Results 1 to 20 of 32

Thread: Thunderbluff 3.0

Hybrid View

  1. #1

    Thunderbluff 3.0

    The core idea of the deck is to use didgeridoo and preeminent captain to cheat boros battleshaper into play as it is both a minotaur and a soldier. The other 48 cards are pretty up in the air but probably a good mix of minotaurs and soldiers plus some prison pieces, I went 1-3 with the list below tonight. I originally posted a list in the soldiers thread but considering the deck can't run chalice or suppression field, probably doesn't make sense there. I haven't been able to find palace jailers or changeling titan yet, plus chrome mox is in the mail but I expect to find room for those three. Might eventually try a more aggro version with kytheon and mox amber. Ideas welcome!

    I played Thunderbluff 2.0 once two weeks ago now and managed to go 3-1. The deck uses arcane adaptation/artificial evolution to use didgeridoo to drop in emrakul/griselbrand in addition to boros battleshaper. http://www.mtgthesource.com/forums/s...(AKA-Toot-toot!) .

    Thunderbluff 1.0 is the old anaba grunt combo version: http://www.mtgthesource.com/forums/s...ght=didgeridoo .


    4 Didgeridoo
    4 Preeminent captain

    4 Boros battleshaper
    2 changeling hero
    3 blaze Commando

    1 captain of the watch
    4 enlistment officer
    2 thalia, heretic cathar
    2 mirror entity
    2 goldmeadow harrier

    4 lightning bolt
    2 flame jab
    2 enlightened tutor
    1 blood moon
    1 crackdown
    1 ethersworn canonist

    4 ancient tomb
    4 inspiring vantage
    1 sacred foundry
    7 plains
    2 Mountain
    4 arid mesa

    SB:
    4 abrade
    1 ethersworn canonist
    2 rest in peace
    2 faerie macabre
    2 thorn of amethyst
    1 crackdown
    1 oblivion ring
    1 grim lavamancer
    1 leyline of sanctity
    Quote Originally Posted by Laser Brains View Post
    With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

    Winter Maze
    Quote Originally Posted by CptHaddock View Post
    With veteran explorer I know that I 100% will not enjoy a 30 minute grindfest against someone who can barely afford dual lands and believes that their deck can cast a 10 mana 8/8.

  2. #2

    Re: Thunderbluff 3.0

    Last edited by kinda; 04-24-2019 at 12:27 PM.
    Quote Originally Posted by Laser Brains View Post
    With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

    Winter Maze
    Quote Originally Posted by CptHaddock View Post
    With veteran explorer I know that I 100% will not enjoy a 30 minute grindfest against someone who can barely afford dual lands and believes that their deck can cast a 10 mana 8/8.

  3. #3
    Global Moderator
    mistercakes's Avatar
    Join Date

    Nov 2009
    Location

    Copenhagen
    Posts

    2,274

    Re: Thunderbluff 3.0

    Maybe throw in 4 Thorn of Amethyst to steal some more games.
    -rob

  4. #4

    Re: Thunderbluff 3.0

    Quote Originally Posted by mistercakes View Post
    Maybe throw in 4 Thorn of Amethyst to steal some more games.
    Yeah think I néed more lock pieces.
    Quote Originally Posted by Laser Brains View Post
    With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

    Winter Maze
    Quote Originally Posted by CptHaddock View Post
    With veteran explorer I know that I 100% will not enjoy a 30 minute grindfest against someone who can barely afford dual lands and believes that their deck can cast a 10 mana 8/8.

  5. #5
    Administrator
    Zilla's Avatar
    Join Date

    Nov 2003
    Location

    Portland, OR
    Posts

    5,532

    Re: Thunderbluff 3.0

    Just wanted to jump in here to say that I went back and read the original Thunder Bluff thread today and it's the best thing that ever happened to The Source. Or Legacy. It would make me so happy to see a competitive variant all these years later. The banning of Anaba Grunt was a pretty fatal setback to the archetype, but you're doing God's work in trying to revive it.

  6. #6
    Hymn-Slinging Mod
    H's Avatar
    Join Date

    Sep 2008
    Location

    The U-easy-anna
    Posts

    3,413

    Re: Thunderbluff 3.0

    Quote Originally Posted by Zilla View Post
    Just wanted to jump in here to say that I went back and read the original Thunder Bluff thread today and it's the best thing that ever happened to The Source. Or Legacy. It would make me so happy to see a competitive variant all these years later. The banning of Anaba Grunt was a pretty fatal setback to the archetype, but you're doing God's work in trying to revive it.
    The kids don't even know...
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  7. #7

    Re: Thunderbluff 3.0

    Quote Originally Posted by kinda View Post
    Yeah think I néed more lock pieces.
    You could try Rule of Law too.

    I was wondering about the possibility of going RG Minotaur/Shaman instead of RW Minotaur/Solider with Leaf-Crowned Elder and Sensation Gorger but there's really no point in cheating in cmc 4 minotaurs for 3.

  8. #8

    Re: Thunderbluff 3.0

    Quote Originally Posted by rufus View Post
    You could try Rule of Law too.

    I was wondering about the possibility of going RG Minotaur/Shaman instead of RW Minotaur/Solider with Leaf-Crowned Elder and Sensation Gorger but there's really no point in cheating in cmc 4 minotaurs for 3.
    Rule of law is interesting. Don't think there are enough minotaur shamans for those cards to work...yet.
    Quote Originally Posted by Laser Brains View Post
    With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

    Winter Maze
    Quote Originally Posted by CptHaddock View Post
    With veteran explorer I know that I 100% will not enjoy a 30 minute grindfest against someone who can barely afford dual lands and believes that their deck can cast a 10 mana 8/8.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)