Serguei's deck would have beaten Silkster, jhhdk's wouldn't.
Factories do not need to be fast, tabernacle is :)
Otherwise, what about Tylert's proposition to restrict next round to creatures and lands?
I think it's a great idea, as I fear otherwise the rules won't be used much, and it wouldn't be very "berserker" or deviant.
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Anything that makes it not secretly normal Legacy is great, because I was all set to play Ensnaring Bridge.
Asthereal's score for round FoW clone:
1. Asthereal (TO): Guile, Spelljack, Draining Whelk, Chromium, the Mutable
That's me. More creative this time with fun stuff like a flash uncounterable 7/7 flyer and creatures that counter. Cute, but I forgot about all sorts of stuff and it ended up a lot weaker than I had hoped.
2. dte: Chancellor of the forge, Counterflux, Torrential gearhulk, Aethersnatch [B]
EDIT: I can't go for Chomium as Snatch steals it when it's a spell rather than a creature. Reading is tech. Re-evaluating below. 0-6
3. jhhdk: Aluren, Casualties of War, Cavern Harpy, Parasitic Strix
This deck has a slight flaw where it can't cast both Alluren and Casualties. The other two cards lose to my 7/7 flyer, so I just make that, and counter whichever of the two dangerous cards you decide to cast with my Whelk. 6-0
4. Wrath of Pie: Time Stop, Spelljack, Guile, Guile
Whoever decides to go do a thing loses here, I think. This might happen more often... 2-2
5. alphastryk: Mindbreak Trap, Commandeer, Guile, Guile
Luckily, one of your counters doesn't stop creatures, so my choice of Whelk really pays off here. I make Chromium, you can try to use Trap, but I'll Whelk that and Chromium resolves. Afterwards, redrawing your Guiles happens too slowly to be able to race the 7/7 flyer, especially since I of course cast it at the end of your turn. 6-0
6. Tylert: Aethersnatch, Aethersnatch, Counterflux, The Ur-Dragon
Another whoever does a thing loses. This time because I can't allow you to resolve the 10/10 flyer. If you had a Guile here, I could have gone for it, but that dragon is a bit too much. 2-2
7. Serguei: Guile, Guile, Wheel and Deal, Mindbreak Trap
EDIT: Nope. Trap can take out two things at once, so if I go for Chromium, you can in response Wheel. If I counter that, Trap can counter both my things. And if I let Wheel resolve, I lose my stuff and you can still Trap my Chromium because it's still on the stack. So we both can't be the one who starts casting stuff. 2-2
8. Reeplcheep: Savage Summoning, Dragonlord Dromoka, Grand Arbiter Augustin IV , Mindbreak Trap
So your deck can make an uncounterable instant speed 3/4 Augustin IV. If you try to do that, I'll respond by making Chromium and race you. So you have to go for Dromoka and try to use Trap. You cast Dromoka, I'll cast Chromium. If you Trap now, I'll Whelk it and win the race. So you let Chromium resolve. We now have a 5/7 flying lifelink against a 7/7 flying with some fancy yet irrelevant abilities. If I now do another thing, you'll Trap it, and if you do another thing, I'll Whelk it, so that's a standoff. Let's look at the attacks. You can't attack fist, obviously. If I attack, you take it and attack back, but the lifelink makes you win that race easily. So I also can't attack and we have two staredowns. I'm guessing this will be 2-2.
9. GoblinSmashmaster: Grand Arbiter Augustin IV, Miraculous Recovery, Spelljack, Mindbreak Trap
10. FTW: Chancellor of the Forge, Dualcaster Mage, Discontinuity, Spelljack
FTW already dissected this. Actuallly you get 8 power, but the 5/5 can never attack into the 6/6, and the 1/1s won't get there. 2-2
11. H: Guile, Guile, Nexus of Fate, Last Word
Interesting: you can make both Guiles over and over. Thankfully you can't interact with Chromium, which will race one Guile, and casting the second allows me to Spelljack it. So I think I win this 6-0.
12. maxx!: Slaughter Games, Counterflux, Surrak Dragonclaw, Sandstorm Eidolon
My deck has flash, which is really good against Slaughter Games. Also, my Chromium races Surrak and can't be countered, so I think I win this quite confortably. Really cool deck though! 6-0
13. silkster: Counterflux, Aethersnatch, Take Possession, Chancellor of the Forge
Hahahaha! ... no. 0-6
Total: 40 points.
EDIT: Resolved the disagreements in the matches against dte and Serguei.
Last edited by Asthereal; 01-29-2021 at 08:12 AM.
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>OTP and OTD I plan to cast Chromium, discarding Guile, at the end step of your first turn.
If you cast chromium at any time, I discard Aethersnatch to cast gearhulk, then cast aethersnatch with gearhulk ETB ability, and take control of chromium as a spell. The spell do not have hexproof on the stack, and aethersnatch does not counter. You can answer that by any counter, but that would be met by counterflux.
So I end up with a gob, a chromium and a gearhulk vs your empty board :)
AH I read that card wrong. I may need to re-evaluate the other matchup as well.
