I thought of a new line for A: not casting wolverine until after attacking for lethal with a 7/7 chronomaton.
T1: c, fac
T2: nothing, land, MF>Devil, EoT c2
T3: nothing, DT, EoT c3
T4: nothing, DT1, EoT c4
T5: nothing, DT2, EoT c5
T6: nothing, DT3, EoT c6
T7: nothing, DT4, EoT c7
T8: c attacks (d13), token (DT1), DT2, d attacks for 5 (A15)
T9: c attacks (d6), DT3, d attacks for 5 (A10)
T10: c attacks, d creates a token and chump (DT0), A plays wolverine after combat. DT1, Wolverine prevents attacks from d.
T11: c attacks (with or without wolverine, it changes nothing), old token blocks c and kills wolverine. DT2, d have to keep DT for blocks (A7).
T12: c attacks, DT blocks ==> A wins from there.
So this would work for A OTP, and d would lose ==> 3-3.
I've been trying some other lines, but I don't see anything better than this. Casting the Wolverine only when I start to attack with Chrono seems like the most sensible way to use my mana, and the fastest way for me to do damage is to grow Chrono as fast as possible so I can attack as fast as possible. And as long as I keep my big Chrono back, you can't attack profitably, so there's not much you can do in that phase. I guess it indeed ends up 3-3.
I'll see if I can get standings for this round up, so I can start the next round this weekend still.
EDIT: Can't post standings yet as Alphastryk, H and Tylert haven't posted results yet, and I think there's still a disagreement between Reep and dte.
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What's going on, guys?
No submissions from FTW and Gobbo, and then multiple people not posting scores.
Is there a holiday keeping some from posting on this forum? Are there technical issues?
Or is it something worse?
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Yeah, sorry, just been really busy. I can try to get my analysis done later today, but it might slip to tomorrow honestly.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Sorry for the delays, totally slipped my mind with the holiday last week and a schedule that was so different from normal. Calculating results now.
It seems like my plan to beat Channel and Vial didn't work out so well when nobody played them at all :(
1. Asthereal (TO): Mountain, Chronomaton, Forge Devil, Karplusan Wolverine
Cratermaker trades with Chronomaton, butForge Devil always gets a chance to kill my Fireslinger, and I can't sit on it or I die to the Wolverine. LL
0-6
2. dte: Mishra's Factory, Swamp, Deathspore Thallid, mesmeric fiend
OTP: I can get Fireslinger in play before you cast Field, and it mops up ever creature you have except Factory, allowing me to have Cratermaker + Fireslinger vs Factory which is enough. W
OTD: You land Mesmeric Fiend before I can land Fireslinger, forcing me to play Cratermaker and use it to kill the Fiend and free Fireslinger. After I get Fireslinger freed, it takes care of the non-Factory threats again but I don't have the extra threat, so the best I can do is leave back Fireslinger to Block+Ping for the trade, meaning you can't attack. D
4-1
3. Reeplcheep: Island, Chronomaton, Mistblade Shinobi, Wingcrafter
OTP: I'm able to play Fireslinger on my turn 2 as a blocker, which also threatens to ping the team away if you don't force me into the trade by attacking (if I play Cratermaker instead, you can play Chrono and Soulbond your way past the blocker after which I lose to the Ninja bouncing my threat forever). We trade, then Cratermaker trades with Chrono and Shniobi rots in your hand. D
OTD: I'm not able to have a fast blocker and lose to the Shinobi bouncing constantly. L
1-4
4. Wrath of Pie: Swamp, Blossoming Sands, Tidehollow Sculler, Putrid Leech
I cannot defeat 2 blank textbox 2/2s it seems, and your 2/2s are much better than blank textboxes. LL
0-6
5. alphastryk: Mountain, Mountain, Fireslinger, Goblin Cratermaker
This is me
6. H: Island, Mishra's Factory, Faerie Duelist, Force Spike
Force Spike always can counter one of my creatures, and I can't beat Duelist and Factory with either one of them. LL
0-6
7. maxx!: Mishra’s Factory, Mountain, Bladeback Sliver, Cleansing Wildfire
OTP: EDIT: No matter which 1 creature I get down before losing my land, it doesn't beat 2 2/2s. L
OTD: I lose my 2nd land before doing anything. L
0-6
8. silkster: Plains, Duergar Assailant, Brass Man, Swords to Plowshares
StP always removes one of my creatures, leaving me unable to defeat your second threat. LL
0-6
9. Tylert: Swamp, Chronomaton, Wretched banquet, Unearth
Banquet always kills my Fireslinger, and Unearth beats trading my Cratermaker for Chrono. LL
0-6
10. jhhdk: Tinder Farm, Boros Garrison, Village Ironsmith, Tormented Pariah
You first plat a threat (Ironsmith) on your turn 3, which means I'm always able to get Fireslinger down first to kill it. Later, Cratermaker trades for Pariah before it flips, leaving the board as just Fireslinger. WW
6-0
Total: 11 points. Ouch.
