well Miracle surely wants 4 of them and a basic Mountain
I'm calling legendary duals that are unique, not snow duals. I think it makes more sense overall considering EDH and Modern. You can only play one in EDH anyways and Modern would still need Shocks/fetches/other dual lands for stability.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Something that differentiates them from original duals, something like this:
Fancy New Bayou
Legendary land - forest/swamp
a deck can only have 1 copy of Fancy New Bayou
or
Fancy New Bayou
Legendary land - forest/swamp
Fancy new bayou cannot be the first land you play in the game
Those are both just dumb examples, but they are enough to differentiate from original duals to skirt the RL. Look at the new Deranged Hermit variant; it changes echo for vanishing, which is a lot closer than I ever thought they would get to a RL quasi-reprint. I think with more valuable cards like dual lands they will play it more conservatively (just an opinion mind you, and a wild-ass guess at that.)
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
They might, but not in a set like this -- They've said there aren't any new mechanics in this set. I'm not inherently opposed to "restricted" as a supertype and functioning as some sort of limiter on deck construction. But, I don't see them doing it.
Would be cool to have "Restricted: A deck may contain a maximum of four restricted cards." and then a cycle of restricted duals. The problem is, in legacy (or any format with sufficient Fetch utilization) that may as well be a dual reprint, so they wouldn't do it.
Chase lands sell packs.
This might be a good option in some kind of context that cares about basics (people have already mentioned Wastes), but in an ecosystem where dual lands are available, the existing fetch lands are almost always going to be better. So I think this will be a niche card in legacy.
It isn't much different that the entire basis of most Vintage decks, for example. And while I've actually witnessed mistakes happen there of, say, someone "accidentally" (yes, it could have been actual cheating) running two Tinkers. In fact, it seems to me that nearly anyone in Vintage could "cheat" on Restricted cards in theory, but almost no one actually does in practice.
Not that I will rate the idea of such Duals as probable. I think the mana situation in Modern is regarded as "good enough."
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
This will be an EDH staple, it goes in every deck. Mono colored deck will have a 5th fetch land + Evolving Wild + T- Expanse.
I think this is the only force that will put this card price over the top.
I do not expect it will be playable in any other format. Why would you if you can put any Ons/Zen fetch.
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