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Thread: Nourishing Lichless Combo

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  1. #1
    Sushi or Meat and Eggs
    Cire's Avatar
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    Nourishing Lichless Combo

    Nourishing Lich is an (in)famous deck on these forums. The combo you get nefarious lich into play which draws you cards when you gain life. So pitching Autochthon Wurm to nourishing shoal draws you 15 cards then you win by pitching these to sickening dreams (you remove the cards you just pitched per the clause on lich...tendrils could deck you due to the life gain). This deck is not Nourishing Lich, but it does rely on nourishing shoal and autochthon wurm. The namesake card of nefarious lich is not in this deck and that is where this deck gets its terrible name.

    The combo relies on having Allosaurus Rider and either Eldritch Evolution or the newly released card Neoform in your hand. The combo is simple, you get either Neoform or Eldritch Evolution into your hand, play Allosaurus Rider (or search for the Rider with Summoner's Pact) and then Evolve into a Griselbrand. Once you have Griselbrand in play you pay up to 14 life to get a nourishing shoal into your hand. Once you have nourishing shoal in hand, pitch autochthon wurm (or search for a autochthon wurm to pitch) and repeat the process until you've drawn your library. Then either play a Laboratory Maniac and draw till you win, or cast Lightning Storm.

    Rough math on this combo was: the chances of drawing a single copy in your opening of a card you have "8" copies of: 1-HYPGEOMDIST(1,7,8,60) = 57.82%. For the combo, assuming you have all the land + accel + green cards, you should be able to get a Grisslebrand into play turn 1 about 33.44% of the time (chances of Rider/Pact + Neoform/Evolve) . Then you have about a 73.58% chance (1-HYPGEOMDIST(1,1,14,53)) of getting a nourishing in two activations and thereby having a chance to go off. So that's a 25.60% chance of a turn 1 win (with no protection and assuming land + accel + green cards).

    Granted the deck, at the moment has no protection or draw to improve the percentage. This thread is to possibly improve on that - either through card choices or by slowing it down a turn. At the moment it's just a decently consistent turn 1 kill for Legacy. Additionally, we need to figure out the correct land count, the correct kill package, and anything else that we can possible remove to make room for protection. Why develop this combo? 1) The combo is a 2 card combo but is in effect cheaper than Oops all Spells (2-3 mana instead of 4, and you can run land), but it has no protection and is set to go off turn 1/2. 2) decently consistent - with a "bad math" turn 1 win percent of one out of every 4 games, 3) it is hilarious - it doesn't run Lich, but for those of us who enjoyed the old Nourishing Lich deck, pitching a wurm to shoal is the height of MTG.

    Rough Draft

    10 Lands

    4 Allosaurus Rider
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Autochthon Wurm
    4 Chancellor of the Tangle
    2 Griselbrand

    4 Summoner's Pact
    4 Neoform
    4 Eldritch Evolution
    4 Nourishing Shoal
    4 Manamorphose
    4 Lotus Petal

    4 "Win Cards"

    ---

    Edit

    Current List:


    4 Tropical Island
    4 Misty Rainforest
    1 Island
    1 Forest

    4 Allosaurus Rider
    4 Autochthon Wurm
    4 Elvish Spirit Guide
    4 Chancellor of the Tangle
    3 Vine Dryad
    3 Skyshroud Cutter
    2 Simian Spirit Guide
    1 Goblin Dark-Dwellers
    1 Sigarda, Host of Herons
    1 Sire of Insanity
    1 Carnage Tyrant
    1 Griselbrand
    1 Empyrial Archangel
    1 Borborygmos Enraged

    4 Neoform
    4 Eldritch Evolution
    4 Nourishing Shoal
    4 Lotus Petal
    3 Manamorphose
    Last edited by Cire; 04-23-2019 at 11:51 AM.

  2. #2

    Re: Nourishing Lichless Combo

    You could consider Borborygmos Enraged as a win card.

  3. #3
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    Megadeus's Avatar
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    Re: Nourishing Lichless Combo

    One problem I see with borby is you need to basically assemble the combo early, plus find a way to get him into play early, then draw your whole deck. Because you can't draw a ton of cards to find the way to get him into play because then Evolution or Neoform may not be able to find him. Hence why in my modern list lightning storm is the kill condition (also modern doesn't have petal and therefore it's harder to cast laboratory maniac on your combo turn with only Spirit guides available). Also with lightning storm as a win condition you need to run more lands which is rough. Is there an argument for lab maniac and street wraith or something as the kill condition?
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  4. #4
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    Re: Nourishing Lichless Combo

    Needs more Lich. Griselbrand is a lousy Lich.


    Also what do these cards even do... tags added


    4 Allosaurus Rider
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Autochthon Wurm
    4 Chancellor of the Tangle
    2 Griselbrand

    4 Summoner's Pact
    4 Neoform
    4 Eldritch Evolution
    4 Nourishing Shoal
    4 Manamorphose
    4 Lotus Petal



    So you're using Wurm/Chancellor to cast Allosaurus for free (just to have a 7-drop), then Evolving it into Griselbrand to draw more, then exiling other Wurms/Chancellors to Shoal to gain life and draw your deck?

  5. #5
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    Re: Nourishing Lichless Combo

    Quote Originally Posted by FTW View Post
    Needs more Lich. Griselbrand is a lousy Lich.


    Also what do these cards even do... tags added


    4 Allosaurus Rider
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Autochthon Wurm
    4 Chancellor of the Tangle
    2 Griselbrand

    4 Summoner's Pact
    4 Neoform
    4 Eldritch Evolution
    4 Nourishing Shoal
    4 Manamorphose
    4 Lotus Petal



    So you're using Wurm/Chancellor to cast Allosaurus for free (just to have a 7-drop), then Evolving it into Griselbrand to draw more, then exiling other Wurms/Chancellors to Shoal to gain life and draw your deck?
    Yes. The upside is that it avoids the graveyard and with Borby it doesn't need to attack to win
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  6. #6
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    Re: Nourishing Lichless Combo

    Quote Originally Posted by Megadeus View Post
    Yes. The upside is that it avoids the graveyard and with Borby it doesn't need to attack to win
    Why would you need to attack with Borbory to win? You just need to discard 7 lands...
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  7. #7
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    Re: Nourishing Lichless Combo

    I think Megadeus was just trying to state that this is a turn 1/2 combo deck that doesn't use the attack phase or graveyard (, and my own observation, gets past Chalice @ 1).

  8. #8
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    Re: Nourishing Lichless Combo

    Quote Originally Posted by Cire View Post
    I think Megadeus was just trying to state that this is a turn 1/2 combo deck that doesn't use the attack phase or graveyard (, and my own observation, gets past Chalice @ 1).
    Correct. I think this deck has more legs in modern for obvious reasons (no force of will). Also many of the current side boards that play stuff like leyline and crypt don't affect the deck at all as well as the prison decks attempting to use bridge as their lock piece. So it's a combo deck that Dodges grave hate, bridge, and chalice.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

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