This is a disruptive control deck abusing the Sol Land stompy shell to power out lock pieces in the forms of artifacts and planeswalkers.
Edited list:
//Lands: 20
4 Ancient Tomb
3 City of Traitors
4 Interplanar Beacon
4 Polluted Delta
3 Underground Sea
1 Volcanic Island
1 Island
1 Swamp
//Artifacts: 17
4 Chrome Mox
4 Chalice of the Void
4 Dimir Signet
3 Trinisphere
2 Ensnaring Bridge
//Planeswalkers: 17
4 Ashiok, Dream Render
4 Dovin, Hand of Control
2 Liliana of the Veil
2 Jace, the Mind Sculptor
4 Karn, the Great Creator
1 Nicol Bolas, Dragon-God
//Spells: 6
4 Thirst for Knowledge
2 Toxic Deluge
//Sideboard: 15
4 Leyline of the Void
3 Phyrexian Revoker
1 Engineered Explosives
1 Ratchet Bomb
1 Contagion Clasp
1 Mycosynth Lattice
1 Wurmcoil Engine
1 Helm of Obedience
1 Trading Post
1 Ensnaring Bridge
Main lock pieces
Chalice - Legacy powerhouse of non-Brainstorm decks. Turn 1 to stop 1 cmc spells. Can also set on 2 vs some decks.
Trinisphere - Turn 1-2 play that makes everything cost 3, slowing down the game. Oh look, everything in our deck costs 3 anyway.
Ashiok - Neuters many Legacy decks. Static ability shuts down fetchlands and tutors. -1 hates on GY and disrupts library manipulation. Comes down as early as turn 2 (Sol Land + Interplanar Beacon, Sol Land + Signet, Mox + 2 lands)
Dovin - This deck's Thalia, Guardian of Thraben (1-sided sphere), again slowing the opponent down. -1 holds off attackers. Comes down turn 1-2.
Between those 4 pieces, the deck has a lot of early plays that just wreck Xerox.dec and combos.
Other tools
Karn - Comes online as early as turn 2. Enables an artifact wishboard of toolbox answers. His static also shuts off enemy mana rocks, Vials, equipment, enemy EEs, and some combo pieces.
Ensnaring Bridge - protects you and your Superfriends from pesky creatures
Toxic Deluge - removes creatures
Liliana - grinds out the opponent's hand and board, helps support Bridge
Jace - generally good at Magic
Thirst for Knowledge - card draw. This is a flex slot that could also be something like Intuition (tutor), Fact or Fiction (card draw), Fabricate (tutor), Flux Channeler (proliferate), Tezzeret's Gambit (draw and proliferate), Narset, Parter of Veils (draw and disrupts cantrips).
Karn Wishboard
Mycosynth Lattice - combos with Karn to disable all enemy lands (and mana rocks and mana dorks and creatures with activated abilities), essentially winning the game
Wurmcoil Engine - fat beat stick. gains back life lost to sol lands
Trading Post - versatile engine for card draw, life gain, chump blocking, and recyling dead artifacts
Engineered Explosives - kills things
Ratchet Bomb - another way to kill things.
Contagion Clasp - kills a creature and proliferates your walkers
Phyrexian Revoker - shuts off activated abilities, including enemy planeswalkers
Combo Kill
Leyline of the Void can come in post-board for any walkers or lock pieces that are suboptimal in the matchup. Then Karn can grab a singleton Helm of Obedience for the instant win.
The current build's weaknesses are probably lack of card draw and spot removal. Other cards to consider...
Force of Will - With a high blue count, but bad with Trinisphere. Depends on whether this deck is weaker to spells or aggro.
Tangle Wire - buys time for walkers
Tezzeret's Gambit - draw and proliferate
Narset, Parter of Veils - draw and disruption
Spark Double - double up on walkers. blue card for FoW.
Daretti, Ingenious Iconoclast - blockers and spot removal
Karn, Scion of Urza - draws cards and makes blockers
Dack Fayden - loots through redundant multiples of planeswalkers, combos with Mycosynth Lattice
Last edited by FTW; 05-08-2019 at 03:13 PM.
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