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Thread: Modern Horizons Spoilers

  1. #121
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    Re: Modern Horizons Spoilers

    Quote Originally Posted by Pittplayer View Post
    This whole conversation just became laughable. Humility, Blood Moon, Deathrite Shaman, Chalice of the Void are more fair/better designed then Containment Priest? Whatever you say bud. I'm done.
    It‘s quite simple bud, these aren‘t one card combos that say “I can‘t lose.“ Hate cards range between silly and obnoxious/dumb. No matter how ‘derpy‘ a hate card is it should not be perfect, eternal/no sustain, broad and absolute [and a wincon all at the same time].

    A modern Vial/CoCo deck is unabashedly braindead and linear/uninteractive in that it is a 1-trick pony with the exact same play patterns. Cards like RiP/Stony/C. Priest/etc are made to allow them to never deviate from their style of dude jammin, because the moment their strategy predictably fails to interact, they reach a sideboard card rather than realizing the maindeck should probably be changed if X strategy is a concern.

    You can subjectively dislike things like TurboMoon and Sol Land into Chalice x=1, but these cards have objective limitations. Limits create atypical opportunities to play through hate, without necessarily having to go straight to a kill spell.

  2. #122
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    Re: Modern Horizons Spoilers

    Wtf how is this thread 7 pages long? They've only spoiled 2 cards.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  3. #123

    Re: Modern Horizons Spoilers

    Quote Originally Posted by fox View Post
    it‘s quite simple bud, these aren‘t one card combos that say “i can‘t lose.“ hate cards range between silly and obnoxious/dumb. No matter how ‘derpy‘ a hate card is it should not be perfect, eternal/no sustain, broad and absolute [and a wincon all at the same time].

    A modern vial/coco deck is unabashedly braindead and linear/uninteractive in that it is a 1-trick pony with the exact same play patterns. Cards like rip/stony/c. Priest/etc are made to allow them to never deviate from their style of dude jammin, because the moment their strategy predictably fails to interact, they reach a sideboard card rather than realizing the maindeck should probably be changed if x strategy is a concern.

    You can subjectively dislike things like turbomoon and sol land into chalice x=1, but these cards have objective limitations. Limits create atypical opportunities to play through hate, without necessarily having to go straight to a kill spell.
    hahahahahahahaha Yes. Containment Priest is a perfect absolute win card. What was I thinking?

  4. #124

    Re: Modern Horizons Spoilers

    Quote Originally Posted by Fox View Post
    -cards that require alternative lines from opponents (like Meddling Mage, True Believer, Humility)
    To be honest, how is Containment Priest any different? You are forced to either answer the troublesome permanent that is impeding your deck of working, or try to get around it with "alternative lines" (aka change your deck's entire gameplan). Which one sounds simpler to accomplish?

    -cards with symmetrical effects which require specific deckbuilding (Chains of Mephistopheles, Chalice of the Void, Smokestack, Blood Moon)
    Again, Containment Priest is no different. Its effect is symmetrical. You are unable to run Vial alongside it or any other cards that cheat creatures into play.

    Priest is a very strong hate card but you talk about it as if its text read
    Flash
    Hexproof
    If a nontoken creature would enter the battlefield under an opponent's control and it wasn't cast, exile it instead.

  5. #125

    Re: Modern Horizons Spoilers

    Both Cabal Therapist and Dread Shade should have had a zombie subtype.

    It sucks that Dread Shade is the only one of the dominiara 3 mana cycle that doesnt see play in any format.

    Quote Originally Posted by Mirrislegend View Post
    In addition to killing Phoenix and Dredge, Containment Priest kills Eldritch Evolution, Chord of Calling, Collected Company, Aether Vial, Living End, Through the Breach, Goryo's Vengeance, and all decks that hoped to use Flickerwisp or Eldrazi Displacer on their own stuff. The format would devolve to midrange, all-in aggro, and control. I would literally quit Modern.
    Those decks would simply need to incorporate some way to kill a 2/2 creature. Not that big a deal.

    The best thing about containment priest is that by printing it, Wizards may be able to remove several cards from the current modern ban list.
    Last edited by Captain Hammer; 03-08-2019 at 12:58 PM.

