The core idea of the deck is to use didgeridoo and preeminent captain to cheat boros battleshaper into play as it is both a minotaur and a soldier. The other 48 cards are pretty up in the air but probably a good mix of minotaurs and soldiers plus some prison pieces, I went 1-3 with the list below tonight. I originally posted a list in the soldiers thread but considering the deck can't run chalice or suppression field, probably doesn't make sense there. I haven't been able to find palace jailers or changeling titan yet, plus chrome mox is in the mail but I expect to find room for those three. Might eventually try a more aggro version with kytheon and mox amber. Ideas welcome!

I played Thunderbluff 2.0 once two weeks ago now and managed to go 3-1. The deck uses arcane adaptation/artificial evolution to use didgeridoo to drop in emrakul/griselbrand in addition to boros battleshaper. http://www.mtgthesource.com/forums/s...(AKA-Toot-toot!) .

Thunderbluff 1.0 is the old anaba grunt combo version: http://www.mtgthesource.com/forums/s...ght=didgeridoo .


4 Didgeridoo
4 Preeminent captain

4 Boros battleshaper
2 changeling hero
3 blaze Commando

1 captain of the watch
4 enlistment officer
2 thalia, heretic cathar
2 mirror entity
2 goldmeadow harrier

4 lightning bolt
2 flame jab
2 enlightened tutor
1 blood moon
1 crackdown
1 ethersworn canonist

4 ancient tomb
4 inspiring vantage
1 sacred foundry
7 plains
2 Mountain
4 arid mesa

SB:
4 abrade
1 ethersworn canonist
2 rest in peace
2 faerie macabre
2 thorn of amethyst
1 crackdown
1 oblivion ring
1 grim lavamancer
1 leyline of sanctity