2. Wrath of Pie: Swamp, Mountain, Nezumi Shortfang, Frostling
1. Asthereal (TO): Untaidake, the Cloud Keeper, Mountain, Brothers Yamazaki, Brothers Yamazaki WW
3. Unlif3: Mountain, Gods' Eye, Gate to the Reikai, Gods' Eye, Gate to the Reikai, Akki Avalanchers WW
4. GoblinSmashmaster: Plains, Isamaru, Hound of Konda, Bushi Tenderfoot, Hundred-Talon Strike WW
5. Whoshim: Shinka, the Bloodsoaked Keep, Untaidake, the Cloud Keeper, Brothers Yamazaki, Brothers Yamazaki WW
6. H: Plains, Eiganjo Castle, Isamaru, Hound of Konda, Umezawa's Jitte DL
7. Tylert: Swamp, Shizo, Death's storehouse, Nezumi shortfang, Nezumi shortfang WW
8. FTW: Swamp, Swamp, Hand of Cruelty, Kiku's Shadow LL
10w1d = 31 points
Finally, a Rack variant pays off. Off to figure out how to beat Ghost Quarter...
True! The variations I considered were Shortfang or Hand with Kiku, Distress, or Glacial Ray. Or Shortfang + Hand. I wanted removal to beat Jitte and I thought Hand was more resilient (doesn't die to Frostling, Reciprocate, Nezumi Shadow-Watcher, or Crack the Earth - which stops the Shortfang flip). But I never thought of Shortfang + Frostling or Shortfangx2. Both very strong.
The trick is I never attack with Glitterfang. Casting is enough to enable Cohort. Either the 2/2 trades (and then Glitterfang gets there) or the 2/2 races. Frostling takes care of enemy Frostlings, Brothers, or Shortfang. That's enough to beat a lot of decks... but it loses horribly to Shortfang + Frostling or Shortfang x 2.
God's Eye is a Legendary Land. When you play the second one, they Legend Rule. You have to sacrifice one of them, creating a Spirit token. You can never have both lands in play. I don't know if that simplifies your Gobbo matchup?
Yes, I misread God's Eye too. I assumed the Spirit had flying and that you could sacrifice more than one land at a time. Without flying I race easily. I don't understand the point of the deck if your land just makes a generic 1/1 nonflyer. If they were 2 Frostling you would have swept.
Last edited by FTW; 09-13-2019 at 07:09 AM.
GoblinSmashmaster results for Round "2 Short Brothers"
1. Asthereal (TO): Untaidake, the Cloud Keeper, Mountain, Brothers Yamazaki, Brothers Yamazaki
2 Brothers 2 Furious. 0-6
2. Wrath of Pie: Swamp, Mountain, Nezumi Shortfang, Frostling
Stabbed in the whiskers. 0-6
3. Unlif3: Mountain, Gods' Eye, Gate to the Reikai, Gods' Eye, Gate to the Reikai, Akki Avalanchers
Isamaru beatdown. Blocking is futile (Strike). Attacking is futile (Strike + Bushi flip). Resistance is futile! 6-0
4. GoblinSmashmaster: Plains, Isamaru, Hound of Konda, Bushi Tenderfoot, Hundred-Talon Strike
That's me!
5. Whoshim: Shinka, the Bloodsoaked Keep, Untaidake, the Cloud Keeper, Brothers Yamazaki, Brothers Yamazaki
Brothers from another mother. 0-6
6. H: Plains, Eiganjo Castle, Isamaru, Hound of Konda, Umezawa's Jitte
Hound standoff. 2-2
7. Tylert: Swamp, Shizo, Death's storehouse, Nezumi shortfang, Nezumi shortfang
Whiskers from another mister. 0-6
8. FTW: Swamp, Swamp, Hand of Cruelty, Kiku's Shadow
Protection from white is just Cruel. 0-6
8 points
Last edited by GoblinSmashmaster; 09-11-2019 at 03:13 PM.
I don't see how H can win. Eiganjo + Jitte is too slow.
H: Isamaru
G: Isamaru
H: Jitte. (If he attacks, he loses.)
G: Bushi
H: Equip Jitte. Tapped out. If he attacks, Isamarus trade, then Jitte gets counters and kills Bushi. Otherwise...
G: Pass with Plains open.
H: Attack with mana open. Isamaru + Bushi double block, with Bushi gaining +1 first strike. Eiganjo prevents the Bushi damage (no flip). Isamarus trade. Jitte gets counters and kills Bushi.