  6. #126
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    Re: Modern Horizons Spoilers

    Quote Originally Posted by Glass House View Post
    To be honest, how is Containment Priest any different? You are forced to either answer the troublesome permanent that is impeding your deck of working, or try to get around it with "alternative lines" (aka change your deck's entire gameplan). Which one sounds simpler to accomplish?


    Again, Containment Priest is no different. Its effect is symmetrical. You are unable to run Vial alongside it or any other cards that cheat creatures into play.

    Priest is a very strong hate card but you talk about it as if its text read
    Flash
    Hexproof
    If a nontoken creature would enter the battlefield under an opponent's control and it wasn't cast, exile it instead.
    It really comes back to their is no Leyline of creatures can't enter the battlefield being a more accurate representation of the kind of card C. Priest is. This is the level of random 1-card absolute, eternal hate that doesn't require anything out a deck that didn't care about having creatures (or even a deck that uses creatures, but isn't the deck relying solely on creatures) - these cards [regardless of dying to removal] say this card by itself has declared this to be a non-game that I can't lose regardless [mostly] of whatever my own maindeck strategy is (until addressed directly). The reaction to a Leyline like that should be "that kinda seems like a bullcrap card....cause it just is...as a function of being solely designed to make a non-game." This same scenario of "we're clearly not playing actual games of magic here" could also be illustrated by letting one person have opening hands with Dark Rit/Necropotence - dies to removal/just cast Pithing Needle isn't going to fix that whole 'this is non-gamey' aspect.

    Meddling Mage stops a specific named endpoint of a plan (or a single piece leading up to it). True Believer is only going to affect one type of endpoint [requiring targeting the opponent]. Humility does not change the fact that they still get 1/1 wincons. When it comes to Humility it has another critically important aspect: influencing how its users maindeck is going to look - you will see atypical things like manlands and preferences away from Snapcaster (~Mission Briefing). What you won't see in decks that run to the SB C. Priests of the world is a maindeck that is forced to look different to cope with the effects of the hate they're packing, nor do they have to change the maindeck to address a bad matchup (you just side in some fire-and-forget free rolls that win the game by themselves).

    In the case of modern, C. Priest might get directly killed...but until it is directly killed an unacceptably wide swath of the modern format can't do anything resembling a real game of magic except try and draw a kill spell. You can sit back and say they should change tens of cards and totally not do anything like what their deck was supposed to do - but we really have to remember that there is no single, broadly-applicable [i.e. not narrow] "you're done playing magic" card that you can bounce back at a C. Priest user.

  7. #127

    Re: Modern Horizons Spoilers

    Quote Originally Posted by Fox View Post
    In the case of modern, C. Priest might get directly killed...but until it is directly killed an unacceptably wide swath of the modern format can't do anything resembling a real game of magic except try and draw a kill spell.
    What?
    What modern decks even care about a 2/2 that stops you cheating stuff into play? Humans and a few fringe reanimators?

  8. #128
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    Re: Modern Horizons Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    What?
    What modern decks even care about a 2/2 that stops you cheating stuff into play? Humans and a few fringe reanimators?
    Most of the format right now actually. The amount of decks that are playing out of the grave is high. The chance for stopping the Faithless decks would be lovely.
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  9. #129

    Re: Modern Horizons Spoilers

    Quote Originally Posted by Dice_Box View Post
    Most of the format right now actually. The amount of decks that are playing out of the grave is high. The chance for stopping the Faithless decks would be lovely.
    Pheonix, dredge, kinda humans and....
    EDIT: This isn't even that good against graveyard decks because it doesn't stop spells like Cage, it doesn't empty the graveyard like RIP and leyline.

  10. #130

    Re: Modern Horizons Spoilers

    Quote Originally Posted by Ace/Homebrew View Post
    I was just curious and somewhat surprised:

    http://www.tcdecks.net/results.php?t...ide=&strict=on

    http://www.tcdecks.net/results.php?t...ide=&strict=on

    It's definitely seen some play, but it certainly isn't high profile.
    The most recent deck on that list is from almost a year ago, and it didn't see particularly frequent play even before that. My point is that if Containment Priest was as gobsmackingly good as was claimed it would be, one would have expect to see Hallowed Moonlight as more than an ultra-fringe sideboard card.

