It uses the new Hypothesizzle templating (can't remember the technical name for these triggers)
1. Therapist ability triggers
2. Ability resolves, you may sacrifice a creature
3. Second half of therapist ability triggers, choose target player, opp can respond
4. Resolves, name a card
If it said "if you do" rather than "when you do" then you would have to choose a target when you put the 'sacrifice a creature' ability on the stack, and once that resolved you would name a card and discard without any player having a chance to respond
I just realized that it's super strange for them to put "at the beginning of your precombat main phase."
The only reason I could see them doing that instead of upkeep (where things like this belong) is to make it better with vial?
Is there some other upkeep thing I'm missing that would make him super OP?
You people forget that Counterspell embodies everything that led WoTC to the foundation of Modern in the first place, i.e. people getting mad when they get their stuff countered efficiently but who are completely fine as long as their Grizzly Bears gets discarded or doombladed. I don't think that a modern-legal Counterspell reprint is likely.
But for a format with blue not to be dominant... you have to ban all the combo cards out of existence. And in a format where combo is not a thing, aggro and tempo decks thrive pushing out control decks. In short, you get standard. Mostly creature decks, a little of slow combo, and no real control decks. The reason I play legacy is that decks that revolve around more than just attacking with creatures are what interest me. I love non creature based combo, I love control and prison decks, etc. The majority of MtG players just want, t1 play dude, t2 attack with dude, gameplay. Easy mechanics, simple fast gameplay. I don't. That is why I play legacy. I will not play modern. And if they kill legacy, I am done with Magic.
I agree. I think WotC once said they don't want full counter spells for UU (or less) in the future, including Modern. It was around the time Modern was established.
It doesn't matter if Blue is dominating in the format or not. People tend to complain when Blue is dominating.
Also, wouldn't reprinting stuff like Counterspell, Daze and Force of Will just wreck the whole children combo shenanigans that is going on in Modern that Modern players love so much? Same goes for Cryptic Command, which could loose a lot of its playability. I imagine Modern players wouldn't like that.
And it would be sad if Modern would lose its identity (even for me who doesn't like Modern).
Triggered abilities can have triggered abilities now? (Reflexive triggers, was the word you were looking for)
Guess I'm just old now but I think these new cards are incredibly powerful and that they're templated to be even stronger based on realitively new rule changes just makes it more aggravating. Why does it have menace? Why does Serra only need one tic?
I think Serra is fine making Worship a slightly more playable card. I'm less of a fan of 4 mana Serra angel with second angel in 2 turns; still I think Gideon probably continues to see more play. The pillow fort (i.e. Worship) stuff doesn't make for great magic though; kinda need cards more cards around that drain life....like say DRS.
Cabal therapist needed t be a goblin. it would have made the deck tier 2/1,5 i think. It's exactly what the deck needed, a one mana play that lets you have a chance against combo decks.
Being a horror it is mostly unplayable i think. A one mana 1/1 isn't going to cut it in legacy if it doesn't have tribal synergies. It's cool with token producers or creatures that come back from the yard, but i don't see decks that would want to adopt it, or new archetypes that it could spam.
I disagree on 2 specific points:
1) it should have been a zombie, it fits flavor-wise and mechanically with recursive zombies, ie: Gravecrawler
2) its playable for sure. Where? I don't know for certain but i know it will be tried in DGA alongside lingering souls. A menace 1 drop for equipment with relevant disruptive ability? Its a DGA players wet dream.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
I guess. You can still just stifle the second trigger if you're worried about it; I am pretty sure it's actually weaker because you sac your guy before you get the trigger. This means you are paying the "additional cost" of sac'ing a guy before you get to name a card; much like how Cabal Therapy requires a cost before you get to name a card (and can be countered after they lose their dude.)
This is simply just your memory. It actually used to be a lot more common to only require one tick to threaten: Garruk Wildspeaker, Tezzeret, Agent of Bolas, Elspeth Tirel, Tezzeret the Seeker, and others; all within the first couple sets of having planeswalkers.
The weirder "0 tick ultimates" came along (Kira, Gideon/Trails) but those seemed sufficiently low power level to not be a problem.
or they get their own exit the battlefield triggers to resolve before you name anything.
Other than Garruk whose ultimate is "overrun" two of those are from mirrodin besieged which was three blocks later. So I'm not sure what your point is here.This is simply just your memory. It actually used to be a lot more common to only require one tick to threaten: Garruk Wildspeaker, Tezzeret, Agent of Bolas, Elspeth Tirel, Tezzeret the Seeker, and others; all within the first couple sets of having planeswalkers.
Is it grammatically okay for Serra not to have a comma after her name?
"I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197
You realize that Mirrodin besieged is like.. 8 years old right? If you're talking about "new design" and it was done in the first printing of planeswalkers then it's just an incorrect assertion. To show it wasn't a 1-off, I showed that they continued using that design (eight years ago) on several other walkers; of which I don't think I supplied an exhaustive list.
Your point was that this new-fangled design is ruining the game or some such; my point is that that premise is fundamentally proven wrong by simply showing you that that design has existed for the entirety of planeswalker's existence as a card type.
NOTE: I'm happy to instead take that Planeswalkers are ruining the game or some such; as I still have friends who pretty much quit a casual game if they see one resolve haha
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