They have just enough tricks to negate each others' decks.
Preliminary ranking for round 9: Kamigawa block
Ranking. Player: score - season points:
1. Wrath of Pie: 31 - 4,4
2. FTW: 28 - 4
3. Asthereal (TO): 25 - 3,6
3. Whoshim: 25 - 3,6
3. Tylert: 25 - 3,6
6. H: 12 - 1,7
7. GoblinSmashmaster: 8 - 1,1
8. Unlif3: 2 - 0,3
Which, barring mistakes or changes, would lead to the following standings in the season:
1. Asthereal (TO): 35,0
2. FTW: 30,5
3. Wrath of Pie: 26,1
4. GoblinSmashmaster: 22,7
5. H: 16,8
6. Whoshim: 14,0
7. Unlif3: 12,8
8. Tylert: 11,3
9. BirdsOfParadise: 6,3
With three rounds to go, the differences are still small enough to have several candidates for the title.
I'll try to come up with a deck for Ravnica block soon. Stay tuned!
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I'm glad my deck wasn't terrible. :D I did a little research, and it felt like a pretty strong aggro strategy, so I decided to run with it without exploring further. Normally, I look at every card in the block, but I just haven't had the energy these last few weeks. I do feel that my "all legendary" deck is slightly superior to Asthereal's.
Round 10 of 4CB Season 3, The Block Tour, has started. This round: Ravnica block (Ravnica: City of Guilds, Guildpact, Dissension)!
I have PM'ed myself my deck for round 10, so you can start sending me your decks.
DEADLINE: Wednesday the 18th of September, at 8:00AM Central European Time.
(That's my time. Pacific Time it'll probably be something like Tuesday night 10:00PM-ish, so keep that in mind.)
PLEASE NOTE:
The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
Please send your deck as follows: Forest, Birds of Paradise, Swamp, Shambling Shell (so with card tags around each card, and not above eachother), with your Username and 4CB S03R10 in the topic. Many of you already did this for previous rounds. Thanks a lot, this really saves me the time and hassle of copying and pasting text and tags!
After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.
Happy deck designing everybody!
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Not really enjoying this round so far.
Ghost quarter seems too oppressive while i'm considering cool decks that won't do anything because of it...
Anyone up for an emergency ban?
A ban would invalidate one of the decks sent in already.
And I will have to rethink my entire strategy, which will delay the round because I have to send my deck first (otherwise I can adapt my deck to decks already sent).
But with enough people in favour I guess we could do it.
So... who's in favour?
PS. Don't feel peer pressured to say you're in favour.
There are good reasons to be against banning Ghost Quarter.
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I prefer to play without any bans. The blocks are what they are, and I would rather play them that way.
I know I have missed a few weeks, but I actually have started working harder on my deck again.
I'm in for GQ to stay - it's there for a round, not for three months.
Yes, the card is Strip Mine. You could also decide to bite the bullet, lose to it and prey on decks that play around it.
Words of War was legit a few rounds ago yet noone played it a quite a lot of people would have lost to Mountain x3, Words of War.
Choices.
I don't see how decks could not be something else than "GQ - land - one drop - One drop" or "Land, mana dork, one drop, one drop".
But I will bare with it if GQ stays. no worries.
I bet you guys are all metagaming, thinking that nobody will play GQ as everyone will play a deck that is viable vs GQ :)
So i'll play a Karoo land and beat you all!! (or maybe not).
So towards energency banning Ghost Quarter we have:
- One in favour
- Two against
And I'm still on the fence.
Since we don't have much time between rounds, and most people lose all advance work they may have done, I'll keep Ghost Quarter legal.
I'm well aware how much GQ will limit our options, and how badly it might influence the games, but this happened before, and we made it work.
Join the 4 Card Blind competition!
i was on the cusp of suggesting a ban on Blackmail previously but was surprised by others’ ingenuity. If anything is constant from round to round it is that I’m surprised by other players’ ingenuity. Either someone will think of a clever answer or someone will think of a clever way to take advantage of the meta. I’m not competing this time but personally I don’t mind if some rounds are more open-ended and others are about dealing with specific problems. Whole formats in Magic (cough Vintage cough) seem to be about figuring out how to best use or best work around terribly broken and oppressive cards, and this is only a single round.
That said, if problem cards arise during the block tour, those blocks are ripe for revisiting later with the problem cards banned.
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