Last edited by alphastryk; 11-30-2020 at 01:27 PM.
I don't think Fireslinger is enough. If we just trade pings to the face, my pinger races yours because you keep taking damage from Fireslinger. And you can't attack me instead, since I can block (with the Factory if I have to). Alternatively, I can just attack you with both 2/2s. You can trade with one, but not both.
Alright, let's skip this week, so everybody has time to get back up to speed.
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1. Asthereal (TO): Mountain, Chronomaton, Forge Devil, Karplusan Wolverine
2. dte: Mishra's Factory, Swamp, Deathspore Thallid, mesmeric fiend
3. Reeplcheep: Island, Chronomaton, Mistblade Shinobi, Wingcrafter
4. Wrath of Pie: Swamp, Blossoming Sands, Tidehollow Sculler, Putrid Leech
5. alphastryk: Mountain, Mountain, Fireslinger, Goblin Cratermaker
6. H: Island, Mishra's Factory, Faerie Duelist, Force Spike
7. maxx!: Mishra’s Factory, Mountain, Bladeback Sliver, Cleansing Wildfire
8. silkster: Plains, Duergar Assailant, Brass Man, Swords to Plowshares
9. Tylert: Swamp, Chronomaton, Wretched banquet, Unearth
10. jhhdk: Tinder Farm, Boros Garrison, Village Ironsmith, Tormented Pariah
1. Asthereal: T1 = Swamp, chrono. Mountain, devil targeting chrono (Y19).
T2 = unearth. Wolverine, att (M19).
T3 = Chrono. Chrono, att (M17).
T4 = Banquet on chrono. Att (M15).
T5 = Wait. Att (M14). C1.
T6 = Wait. Att (M13). C2.
T7 = Wait. C3.
From here, I can just wait and grow chrono, you can't attack.
Same thing OTD. 6-0 --> 6
2. dte: You've done the math. I have to agree with this. 0-6 --> 6
3. Reeplcheep: banquet on chrono then grow chrono to 20 before attacking. Block crafter if you ever try to attack to avoid some shinobi shenanigans 6-0 --> 12
4. Wrath of Pie: You can never take chrono which will trump your cards. 6-0 --> 18
5. Alphastryk: I can rebuy Chrono which trades with firemaker and kill fireslinger. 6-0 --> 24
6. H: On the play, just playing chrono T1 is enough. I take it to 4/4 and If you stay in defence, I banquet duelist you force then I can attack with unearth backup. If you try to race, I'm faster (see math below).
T1 = Swamp, chrono. Factory.
T2 = C1. Att (M18).
T3 = Nothing. No attack, Eot C2.
T4 = Nothing, Eot Duelist. Att (M17), Eot C3.
T5 = Att (Y16). Att (M14).
T6 = Att (Y12). Att (M11).
T7 = Att (Y8). Att (M8).
T8 = Att (Y4). You have to let someone in def or double block so next turn i Banquet You force and can attack with unearth backup.
On the draw, If you spike chrono, I can rebuy it and I just have to grow it to 5/5 to be fine (I can banquet duelist) If you don't, we're back in the same situation as above. 6-0 --> 30
7. Maxx!: Cleansing wildfire kills my land and I have a 1/1 vs your two threats. 0-6 --> 30
8. Silkster: sword vs chrono :( 0-6 --> 30.
9. Me.
10. jhhdk: Banquet kills anything on your side, while chrono outgrows your guys. 6-0 --> 36.
Total 36.
Last edited by Tylert; 12-02-2020 at 09:18 AM.
Yeah, this makes sense. No need to make everyone rush and likely be missing a bunch of entries. I lived in the states for a number of years, but as a student, so to me American Thanksgiving there starts on Wednesday at noon (or earlier if you don't feel like showing up on Wednesday) and goes straight through the weekend.
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