  11. #131

    Re: Modern Horizons Spoilers

    Quote Originally Posted by Fox View Post
    It really comes back to their is no Leyline of artifacts don't do anything being a more accurate representation of the kind of card Stony Silence is. This is the level of random 1-card absolute, eternal hate that doesn't require anything out a deck that didn't care about having Artifacts (or even a deck that uses artifacts, but isn't the deck relying solely on activated abilities of artifacts) - these cards [regardless of dying to removal] say this card by itself has declared this to be a non-game that I can't lose regardless [mostly] of whatever my own maindeck strategy is (until addressed directly). The reaction to a Leyline like that should be "that kinda seems like a bullcrap card....cause it just is...as a function of being solely designed to make a non-game." This same scenario of "we're clearly not playing actual games of magic here" could also be illustrated by letting one person have opening hands with an absolutely bullshit analogy

    Containment Priests stops a specific named endpoint of a plan (or a single piece leading up to it). Containment Priest is only going to affect one type of endpoint [cheating creatures into play]. Containment Priest does not change the fact that they still get to hardcast their creatures. When it comes to Containment Priest it has another critically important aspect: influencing how its users maindeck is going to look - you will see atypical things like manlands and preferences away from Collected Company. What you won't see in decks that run to the SB Stony Silences of the world is a maindeck that is forced to look different to cope with the effects of the hate they're packing, nor do they have to change the maindeck to address a bad matchup (you just side in some fire-and-forget free rolls that win the game by themselves).

    In the case of modern, Stony Silence might get directly killed...but until it is directly killed an unacceptably wide swath (Red Affinity / Scales / Whir / Tron) of the modern format can't do anything resembling a real game of magic except try and draw a kill spell. You can sit back and say they should change tens of cards and totally not do anything like what their deck was supposed to do - but we really have to remember that there is no single, broadly-applicable [i.e. not narrow] "you're done playing magic" card that you can bounce back at a Stony Silence user.
    Nice pasta
    Did you really just try to compare containment priest to necropotence
    rofl

  12. #132

    Re: Modern Horizons Spoilers

    Where are the spoilers? New set new spoilers! SPOIL THIS ALREADY WIZARDS!

  13. #133
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    Re: Modern Horizons Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Where are the spoilers? New set new spoilers! SPOIL THIS ALREADY WIZARDS!
    Either the 19th or the 20th, Wizards has said both dates, so we'll see. I think WAR had Sunday spoilers, so it may well be the 19th in this case as well.
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  14. #134
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    Re: Modern Horizons Spoilers

    Someone posted a apparently leaked list about few cards to be reprinted.
    I looked too broken to me to be true.
    I will have a look if i can find it again.

    Edit: image added




    This might be some serious bullshit. I found it on MtgSalvation from a reliable source ;)
    Too broken to be true.

    Edit 2: Apparently Oubliette will be reprinted and there will be a completely new PW.

  15. #135
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    Re: Modern Horizons Spoilers

    You could probably make a sale on some of that stuff, but Gush and Grindstone in Modern? Not buying that. Maybe some of that stuff is in and those are Promos.

    Also, not sure I buy Daze as being in there...
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  16. #136

    Re: Modern Horizons Spoilers

    Quote Originally Posted by H View Post
    You could probably make a sale on some of that stuff, but Gush and Grindstone in Modern? Not buying that. Maybe some of that stuff is in and those are Promos.

    Also, not sure I buy Daze as being in there...
    Yeah gush is odd. Its also not even a hype promo card for moder players.
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  17. #137
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    Re: Modern Horizons Spoilers

    Quote Originally Posted by HdH_Cthulhu View Post
    Yeah gush is odd. Its also not even a hype promo card for moder players.
    It's actually really bizarre to me. I mean, I think someone could make a case for it, since the sort of lands one wants to run in Modern have such an obvious set of drawbacks for being picked up, I don't think it would actually be "broken" it's just a stupid card. I think Pauper kind of shows that it is powerful even if you aren't out to "abuse" it, but I guess then we are asking, are they looking to sort of homogenize Pauper and Modern?
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  18. #138

    Re: Modern Horizons Spoilers

    Stasis and Tinder Wall really make me disbelieve.

  19. #139
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    Re: Modern Horizons Spoilers

    No Grim Tutor or Imperial Seal? Seems legit.

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  20. #140
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    Re: Modern Horizons Spoilers

    Grindstone pls. Although besides the combo I can't think off the top of my head off there's any other really great synergies with everything being a specific color
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