Slivers are back! Also...Planeswalker Sneak Attack?
It would have to be a Burn/Storm hybrid with red rituals to power out combo pieces. The nice part is the rituals aren't dead after you resolve the enchantment, they will stack up towards a lethal 'storm' count. I think at that point it's closer to Ruby Storm and you'd likely want bigger spells like Fiery Confluence to let your rituals enable more powerful effects.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Dregscape Sliver has mad synergy with Ashes of the Fallen. You can reanimate a ton of big booty value for every 2 mana. It's on curve, too. T2 Ashes, t3 Dregscape, t4 double fatty. In legacy it's going to be somewhat underwhelming, but in modern it could find a way. It can't do Emrakul or Progenitus, but there is Grizel-turd, other Eldrazi, Worldspine Wurm (pretty nice synergy), and Craterhoof Behemoth.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Two more slivas
Aminatou, the Fateshifter/Venser the Sojourner jank incoming.
Are you sure? You cast the cascaded slivers and it does state "sliver spells", not slivers. Not cascading any further would be totally unintuitive.
As for sneaky Planeswalkers, why not just bring out the big guns?
Edit: Ranger Captain seems like a nice way in Modern to tutor for Giver of Runes. Or anything relevant in Soul Sisters. Lack of evasion and protection is kinda underwhelming in Legacy, though.
Turning off your opponent's removal and counters for crucial turns is also nice, although I don't understand this card design. It's just two unrelated abilities mashed together.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Anyone have an AFFINITY for this card?
Between WAR and this, it appears that the playtest team finally pays off because they brought in seasoned players who actually know what people want/need, instead of pushing out weird shit like unplayable werewolf tribal for their FFL.
@Recombiner: Probably has the most synergy with Walking Ballista and Steel Overseer, but there a few other constructs that are also Eternal-playable. Certainly an interesting card.
Yes. When you cascade off The First Sliver, it's on the stack, it's static abilities do not function as per:
604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 112.6.
Planebound Accomplice plus Will Kenrith (whom I totally forgot about) is pretty decent. 2RR and two card combo do draw 2 cards and have all your instants, sorceries and planeswalkers cost 2 less until end of turn.
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