Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
overall for 5 with Thopter Foundry combo wins on the spot
agreed. for that cc you can get a lot of stuff. What about we write a list?
4 Tezzeret, AoB
3 Jace
4 2cc artifact Mage
2 Sword of the Meek
3 Foundry
1 Spyglass
2 Time Sieve
4FoW
4 chalice
4 Thirst for Knowledge
3 Trinisphere
3 Karn 1
3 Karn 2
fabricate?
some heavy combo I am forgetting?
with 10 Pws I would play some Damnation
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Watcher for Tomorrow looks kind of playable, that's basically Impulse with a body for Faerie Stompy? A whole lot of good Wizard creatures in this set so far (including Changelings)
Seb's art is amazing.
Sharuum the Hegemon
The same way FourHorsemen always worked, except this time it doesn't need infinite time.
4 Basalt Monolith
4 Mesmeric Orb
4 Narcomoeba
1 Dread Return
1 Sharuum the Hegemon
1 Time Sieve
+2 artifacts and Mirrodin Beseiged in play. What an easy combo!
Instead of Sharuum and Time Sieve, you could just animate Silent Sentinel (with Anger in the graveyard). Attack and put Mirrodin Beseiged into play from graveyard, then win on your end step.
Unfortunately this is strictly worse than just using Angel of Glory's Rise into LabMan+Azami.
That looks groovy when paired with Flickerwisp.
Oops All Lands!
//Lands: 52
4 Seat of the Synod
4 Vault of Whispers
4 Ancient Den
4 Great Furnace
4 Tree of Tales
4 Darksteel Citadel
4 Underground Sea
4 Volcanic Island
4 Maze of Ith
2 The Tabernacle at Pendrell Vale
2 Glacial Chasm
12 Island
//Spells: 8
4 Treasure Hunt
4 Mirrodin Besieged
This deck seems terrible and also unnecessarily expensive relative to the win%. You can't run any mana rocks or protection or Treasure Hunt gets worse. Even Serum Powder is probably worse than a land, because it may help you start with Treasure Hunt but it also makes resolving Treasure Hunt worse.
What about Cheerios?
//Initial Mana Sources: 19
4 Elvish Spirit Guide
4 Land Grant
4 Lotus Petal
4 Mox Opal
2 Taiga
1 Tropical Island
//Artifacts: 29
4 Ornithopter
4 Phyrexian Walker
4 Shield Sphere
4 Phyrexian Marauder
4 Chamber Sentry
4 Walking Ballista
4 Hangarback Walker
1 Memnite
//Spells: 12
4 Glimpse of Nature
4 Gamble
2 Scapegoat
1 Grapeshot
1 Mirrodin Besieged
Most of the 0cc artifacts bin themselves. The mulligan rule and Gamble make it easier to start with turn 1 Glimpse.
Flickerwisp was also the first thing on my mind.
However, I just realized this is also amazing with Recruiter of the Guard - tutor for something every turn, and Recruiter can even grab it to begin with. SFM also works, but the things it can grab are limited.
It will also wreck havoc on your opponent's creatures when combined with Palace Jailer while getting two +1/+1 counter in the meantime.
So it looks like we're not getting Lightning Rift or a variant of it (all Red rares have been spoiled, Rift doesn't fit the name and number crunch).
I think this is a real mistake on WotC's part, because Rift is a deck that has real weaknesses, but is a natural predator for Superfriends and Humans/Tribal decks. And those decks kind of seem like they need a good metagame predator.
I dunno, not a huge deal, just feels like it's something that would have done a nice job filling a niche that is currently lacking. Maybe in the next one.
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