Can animated artifact equipment equip itself?
My decks from real paper cards:
[Modern] Green Deathtouch
[Vintage] Suicide Red
[Casual Legacy] Blood Bats
[Legacy] White Suspend Aggro Control
No, it can't equip to anything (and if it was, it isn't any more):
301.5c An Equipment that's also a creature can't equip a creature. An Equipment that loses the subtype "Equipment" can't equip a creature. An Equipment can't equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the battlefield. (This is a state-based action. See rule 704.) An Equipment can't equip more than one creature. If a spell or ability would cause an Equipment to equip more than one creature, the Equipment's controller chooses which creature it equips.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
301.5c An Equipment that's also a creature can't equip a creature.
So, if Xenic Poltergeist animates an attached equipment, it becomes immediately unattached, true?
My decks from real paper cards:
[Modern] Green Deathtouch
[Vintage] Suicide Red
[Casual Legacy] Blood Bats
[Legacy] White Suspend Aggro Control
Yes, that is correct. It was a very real strategy in Vintage from a long time ago, using Karn, Silver Golem to invalidate Equipment.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
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