Please take all talk of the Reserve list to another thread. Options of really shitty threads that no one gives a fuck about (so you can post shit there) include B/R and Bitching about buyouts thread.
Geth's Verdict is about a decade old at this point, thank you very much!
I think it's good enough there. Especially if they're still playing that WB enchantment.
Maybe if it hit planeswalkers.
Or if you cast it on your turn you could kill anything. White and Red have their work cut out for them if they want to be worse than this.
This is a card!Lightning Skelemental
BRR
Skeleton Elemental
6/1 Trample Haste
When Lightning Skelemental deals damage to a player that player discards two cards.
And now, the goose is loose in modern. (I think this set safely turns modern into legacy-lite)
Red just needs to do unpreventable damage and it's gold. At least in my eyes. Gets around Mum and TNN. That would be fine.
White, a 3 mana Swords that you can cast for free wouldn't suck. Seeing as the decks that most often play with Swords either use their lands as a control element to attack others land base, or they are trying to hold up other interaction.
Ok, THIS one I'm excited about - an entire CYCLE of enemy-color Horizon Canopy!
what decks in Legacy would actually want these over other options, though?
I just want to echo this post, I think you're spot on. These will replace some number of the fastlands (Spirebluff Canal, Blooming Marsh, etc.) to round out mana-bases in modern. With GB focusing so much on Tireless Tracker they now have an even better value/draw engine.
I'm still crossing my fingers for cycle lands like Tranquil Thicket et al.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
If you like you can think of these as cycling lands that have the drawback that they cost a land drop to cycle, but the up side that they come into play untapped, and that you can cycle them after using them as a land. I don't know how well it would work out in practice, but running 23 lands with 3 of these instead of 22 might be a way to mitigate flood/screw concerns. Trading life for tempo is often a good move in magic.
So we would expect these to have potential in decks that develop additional land drops (i.e. lists that run Manabond or Exploration) and ones that have trouble finding land/action balance (i.e. fast aggro).
These look really solid to me, but the fetch/dual stuff is stronger for reliable fixing. So these are probably more for 1 or 2 color decks where that's not so much of an issue and where the free shuffle + brainstorm/ponder isn't as big of a deal.
not fetchable, shock lands are still the second best duals around
Munitions Expert BR
Creature - Goblin
Flash
When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
1/1
Wizards really want Goblins to be a thing again
It's a very bad topdeck card and becomes irrelevant very quickly... doesn't help you deal with creatures already on board... Bad card.
Modern elves already have Ezuri who will just regenerate everybody else..
Yeah, I mean, they are meant (especially in Legacy) to be utility lands, not replacement Duals.
It's only really a (bad) Modern version of Gempalm Incinerator so yeah, they are trying to make Goblins a thing, in Modern.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
A bunch of them. Being able to turn your mana flood into extra cards is incredibly useful.
Landtrips will see play in legacy. Decks can play 23 lands where 4 of them are these and not have to worry about getting mana screwed or mana flooded. More likely they will see play as 1-2 ofs in a bunch of legacy decks.
There are currently 1 users browsing this thread. (0 members and 1 guests)