So we both can't do anything and draw twice. 2-2
EDIT: Actually, how do I stop the 1/1 gobbo now I can't cast anything? Don't I just lose this?
Against FTW I could actually do things, but here I might not be able to.
EDIT2: Let's do a deep dive.
1. Asthereal (TO): Guile, Spelljack, Draining Whelk, Chromium, the Mutable
2. dte: Chancellor of the forge, Counterflux, Torrential gearhulk, Aethersnatch
So if I cast Chromium, I lose it to Snatch. But you have a 1/1 gobbo.
So what I'll do is this: at the end of your first turn, I discard Guile to make Whelk as a sorry 1/1. You let that resolve. I now draw Guile and pass. I now have Guile, Spelljack and Chromium.
If you now cast the Chancellor to try and win, I can discard Guile to Spelljack it. You can Gearhulk into Snatch to try and snatch it, but you'll have to have it counter the Aethersnatch, which in turn exiles Aethersnatch, netting you an exiled free Aethersnatch to stop my final play.
So I can't counter it. But then, I have only one play out of my 3 cards, so you can just steal that one play and win with the Chancellor.
I think I lose this 0-6, no?
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I thought you can draw by casting whelk, discarding guile.
I either let it resolve, resulting in a draw, or I counter it with counterflux, discarding chancellor.
If I take the second option, then you draw guile.
T2 you can: cast chromium or guile, that would be met by hulk>snatch. OK, then I would win this.
So you cannot start by whelk.
If you start by guile, discarding whelk, it ends up exactly the same way.
If you cast guile, discarding spelljack?
I take control of it with hulk/snatch, you cannot use whelk to counter it because of counterflux, so you have to cast chromium EoT and race. I attack for 1 (A19). If you flash in chromium to block, I can cast red chancellor one turn earlier, so not good on the race. As you cannot block guile, you attack (d13). I cast chancellor, + 4 gobs, attack with 5 gobs, guile and gearhulk --> A3, I win this race.
It seems I would win this. But I am unsure, as two days ago it seemed to me you could force a draw, but I cannot find any line for it anymore...
4 cards, a single turn, and such headaches ;)
EDIT: while I was writing what I though was most lines, you came up with others, with same ending. So I would agree and take the 6-0, unless you or someone else find another line.
On the other disagreement:
EoT A cast chromium.
S respond with wheal and Deal, discarding guile.
A cannot cast anything that is not answering by trap, which would also answer chromium.
If wheal resolves, then A cannot answer trap on chromium.
So I think the first one to move loses, and Serguei's 2-2 analysis is valid.
Oh right, Trap takes out multiple spells. And if I let Wheel resolve, I lose my cards and Chromium is still on the stack, and will get Trapped anyway.
So we both just sit there. 2-2 it is.
EDIT: Funny and sad at the same time that I spend 10 minutes analysing a match only to completely misread or confuse cards and end up wasting all that time...
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So we now have three people in favour of changing next round (Berserker) to "you can only play creature and land cards".
Anyone else in favour? Anyone opposed?
I'll make the switch if there's an additional +2 in favour (so 3 in favour and 1 opposed also works). Don't forget to vote.
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+1
+1 (if I wasn't already counted)
So I have to change my creatureless Ensnaring Bridge deck?
How do either of them stop the line of Take Possession on Dark Depths (or Stage, whichever is played first) to pay the upkeep on Chancellor?
You cast EOT Whelk discarding Guile, making a 1/1. Then you draw Guile and stare.
If dte casts Chancellor pitching Counterflux, you Spelljack it discarding Guile. If he plays Gearhulk pitching Snatch, then Snatches the Spelljack, he can change the target on Spelljack to itself (no other legal targets on the stack - Aethersnatch has resolved). But then when Spelljack resolves it will have no legal targets and fizzle, not giving dte a free card. This is where Aethersnatch is worse than Spelljack. He can't come out of this exchange stealing a counter, whereas Spelljack on Spelljack can steal the counter for later. dte will get a 5/5 Chancellor and 5/6 Gearhulk, but you just redraw Guile and flash in 7/7 Chromium to block and kill them.
You can't race so you stare. Draw 2-2?
Edit: Just saw you looked at countering the Whelk. Didn't consider that.
He plays Whelk EOT. You counter with Counterflux, discarding Chancellor.
He can't Spelljack the Counterflux, but he could Spelljack his own Whelk in response (discarding Chromium is tech vs Aethersnatch). If you cast Gearhulk pitching Aethersnatch to steal the Spelljack, you could make Spelljack target itself to fizzle. Then Whelk gets countered and you have a 5/6 Gearhulk. You win.
So he lets Counterflux resolve, losing Whelk. Then he draws Guile but only has 3 cards in hand, so cannot Spelljack your Gearhulk/Snatch back if he tries to cast Chromium. You win.
Ok, so you win if he tries to cast Whelk, and if he doesn't the Goblin kills him.
WW 6-0
Last edited by Asthereal; 01-29-2021 at 01:37 PM.
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