This has been a pet card of mine for a while. I don't want to explore all in versions like Mr. Toad's wild ride.

I've been tinkering around for a while and want to try to see how this card can be used as an engine. Zvi's deck from Urza's block pro tour would be a great starting point:

// 60 Maindeck
// 15 Artifact
4 Grim Monolith
4 Voltaic Key
4 Fluctuator
3 Thran Turbine

// 5 Creature
4 Cloud of Faeries
1 Palinchron

// 3 Enchantment
3 Lingering Mirage

// 12 Instant
2 Opportunity
2 Rescind
4 Stroke of Genius
4 Frantic Search

// 24 Land
4 Blasted Landscape
3 Drifting Meadow
2 Island
4 Polluted Mire
3 Smoldering Crater
4 Tolarian Academy
4 Remote Isle

// 1 Sorcery
1 Yawgmoth's Will


this is obviously on a different power level, as it's using Tolarian Academy as the real threat in the deck.

here's some ideas I had:

// 60 Maindeck
// 12 Artifact
4 Lotus Petal
4 Fluctuator
4 Ruby Medallion

// 4 Creature
4 Simian Spirit Guide

// 12 Instant
4 Seething Song
4 Manamorphose
4 Shadow of the Grave

// 20 Land
4 Smoldering Crater
4 Blasted Landscape
4 Canyon Slough
4 Sheltered Thicket
4 Ancient Tomb

// 12 Sorcery
3 Rite of Flame
1 Past in Flames
2 Burning Wish
3 Bonus Round
3 Reforge the Soul


// 4 Sideboard
// 4 Sorcery
SB: 1 Infernal Tutor
SB: 1 Reforge the Soul
SB: 1 Tendrils of Agony
SB: 1 Rite of Flame

SB: 2 Lightning Rift

-------

idea 2:

// 60 Maindeck
// 15 Artifact
4 Fluctuator
4 Lotus Petal
4 Lion's Eye Diamond
3 Bolas's Citadel

// 2 Creature
2 Street Wraith

// 10 Instant
2 Shadow of the Grave
4 Dark Ritual
4 Cabal Ritual

// 21 Land
2 Blasted Landscape
4 Fetid Pools
4 Canyon Slough
4 Polluted Mire
3 Badlands
4 Smoldering Crater

// 12 Sorcery
1 Tendrils of Agony
1 Past in Flames
4 Thoughtseize
4 Infernal Tutor
2 Ill-Gotten Gains


idea 3:

// 60 Maindeck
// 32 Artifact
3 Paradox Engine
4 Temple Bell
4 Fluctuator
4 Grim Monolith
4 Voltaic Key
1 Alhammarret's Archive
4 Mox Opal
4 Lotus Petal
4 Chalice of the Void

// 2 Creature
2 Walking Ballista

// 1 Instant
1 Rebuild

// 21 Land
4 Ancient Tomb
1 City of Traitors
4 Irrigated Farmland
4 Fetid Pools
4 Remote Isle
4 Blasted Landscape

// 4 Sorcery
4 Thoughtcast


just hoping there's some other brewers that would like to tinker around with this. keep in mind, Zvi's deck was built for turn 4 wins, so ideally we can go for turn 3/4 as long as there's some form of disruption or prison.

-Rob