The "lock" seems bad. Has anyone playtested it? Too many moving pieces, too easy to disrupt, too many hoops to assemble, mediocre interactions otherwise.

Slide already wins the game


//Artifacts: 8
4 Mox Diamond
4 Chalice of the Void

//Enchantments: 6
4 Astral Drift
2 Astral Slide

//Spells: 6
3 Green Sun's Zenith
3 Life from the Loam

//Creatures: 15
3 Containment Priest
2 Wall of Blossoms
1 Gaddock Teeg
4 Eternal Witness
2 Knight of Autumn
1 Tilling Treefolk
1 Palace Jailer
1 Titania, Protector of Argoth

//Lands: 25
4 Windswept Heath
4 Ash Barrens
4 Tranquil Thicket
4 Secluded Steppe
3 Forest
3 Plains
1 Savannah
1 Dryad Arbor
1 Karakas


Maybe there should be room for 3-4 Wasteland?

Other creatures to consider:

Kitchen Finks
Siege Rhino
Plaguecrafter
Orzhov Pontiff
Renegade Rallier
Shriekmaw
Eternal Dragon