Quote Originally Posted by rufus View Post
It takes four spells to break even (1+2+3+4=10), and another three to get to 18 (assuming some self damage) after that. So you're talking about holding on until there's three mana and then casting 5-7 spells to profit off this.

Planeswalkers tend to work better as grindy win cons these days, and storm is a better way to combo.
Play it in storm right next to pyromancer ascension