The core idea of the deck is to use didgeridoo and preeminent captain to cheat boros battleshaper into play as it is both a minotaur and a soldier. The other 48 cards are pretty up in the air but probably a good mix of minotaurs and soldiers plus some prison pieces, I went 1-3 with the list below tonight. I originally posted a list in the soldiers thread but considering the deck can't run chalice or suppression field, probably doesn't make sense there. I haven't been able to find palace jailers or changeling titan yet, plus chrome mox is in the mail but I expect to find room for those three. Might eventually try a more aggro version with kytheon and mox amber. Ideas welcome!
I played Thunderbluff 2.0 once two weeks ago now and managed to go 3-1. The deck uses arcane adaptation/artificial evolution to use didgeridoo to drop in emrakul/griselbrand in addition to boros battleshaper. http://www.mtgthesource.com/forums/s...(AKA-Toot-toot!) .
Thunderbluff 1.0 is the old anaba grunt combo version: http://www.mtgthesource.com/forums/s...ght=didgeridoo .
4 Didgeridoo
4 Preeminent captain
4 Boros battleshaper
2 changeling hero
3 blaze Commando
1 captain of the watch
4 enlistment officer
2 thalia, heretic cathar
2 mirror entity
2 goldmeadow harrier
4 lightning bolt
2 flame jab
2 enlightened tutor
1 blood moon
1 crackdown
1 ethersworn canonist
4 ancient tomb
4 inspiring vantage
1 sacred foundry
7 plains
2 Mountain
4 arid mesa
SB:
4 abrade
1 ethersworn canonist
2 rest in peace
2 faerie macabre
2 thorn of amethyst
1 crackdown
1 oblivion ring
1 grim lavamancer
1 leyline of sanctity
I played three versions of this, two with blaze Commando one with enlistment officer, to an impressive 0-8 combined result. I'm considering moving to an aggro version now.
4 kytheon, hero of akros
2 legion Loyalist
2 legion warboss
3 thalia, guardian of thraben
2 thalia, heretic cathar
4 Preeminent captain
4 enlistment officer
2 Palace jailer
4 Boros battleshaper
2 mirror entity
1 ordruun veteran
1 barging sergeant
2 changeling titan
2 thorn of amethyst
1 neheb, dreadhorde champion
3 didgeridoo
4 chrome mox
1 mox amber
4 ancient tomb
4 unclaimed territory
9 rw lands
Maybe throw in 4 Thorn of Amethyst to steal some more games.
-rob
Just wanted to jump in here to say that I went back and read the original Thunder Bluff thread today and it's the best thing that ever happened to The Source. Or Legacy. It would make me so happy to see a competitive variant all these years later. The banning of Anaba Grunt was a pretty fatal setback to the archetype, but you're doing God's work in trying to revive it.
You could try Rule of Law too.
I was wondering about the possibility of going RG Minotaur/Shaman instead of RW Minotaur/Solider with Leaf-Crowned Elder and Sensation Gorger but there's really no point in cheating in cmc 4 minotaurs for 3.
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