardiers I blazing volley. 2-2 --> 26
    6. H: You can either go wide or go big and by playing only one threat I cannot kill both with blazing volley. 0-6 --> 26
    7. FTW: I agree 1-4 --> 27
    8. Maxx!: I agree 1-4 --> 28
    9. Me.
    10. Silkster: OTP: T1 = Mountain, halbardiers (H4). Forest, tiger.
    T2 = Hallebardiers (H4) (H3). Forest, tiger, att (M17)
    T3 = H3 H2. Att (M11)
    T4 = H2 H1. Att (M5)
    T5 = H0, resolves. no attacks.
    From here, I'll get two halbardiers and will be able to attack with 1 and keep one in defence.
    OTD: T1 = Forest, tiger. Mountain H4.
    T2 = Forest tiger, att (M17). H4, H3.
    T3 = Att (M11). H3 H2.
    T4 = Att (M5). H2, H1.
    T5 = You win.
    3-3 --> 31.

    Total 31.

    Last minute deck was not so bad. Blazing volley is good when lots of people are playing X/1 (And storm of course).
    Last edited by Tylert; 07-16-2020 at 03:14 AM.

  16. #2516

    Re: 4 Card Blind

    My read on the round was that the removal was better than the creatures. No one agreed.

    Disagreements against Moosedog and Tylert. Resolved.

    Me: silkster: Forest, Forest, Scythe Tiger, Scythe Tiger

    1. Asthereal (TO): Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    2 points

    2. Wrath of Pie: Snow-Covered Island, Arcum's Astrolabe, Stormscape Apprentice, Keldon Halberdier
    This deck is really elegant. On the draw, I get 5 turns before Halberdier lands, on which I do 0-3-6-6-6 damage. You block once, but then I can punch through one last time. 6 points

    3. GoblinSmashmaster: Mountain, Rite of Flame, Rite of Flame, Empty the Warrens
    2 points

    4. Moosedog: Forest, Quirion Ranger, Deadly Recluse, Thornweald Archer
    If you attack with Recluse, I attack back with both. If you attack with Archer, I trade, and I can counterattack if you attack with Recluse. Untapping is good. This deck is so fragile to all the removal that wasn't played this week. Well done! 0 points

    5. alphastryk: Mountain, Crack the Earth, Keldon Halberdier, Gut Shot
    I've even submitted Crack the Earth + Gut Shot in a Modern 4CB, but somehow I forgot about it. Oops. On the draw, I'm one turn too slow to defend a draw game. On the play, I have tons of time. 1 point

    6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
    I considered how much this deck wrecks me and thought that removal was too strong this round. 0 points

    7. FTW: Forest, Rogue Elephant, Skyshroud Cutter, Skyshroud Cutter
    0 points. This is doubly painful because I really wanted Skyshroud Cutter for later rounds.

    8. maxx!: Island, Swamp, Striped Riverwinder, Exhume
    I can do the cool trick of not letting one Tiger die, but saving my land does nothing. 2 points

    9. Tylert: Mountain, Keldon halbardiers, Keldon halbardiers, Blazing volley
    On my play I win too fast. On your play, you get one Halberdier down at 5 life. Next turn, you can start attacking with one per turn. WL, 3 points

    16 points. Where are all the kill spells?!
    Last edited by silkster; 07-16-2020 at 10:02 AM.

  17. #2517
    Site Contributor

    Join Date

    Jul 2009
    Location

    Philadelphia, PA
    Posts

    108

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    My read on the round was that the removal was better than the creatures. No one agreed.

    Disagreements against Moosedog and Tylert.

    Me: silkster: Forest, Forest, Scythe Tiger, Scythe Tiger

    4. Moosedog: Forest, Quirion Ranger, Deadly Recluse, Thornweald Archer
    If you attack with Recluse, I attack back with both. If you attack with Archer, I trade, and I can counterattack if you attack with Recluse. 2 points
    I can untap the recluse with quirion to block and trade with your counterattack. I will force you to attack back or block my deathtouch, and I will be able to untap to block with quirion. So we'll trade and I will be left with the quirion.

  18. #2518

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    16 points. Where are all the kill spells?!
    tell me about it. my 1 hexproof threat looks pretty dumb when the removal this round consists of gut shot and blazing volley 😖

  19. #2519
    Site Contributor

    Join Date

    Jul 2011
    Location

    Maastricht, NL
    Posts

    2,510

    Re: 4 Card Blind

    Looks like we're complete for the round.
    Standings for this one:

    Rank. Player: Score - SP
    1. H: 48 - 5,3
    2. FTW: 36 - 4
    3. Tylert: 31 - 3,4
    4. alphastryk: 30 - 3,3
    5. Asthereal (TO): 22 - 2,4
    5. GoblinSmashmaster: 22 - 2,4
    7. Moosedog: 16 - 1,8
    7. silkster: 16 - 1,8
    9. maxx!: 15 - 1,7
    10. Wrath of Pie: 8 - 0,9

    Leading to these bannings:
    Akroan Crusader
    Blazing Volley
    Keldon Halbardier
    Mark of Fury
    Rogue Elephant
    Satyr Hoplite
    Skyshroud Cutter


    Thanks to a few advanced Excel users we now have a proper-looking spreadsheet.
    I did not find time to check everything, but assuming you know what you're doing, these are the season standings after round 3:

    1. H: 13,3
    2. FTW: 12,1
    3. maxx!: 9,2
    4. Tylert: 8,4
    5. alphastryk: 7,4
    6. Asthereal (TO): 7,3
    7. silkster: 7,2
    8. GoblinSmashmaster: 6,1
    9. Moosedog: 6
    10. Wrath of Pie: 5,9

    So H has been killing it so far. Keep it up!


    EDIT: PS. for the Americans among us:
    If you're confused about the 1,3 instead of 1.3 in the spreadsheet and standings, that's because I'm Dutch and use the Dutch version of the Google suite.
    In the Netherlands, for numbers we use the comma and the dot the other way around than the Americans do. Never learnt why though.
    Join the 4 Card Blind competition!

  20. #2520
    Member

    Join Date

    Sep 2011
    Posts

    4,776

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    Where are all the kill spells?!
    I thought removal would be bad due to Empty the Warrens going wide and Sea's Claim/Evil Presence messing up colored mana before threats unsuspend, so I just went turn 1 aggro to beat those decks.

    But if other people don't play removal for the same reason, then H's deck is very strong!!

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