For Mythic Championship II in London, we're going to be trying out a new mulligan rule that we have been playtesting internally for some time. We believe the new rule smooths out opening hand decisions even more, though it certainly has some implications for formats like Modern.
The rule we'll be testing in London is as such: When you mulligan for the Nth time, you draw seven cards, then put N cards on the bottom of your library in any order.
So, for example, let's say you're taking your second mulligan of a game, what we often call a mulligan to five. You would draw seven cards, select two, and place those two on the bottom of your library in any order. Then you would decide whether to keep or mulligan again.
While we have been testing this mulligan rule internally for a while, we are treating this tournament as a test. Once our game designers have reviewed the tournament, spoken to players, and looked at the data, we'll decide whether to implement the mulligan rule wider.
https://magic.wizards.com/en/article...est-2019-02-21
What could go wrong with that rule
"Everything is better topless"
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
If it happens it will be for all formats. https://twitter.com/hipstersmtg/stat...610507264?s=21
Also they will look at cards that potentially will be broken https://twitter.com/hipstersmtg/stat...439525376?s=21
"Everything is better topless"
Grenzo, Dungeon Warden is the only card I can think of that is a bottom of the library matters type of effect.
I thought Scry 1 did just fine though.
Looks like it's time to pick up Cellar Door!
In all seriousness though, this rule probably isn't the healthiest thing in legacy with Ancient Tomb. Everyone's openers get better, and mulligan games become more competitive, but you're going to have to deal with a lot more TurboMoons and Chalice and opening hands with Chancellor. Increasing odds of finding openers with post-board hate also seems not exactly healthy. The losers here would be Mox Diamond decks I guess, since there's nothing great about keeping ramp in a hand with decreased card amount?
I was thinking more like belcher, where you can go off on like 4 cards..
But combo is gonna be a lot more playable, especially those t1 combos like Spanish Inquisition even
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Legacy decks: mono U painter, strawberry shortcake, imperial painter, solidarity, burn
EDH decks: zedruu voltron, rakdos the defiler, persistent petitioners, blind seer
I wonder if there are any A+B hate piles like (Chancellor of the Spires/Archive Trap) + (Extirpate/Surgical Extraction) that make sense with the new mulligan.
Dredge is the canonical example of a deck that breaks traditional card economy, but there's other stuff like "pitch long", or decks that use Past In Flames or Ill-Gotten Gains that will too.
Winner: Tunnel Vision
Loser: Spoils of the vault
I just don't see it. They have a better chance of finding what they need, but midrange/delver has a better chance of finding Force, Leyline, Surgical, or w/e; and potentially multiples of it. Additionally it means less games where Fair decks mulling for hate end up with 0 lands or some such.
If they find their Moon more often but I find my Force more often, it seems to cancel out; but we'll be more likely to find enough lands to at least play the game. I hate when I or the opponent mull to nothing because RNG god decided we shouldn't find any lands in the first 3 hands.
I'd also point out that if this becomes the new norm; I would expect non-combo decks (and maybe combo?) to shave a land or so from basically all decklists; as you'll be more likely to get an opener with sufficient lands and mulligan to hands with sufficient lands. That's somewhat exciting really; because that means more gas/less dead draws (by a marginal percentage) for all decks. This seems all upside to me.
Lastly, and most importantly, it adds more meaningful choice to the game. The player is making more decisions and thus you lose less to RNG.
EDIT: I'd also mention that this probably "feels better" and if it messes with the meta-game that seems like a smaller deal (a less noticable problem) than people pointing out the same flaw the game has had for 25 years and it still feeling terrible. Much easier to keep "happy" players in the game
I think at the end of the day, it’s a good mulligan rule for lower power formats, and possibly format warping for higher power formats.
Deck construction for say standard wouldn’t change; but it’d warp deck construction for legacy and vintage. If I were on delver, I’d drop down to maybe even 17, 16 lands, drop some number of cantrips and go more disruption heavy. Mulligan rules shouldn’t warp the game of magic, I think.
But this Is all conjecture. We’ll see what actually happens before at least I’ll go up in arms about it.
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Legacy decks: mono U painter, strawberry shortcake, imperial painter, solidarity, burn
EDH decks: zedruu voltron, rakdos the defiler, persistent petitioners, blind seer
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