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Thread: Punishing Temur 2019

  1. #1

    Punishing Temur 2019

    Hello Legacy Fanatics.

    I been working on this deck and wanted some feedback. Its bit of a midrange tempo grind.

    Let me know what you all think.

    Have an awesome week.

    Lands (20)
    3 Grove of the Burnwillows
    1 Island
    3 Misty Rainforest
    4 Scalding Tarn
    2 Tropical Island
    3 Volcanic Island
    4 Wasteland

    Instants (18)

    4 Brainstorm
    4 Force of Will
    4 Lightning Bolt
    3 Punishing Fire
    3 Stifle

    Sorceries (11)

    3 Chain Lightning
    2 Life from the Loam
    2 Light Up the Stage
    4 Ponder

    Planeswalkers (2)

    2 Jace, the Mind Sculptor

    Creatures (9)

    2 Hooting Mandrills
    2 Thing in the Ice
    2 True-Name Nemesis
    3 Young Pyromancer

    Sideboard (15)

    2 Ancient Grudge
    2 Flusterstorm
    1 Grafdigger's Cage
    2 Pithing Needle
    3 Pyroblast
    2 Surgical Extraction
    2 Tireless Tracker
    1 Vapor Snag

  2. #2

    Re: Punishing Temur 2019

    no way to remove enchantments and no basic lands?

    cheers

  3. #3
    Hymn-Slinger
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    Re: Punishing Temur 2019

    Quote Originally Posted by Poron View Post
    no way to remove enchantments and no basic lands?

    cheers
    He's got a Basic Island, which, I don't even know if it's a good idea. At that point, might just be better to have all non-Basics.

    Also, I'm unclear on the "merit" of Midrange-Tempo, or even if that would be an actual thing. Stifle just doesn't make a whole lot of sense to me here. But then again, I am also biased against Thing In The Ice, because I think it just isn't a very good card.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  4. #4

    Re: Punishing Temur 2019

    Petition to rename the deck name's to Next Level Temur.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  5. #5

    Re: Punishing Temur 2019

    I am a very old player of magic. Was only looking for something new and interesting. If this idea is just bad. So be it. :(

    Thanks for the feedback friends.

  6. #6
    Hymn-Slinger
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    Re: Punishing Temur 2019

    Quote Originally Posted by Noobynut View Post
    I am a very old player of magic. Was only looking for something new and interesting. If this idea is just bad. So be it. :(

    Thanks for the feedback friends.
    Well, "I don't get it" doesn't mean "bad."

    Also, I am no one, who has accomplish nothing, so my opinion on Thing in the Ice is likely not much, if anything.

    I think the shell of the deck has merit, since Punishing Thieves is a deck that does and this is the "same sort" of idea with a "simplified" mana situation gained by ditching Black.

    All I was saying was that, off the top of my head, the deck might be served by fine tuning it's intended focus.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  7. #7

    Re: Punishing Temur 2019

    Oh ok. Well I do appreciate any feedback. I used to play Jund alot and was my favorite deck. With new bannings its not even on the map. Love the Pun Fires. If you guys have any ideas for this please let this old guy know. Thanks alot for all your help.

  8. #8
    Hymn-Slinger
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    Re: Punishing Temur 2019

    Quote Originally Posted by Noobynut View Post
    Oh ok. Well I do appreciate any feedback. I used to play Jund alot and was my favorite deck. With new bannings its not even on the map. Love the Pun Fires. If you guys have any ideas for this please let this old guy know. Thanks alot for all your help.
    I'd likely drop the pseudo-tempo aspects and focus on what the deck would seem to be more focused toward, which is play for the mid-game and burning people out.

    -3 Stifle
    -2 Light Up the Stage
    -2 Thing in the Ice

    Now, where to go from there? Well, maybe some combination of Dack Fayden, Snapcaster Mage, and Tarmogyf (oh and maybe a couple Ponder)? Not really sure, unfortunately, but I think that could well be a direction to try and see how it works.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  9. #9

    Re: Punishing Temur 2019

    I'd probably cut stifle, mandrils, light up the stage to play dack fayden, goyf, and flusterstorm.

  10. #10
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    Re: Punishing Temur 2019

    Pteramander might be good here. It's not just Delver 5-8, it can be a midrange threat too (and easier to activate later).

  11. #11
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    Re: Punishing Temur 2019

    Here's an idea...

    Punishing Rugmancer


    //Creatures: 12
    3 Pteramander
    4 Tarmogoyf
    3 Young Pyromancer
    2 True-Name Nemesis

    //Spells: 24
    4 Force of Will
    4 Brainstorm
    4 Ponder
    4 Lightning Bolt
    3 Punishing Fire
    2 Life from the Loam
    2 Izzet Charm

    //Planeswalkers: 3
    2 Dack Fayden
    1 Jace, the Mind Sculptor

    //Lands: 21
    3 Grove of the Burnwillows
    4 Wasteland
    4 Scalding Tarn
    4 Misty Rainforest
    3 Volcanic Island
    2 Tropical Island
    1 Forest

    //Sideboard: 15
    2 Flusterstorm
    2 Red Elemental Blast
    2 Surgical Extraction
    2 Grafdigger's Cage
    1 Bojuka Bog
    1 Ancient Grudge
    2 Nature's Claim
    2 Dismember
    1 Karakas


    I thought about Snapcaster, but there aren't as many value spells to flashback as Grixis has. Loam and PFire already recur, so it's just Bolts and cantrips.

    The random Forest is to cast Nature's Claim vs Blood Moon / Back to Basics

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